Conditions wrote:TIME & DATE: 5:20pm local, 17 January 110 P.A.
LEY LINE: The western half of the map has a minor ley line running through it.
WEATHER: 20°F, moderate snowfall, 5-10mph winds from the northeast
EFFECTS: Naked eye visibility varies between 400' to 800'. Radar is useless when sleet and snow are in effect. -3 to Perception unless using Thermal-Imaging.
TERRAIN: Rocky outcroppings are about 10' in height and require Climbing to traverse directly.
IT'S STARTING TO GET DARK.
In the cargo bay of the ATRV
Adrienne
Adrienne steps her Gigi into the left airlock and cycles it through. She opens the hatch and immediately the airlock is filled with wind-blown snow. The rest of the cargo bay is secure from the cold and snow as the airlock is closed on the inside. Having a visor-full of snow encourages her to switch over to IR. Switching to IR he finds the scene replaced by one of dark green hues and static. Deciding she can do better, she switches over to the GiGi's thermal-imaging suite and smiles as a world of contrasting colors takes shape in her HUD. The left side of the ATRV was a bleak picture of cold landscape, cold structures, and Logan's hot, yellow silhouette moving toward the village. Keeping an eye out, she spies a trio of green humanoid silhouettes moving toward his position. Always prepared for the worst she double-checks the calibration of her weapon systems and gets a bead on the three unknowns moving among and near the rocks...just in case. At Shane's behest, she exits the open hatch and sets down next to the ATRV.
Active Conditions: Thermal-Imager
Reaper
In order to see anything, Reaper quickly realizes he has to follow Adrienne's example. He gets his cyclone into battloid configuration and steps into the right airlock and cycles it through. He opens the hatch and immediately the airlock is filled with wind-blown snow. The rest of the cargo bay is secure from the cold and snow as the airlock is closed on the inside. Having a visor-full of snow encourages him to switch over to nightvision. The passive collection of starlight and ambient sources only manages to create an oddly hued replica of the same wind-blown scene his normal vision is providing. Switching to IR he finds the scene replaced by one of dark green hues and static. To the north where the structure fire is burning the conflagration burns a bright white in his HUD and tends to make objects near it wash-out with its brightness. Nonetheless, IR provides a marginally better picture than his mark one eyeballs were providing. He can just barely make out a silhouette of a figure moving toward them 140' due north of his position in the right-side airlock. At Shane's behest, he exits the open hatch and sets down next to the ATRV.
Active Conditions: IR vision
In the cockpit of the ATRV
Caradoc
Caradoc's thermal-imaging vision shows him the outline of a person 140' due north of his position who is moving toward the ATRV. The thermal-imaging suggests that the person is likely suffering from hypothermia as the person's ambient body temperature is only about 50 degrees warmer than the temperature outside. On the positive side, his broadcast seems to have been the motivator for the person to begin his/her approach.
Active Conditions: Thermal-Imager
Cale
Staring at the sensors controls Cale keeps an eye on everyone as best he can. Almost as soon as Conner steps outside the ATRV, he vanishes from sensors. Cale apprises Shane over the radio of the activity he sees to the north. Cale sets the ATRV down and places it in idle at Shane's behest. A few moments after Caradoc's broadcast, Cale's able to notice definitive movement and an additional two figures moving in a direct line towards them.
Active Conditions: IR spotlights active
Outside
Daphne
Unable to see much of anything, Daphne uses her mystic abilities to give her as much help as possible. She stretches out her feelings and her mind and senses only those of her nearby teammates. Nothing invisible is in evidence. Taking a deep breath she does a double take when shes a man stumbling forward through the blowing snow. She didn't detect the presence of his thoughts. As her rounds the corner and she gets a close-up look she sees most of the left half of his face is missing. There's still a bit of ear and skull flapping about but otherwise that half of his head has had a large hole blown through it. Strangely, Daphne doesn't seem too freaked out by this development.
Was the Doctor being serious?
Active Conditions: Intuitive Combat, AoI, Invisible, Presence Sense, Telepathy
Conner
Conner can't see shit from the blowing snow and so bugs out for Logan's last known position. He makes his way through the blowing snow as best as he can keeping a running dialog going in his head to calm his nerves. Spotting Logan in the distance he comes up behind him and that's when he spots the two figures moving through the blowing snow. He can only barely make out the figure due north of him but the woman approaching from the northwest he can see clear as daylight. She looks to be in her mid-twenties with a slight epicanthic fold to her eyes suggesting mixed Asian heritage. That and the winter garb she is wearing is not too peculiar. No, what catches Conner's eye is the tailfin of the mini-missile fragment that's jutting from her collar bone and the definite bluish pallor to her skin tone. Her teeth are remarkably straight and white when she seems to smile.
Active Conditions: Almost invisible to sensors, Horrified: -1 APM next round, auto loss of initiative, unable to defend against 1st attack.
Kaitlyn
Kaitlyn radios her findings to Shane and continues her slow circle back to the ATRV. Maintaining her altitude, she's circling back when she hears the doctor's greeting sound from the ATRV's external speakers. Perhaps the timing is coincidental but it's at about the same time that all the humanoid shapes start making directly for the ATRV and the rest of the group.
Active Conditions: AoI: 100 M.D.C., See the Invisible, Sense Evil, Presence Sense, Altitude: 120'
Shane
Shane's cybernetic hearing is of no use to him with his head encapsulated inside EBA. His tactical training tells him that this would be a terrible place for an ambush. The Roughnecks have ample mobility, psychic and magic support a-plenty, and a durable mobile transport into which they can fall back at a moment's notice. The rocky outcroppings, while potentially providing cover for riflemen or snipers provide only minimal cover and are a hazard in and of themselves. Shane radios Logan and catches up to him on foot as he has Cale idle the ATRV and makes sure the others are ready. Switching to IR he finds the scene of blinding, blowing snow replaced by one of dark green hues and static, but clearer nonetheless. As he's ready to signal Logan, he catches sight of movement in the blowing snow and lays eyes on a girl who's far too blue and badly injured to be alive--stumbling towards them. (See description in Conner's section.)
Active Conditions: Impervious to Fire, Armor of Ithan (30 M.D.C.), Presence Sense , IR vision
Jacob
Jacob unslings his backpack as he radios his misgivings to the team. He digs out a flare, telekinetically shoots it overhead and between the two nearby huts and ignites the flare with a flexing of his psionic muscle. It immediately ignites and illuminates the area below. Jacob twitches it to and fro in the air to simulate tactical signaling. He then lies flat on his belly and, keeping his mental attention focused on the the flare gets braced and ready for whatever ugliness fate has in store for him. He's prepped and ready when the old man scrambles around the rocky outcropping just north of his prone position. He almost looks like an ordinary dark-skinned man in his late fifties. The thick, full beard, heavy winter working clothes, and weather-worn face are all very unremarkable. The blue tint to his face and exposed skin and the fact that Jacob can see through the eight inch wide hole in his chest are a dead giveaway that he's not your typical small town guy anymore.
Active Conditions: Telekinesis (5:30 remaining)
(Deduct one flare from your gear please.)
Logan
Logan struggles for clarity as he moves closer to the hut. He sees no windows in evidence through which to peek on this side but does see a blast hole. Peering through the hole his eyes find a wholly unwelcome sight: a dead boy of about five years is lying spread eagle on the swept-stone floor. Around him (at what look to be regular intervals) are five pools of wax and a brown stain smeared into a circle that connects all five of the pools of wax. Something has been carved into the boy's forehead and his throat has been slit so deeply and so wide that vertebrae are plainly visible. Stumbling back in abject horror, Logan locks eyes with the girl coming around the corner. His mind is so intent on asking her about what he just saw that for a split second he doesn't recognize what's wrong with her as well. (See description in Conner's section.) When his eyes reveal the truth he's rooted in his steps with a paralyzing sense of dread.
Conditions: Impervious to Fire, AoI (30 M.D.C.), Horrified: -1 APM next round, auto loss of initiative, unable to defend against 1st attack.
MAP NOTES: The icon over Kaitlyn indicates that she is flying. The icon over Jacob indicates he is prone.
