Morogot Adventure Part 1: Esophagus

Ramien Meltides

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Ramien Meltides »

The Game Master wrote:The good doctor's cutting proves to be surprisingly hard work but he's soon rewarded by a "sample" of tissue and the bluish ichor that flows up to the surface. Ramien and Malachai, on the alert for unusual signs and searching for mystic energy suddenly sense a source in the doctor's hand--the sample. They sense even more strongly a source welling to the surface from where the sample was removed.
Perception: 3 + 2 = 5
JIC: 18

"Hmmm." Ramien murmurs, squinting a bit at the hunk of "flesh" in the doctor's hand after Caradoc takes his sample.

"This is a bit unusual, but I'll try to explain. There's actually a lot of magic here, just not available to us like it is back where we came from."

The Amazon tilts her head slightly to the left as she struggles to explain. "Basically, I could feel a burst of magic energy when the Magot died, but for some reason it was absorbed into the area around us rather than naturally dissapating."

Ramien points a finger towards the area where Caradoc took his sample from. "I can feel more magic energy coming up from here." She shrugs. "I'm not sure how to explain it better, but my only theory is that we're inside some kind of creature who 'eats' or absorbs magic energy, maybe like another spellcaster itself, and what I am sensing is the power inside this creature's blood."

The Amazon gives Caradoc an inquisitive look. "Maybe you can get a better idea of this thing's body by looking at which way its blood...or its power, or both...are flowing?"
Conner Gunsmith

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Conner Gunsmith »

Perception:8+3=11
JIC:11

Conner recieves the message from Shane but does not say a thing back. He just keeps walking back to the APC.

Conner is about to head into the airlock when he hears it cycling thru. He steps back and sees Ramien and Caradoc come out. "Hey guys, what's up?" When Caradoc explains that he just wants more samples, Conner shrugs his armor clad shoulders. "Sure, o.k."

As he follows them to a spot to collect the samples Conner asks Ramien about what got her blood boiling so much for that piece of armor. "Hey Ramien. What was the deal with you and Malachai? Shane said something about that old piece of armor being able to control you or something. What gives? You alright? If you want some armor that looks like that just give me some time and I will customize a suit for you."

As he watches the doctor take his sample he lets him know what is ahead of them. "Just to let you know, it's the same stuff up that way as well." Caradoc can hear the sarcasm in Conner's voice as he sees Conner pointing out in front of the APC.

After hearing the reason for no magic energy in the place that they are in, Conner shakes his head. "You mean we are in some kind of god damn Psi-stalker. I will open up a vein right now if you want me to. Fucking Psi-stalkers...puttt."

Conner's whole body has swelled up with his thought that they are now stuck inside of a Psi-stalker. His shoulders square up, his chest lifts and pushes out. Even with the armor on, anyone should be able to tell how tense Conner's muscles are becoming. He places his hand onto the grib of the gun and swings it toward the ground. With a deep, calm, and eerie voice Conner calls over to Caradoc."Just say the word."
Last edited by Conner Gunsmith on Mon Jun 01, 2009 7:05 pm, edited 2 times in total.
Ramien Meltides

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Ramien Meltides »

Conner Gunsmith wrote:Conner is about to head into the airlock when he hears it cycling thru. He steps back and sees Ramien and Caradoc come out. "Hey guys, what's up?" When Caradoc explains that he just wants more samples, Conner shrugs his armor clad shoulders. "Sure, o.k."
Perception: 15 + 2 = 17
JIC: 16

When the big Operator asks "What's up?," Ramien does not really respond, allowing Caradoc to handle it.
Conner Gunsmith wrote:As he follows them to a spot to collect the samples Conner asks Ramien about what got her blood boiling so much for that piece of armor. "Hey Ramien. What was the deal with you and Malachai? Shane said something about that old piece of armor being able to control you or something. What gives? You alright? If you want some armor that looks like that just give me some time and I will customize a suit for you."
The woman warrior's shoulders rise and fall as she lets out a sigh. "Hi Connor. There's some armor Malachi found, it's enchanted and there's some kind of personality inside it. I let my guard down and it somehow made me think that I was meant to have it."

Ramien's matter-of-fact words are belied by the grateful expression on her face as she explains. "I'm fine now, and I really, really do NOT want anything like that armor, but I'm grateful for the offer."

The Amazon considers and grins slightly. "I wouldn't say no to some customized armor another time, but it won't look anything like Malachi's. We'll work everything out when we get to that point, but I wouldn't want anyone else to take on the job."
Caradoc

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Caradoc »

Perception: 8+3=11
JIC: 5

As Conner approaches Caradoc and Ramien, the cyber-doc nods at the Operator and comes to a break in conversation to listen to the man.

"To answer your question, we're trying to learn more about the giant organism's relationship with magic. Ramien is assisting me with her supernatural abilities. This little experiment may also help us determine where we are, and therefore where we should go next to escape this beastly prison. Thanks for scouting ahead. It would do us little good to be surprised by another... thingy."
Ramien Meltides wrote:"This is a bit unusual, but I'll try to explain. There's actually a lot of magic here, just not available to us like it is back where we came from."

The Amazon tilts her head slightly to the left as she struggles to explain. "Basically, I could feel a burst of magic energy when the Magot died, but for some reason it was absorbed into the area around us rather than naturally dissipating."

Ramien points a finger towards the area where Caradoc took his sample from. "I can feel more magic energy coming up from here." She shrugs. "I'm not sure how to explain it better, but my only theory is that we're inside some kind of creature who 'eats' or absorbs magic energy, maybe like another spellcaster itself, and what I am sensing is the power inside this creature's blood."
Caradoc nods and makes small "hmms" and "ahs" as he writes diligently in his notepad. Fascinating. I should consider teaming up with a magic-user more frequently. It seems there's an entire half of the equation I'm missing without one to assist. I don't think Ramien would be content to follow me around with a lab coat and pocket protector though. Shame, really.

"If the giant organism absorbs magic, you could probably assume attacking it with magic will be pointless then. In fact, you'd be helping it. However... I'd like to run some tests on this ichor -- blood -- whatever the hell the foul-smelling sap is. If you could actually tap the creature's blood... or organs... for magic... well, now THAT would be useful!"
Shane Knight wrote:Shane nods and starts to rub his chin habitually, as he thinks, until he realizes he's face is enclosed in it's protective armour. He drops his hand back to his side and say, "Okay, that sounds promising. Is there any way to know which way the mouth is? Or is it just as Ramien says, a fifty-fifty chance of going the right way?"
Ramien Meltides wrote:The Amazon gives Caradoc an inquisitive look. "Maybe you can get a better idea of this thing's body by looking at which way its blood...or its power, or both...are flowing?"
Dr. Cai Caradoc swivels his head, looks one way up the blue tunnel and then back the other way. Then he looks down at the wound he made in the "surface" and back up at Shane and Ramien.

"Well, assuming I tapped a vein instead of an artery, I assume the blood flow would indicate the heart is that way (points down tunnel one way) and the mouth is the opposite (points up tunnel other way). Seems simple enough unless this thing's physiology is more alien than I thought. It would be prudent to get moving as soon as possible, however we may also want to consider all getting some sleep after such a tiring day and apparently draining battle. I will be happy to tend Cale and anyone else with injuries inside. I can conduct my experiments later in transit after some rest, as I do not think they are urgent."

Provided no one else needs him, the doctor will head back into the APC through the beloved airlock and open his field pack in the kitchen area, his suit on and his helmet and gloves at his side. If/when anyone approaches him for treatment he will use the following rolls:

((Posting 3 to be sure))
Medical diagnosis: 23, 59, 6 /72%
Medical treatment: 45, 8, 57 /62%
Ramien Meltides

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Ramien Meltides »

Caradoc wrote:"Well, assuming I tapped a vein instead of an artery, I assume the blood flow would indicate the heart is that way (points down tunnel one way) and the mouth is the opposite (points up tunnel other way). Seems simple enough unless this thing's physiology is more alien than I thought. It would be prudent to get moving as soon as possible, however we may also want to consider all getting some sleep after such a tiring day and apparently draining battle. I will be happy to tend Cale and anyone else with injuries inside. I can conduct my experiments later in transit after some rest, as I do not think they are urgent."

Provided no one else needs him, the doctor will head back into the APC through the beloved airlock and open his field pack in the kitchen area, his suit on and his helmet and gloves at his side. If/when anyone approaches him for treatment he will use the following rolls:

((Posting 3 to be sure))
Medical diagnosis: 23, 59, 6 /72%
Medical treatment: 45, 8, 57 /62%
(Rolls carried over)

As the cyberdoc heads back towards the APC, Ramien pauses for a moment and taps him on the shoulder. "Caradoc? If we're inside something's throat...what about using some of Cale's cooking spices? Maybe make it spit us out, or choke, or sneeze?" The Amazon's eyes sparkle with mischief, apparently enjoying the thought of some clever use of the chef's "special sauces."
Hienrich

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Hienrich »

Per: 16
JIC: 14

Hienrich listens intently to the debate about the object and where we are, he'll try to get Baker, Shane and Cale's attention. "I'm not going to be much use figuring out where we're at or what we're inside, but I might be able to assist us in getting out. You've seen my gravity plane power, I think it should allow us to take even the vehicles up an essentially vertical incline, or down one if we find ourselves on this 'things' chin or lips. I'd need to be upfront and have as un-obstructed a view as is possible. I'd need to see where the field needed to be to be able to put it there. I don't know if it'd be useful or even how well it'd work, I'm fairly sure we'd have to go at a very slow pace, but I figure it's better then being swallowed by this thing, or falling down to our deaths from whatever height this beast must exist."
Cale

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Cale »

Ramien Meltides wrote: As the cyberdoc heads back towards the APC, Ramien pauses for a moment and taps him on the shoulder. "Caradoc? If we're inside something's throat...what about using some of Cale's cooking spices? Maybe make it spit us out, or choke, or sneeze?" The Amazon's eyes sparkle with mischief, apparently enjoying the thought of some clever use of the chef's "special sauces."

Hearing the plan for his 'Special Sauces', Cale puts his foot down. "My regular spices?!?! Not happening." Raising his hand to forstall any cry of what. "But, I do have something that may work. Would a pound of fresh Belladonna work? Since we can open ugly and dump it driectly into its blood stream." Cale with a grin that is pure evil.
Shane Knight

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Shane Knight »

(Rolls held over)

Shane listens to the wild idea of making this being sneeze and gives a little laugh, "Hahaha, are you guys serious? Do insectiod creatures even sneeze?" He shrugs and continues, "It sounds like an odd plan to me, but what's it going to hurt to try? If Hienrich can use his gravitational plane ability to protect us from flying out the mouth, I say we give it a try."
Ramien Meltides

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Ramien Meltides »

Conner Gunsmith wrote:After hearing the reason for no magic energy in the place that they are in, Conner shakes his head. "You mean we are in some kind of god damn Psi-stalker. I will open up a vein right now if you want me to. Fucking Psi-stalkers...puttt."

Conner's whole body has swelled up with his thought that they are now stuck inside of a Psi-stalker. His shoulders square up, his chest lifts and pushes out. Even with the armor on, anyone should be able to tell how tense Conner's muscles are becoming. He places his hand onto the grib of the gun and swings it toward the ground. With a deep, calm, and eerie voice Conner calls over to Caradoc."Just say the word."
Ramien watches Connor tense up and she frowns slightly. The Amazon contemplates the big operator for a few moments, thinking to herself. We all have our demons. I sensed a great deal of pain inside him when I first met Connor, and now this. I wonder if the two are related?

Ramien puts her hand on Connor's shoulder. "It's going to be okay big guy." She says soothingly. "I don't think that whatever we are inside is a psi-stalker per se, just another kind of bizarre creature we haven't encountered before."

The Amazon smiles, holding herself back from giving Connor a friendly "bro-slug" with her fist.

"Relax, we'll make it through this."
Sebastion

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Sebastion »

Perception: 16+2 = 18
JIC: 12, 68%

Sebastion stands and watches while his teammates fought over a piece of ancient armor. He inspects the armor for a bit, trying to appraise how much it would sell for in the black market.

Appraise Goods: 36%/55%

Afterwards, Sebastion picks up his rifle from the ground and straps it to his back. It was useless in the battle but he had too much of an emotional attachment to it from all that he had been through with it.
He listens as they discussed a strategy to escape their current situation. Having never been in such a situation, Sebastion had no ideas to offer. He spends the rest of the time cleaning out his weapons and trying to figure out why his rifle did not work.

Field Armorer & Munitions Expert: 22%/60%
Khan

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Khan »

Per:9
JIC: 13, 14
Condition: Sixth Sense
Status: 24/24 HP; 48/48 SDC; 52/134 ISP; N-F20A Force Field 75/75 MDC, unactivated.

Before the "sneeze discussion" Khan addresses Baker saying, "Hey, do you mind if I have a little psionic one on one with the armor? I'd like to find out what it can do, what it wants, and tell it the rules regarding the use of its power and abilities. As its 'entity' isn't malicious, I don't think there'll be any danger."

Khan then listens to the discussion.
"It sounds like an odd plan to me, but what's it going to hurt to try? If Hienrich can use his gravitational plane ability to protect us from flying out the mouth, I say we give it a try."
Khan interjects his 2 credits into the plan. He says, "While I like the idea of getting out of here as soon as possible, we're in the food tube, not the air tube. We won't get a sneeze--we'll get vomit. Vomit filled with whatever this arsenic breathing beast has for stomach acid. Not only is there the danger of super-acid--this beast is powerfully psionic. At the barest touch of minds it drove Ramien to her knees; imagine what it could do if it decided we were an irritant."

We can drive--thanks to Heinrich even straight up. Lets drive out and leave this beast to itself."

(If Baker gives the OK then Khan will use telepathy to ask the armor about it's abilities and history.)
Caradoc

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Caradoc »

((rolls held over))
Khan wrote: Khan interjects his 2 credits into the plan. He says, "While I like the idea of getting out of here as soon as possible, we're in the food tube, not the air tube. We won't get a sneeze--we'll get vomit. Vomit filled with whatever this arsenic breathing beast has for stomach acid. Not only is there the danger of super-acid--this beast is powerfully psionic. At the barest touch of minds it drove Ramien to her knees; imagine what it could do if it decided we were an irritant."

We can drive--thanks to Heinrich even straight up. Lets drive out and leave this beast to itself."
Still walking towards the APC to set down his gear and prepare the kitchen for first aid, Caradoc half-listens to the ridiculous ideas behind him. Dear god, at least Khan knows the difference between the esophagus and the trachea. Perhaps I ought to say something now before it gets too wild...

Caradoc stops, turns around and activates his mic.

"Khan's right. Don't do it. Stomach acid could disintegrate us in seconds for all we know, and the force of the blast might crumple our armor like paper. Getting out of here stealthily and on our own power is much safer than provoking the organism into a violent reaction. I think we can safely say we could always provoke a violent action in it if we have no choice, though. Heinrich's abilities may get us over some VERY rough spots if he can do it without too much risk to the vehicles and the flesh inside them."

Turning towards the APC and stepping lively, the cyber-doc reminds them one more time to seek medical attention if they need it.

"I don't care if you think you're tough. Some tender love and care by me will make you heal much faster than you would on your own. If I find one of you who takes a beating hasn't come to see me when they could, I will start experimenting on you in your sleep. I have lots and lots of wild ideas too, you see."

The cyber-doc flashes a sick, twisted grin underneath his helmet. It is a very good thing no one can see the expression on his face.
Mad Scientist

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Mad Scientist »

(rolls held)
Before the "sneeze discussion" Khan addresses Baker saying, "Hey, do you mind if I have a little psionic one on one with the armor? I'd like to find out what it can do, what it wants, and tell it the rules regarding the use of its power and abilities. As its 'entity' isn't malicious, I don't think there'll be any danger."
Looking at the man with the great hat, he nods - even if the PA might hide such little things. "Sounds great, and I hope you're not the next one to behave like a Frodo-type."

"I don't care if you think you're tough. Some tender love and care by me will make you heal much faster than you would on your own. If I find one of you who takes a beating hasn't come to see me when they could, I will start experimenting on you in your sleep. I have lots and lots of wild ideas too, you see."
"Doc, calm down about having wild fantasies! Please!" and after a good laugh, he adresses the rest of them.


"You're loveable! Every one of you! All the ideas of yours are enough to fill libraries with it! For us leaving this beast, whereever we're stuck within it's body, I'd like to use the conventional way, without leaving with a sneeze, or some vomitting. Keep such things as ultima ratio!"

Here we are, stuck in the middle of someTHING... can't believe it. Sounds like a bad dream, like this story about the old man swallowed by a whale. And we thought that all the tear-gas and gung-ho gang-action inside the walls of Merc-Town were up to keep us from getting a happy-place on our own...

Waiting a minute for some of them to complain, or just agree, he speaks further... "For now, we should start moving - and be ready for everything! And yes, don't forget to talk to our Doc if there's something comin' up, and until then, get some coffee!"
Caradoc

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Caradoc »

((rolls held over))
Baker wrote:stuff.
"Roger that boss, I'm already ahead of you. I'll try to skip out on wild fantasies but I do say some of you would look absolutely gorgeous with some tweaks here and there. You know where I'll be."

Caradoc's sick grin transforms into a satisfied smile under his helmet upon hearing Baker's words.

Baker's one smart cookie. He knows how to be light-hearted and still command well. I think we can get out of this with all our limbs intact with him in charge. Then again, if some of these guys lose limbs, I can practice my lovely art on them! Now there's a warming thought indeed...

The sick grin returns and he pats Sebastion on the shoulder as he passes the smelly cybernetically-enhanced headhunter. Now if only they were as open-minded as Sebastion here about the great art... such a positively charming role-model!

:arrow: Enters APC.
Ramien Meltides

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Ramien Meltides »

(Rolls carried over)

Ramien nods to Baker's command. The Amazon considers the words of Khan and the cyber-doc. I can't fault their logic, but something tells me we can't play it safe forever.

Ramien moves to the APC and cycles through the airlock, intending to sit down and attempt to meditate in order to restore some of her lost PPE.

You never know when I might be called upon again to help defend my fellow Roughnecks...

:arrow: Enters APC.
Cale

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Cale »

"Sounds like a plan, Boss-man. Everyone load up. The dinning car is leaving Monster Body station in 5 minutes!!!!" And with that Cale heads to the airlock.
Shane Knight

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Shane Knight »

Perception: 18 + 1 = 19
JIC: 14

Shane shrugs as he's told that they aren't in an airway but somewhere a passage way to the stomach. "What the hell do I know? I'm not a bug guy. I still like the outside the box thinking. Let's get rolling." Shane starts walking to the airlock and cycles through. He moves toward a window and finds himself a comfortable seat as he watches out the window.
Ramien Meltides

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Ramien Meltides »

Shane Knight wrote:Perception: 18 + 1 = 19
JIC: 14

Shane shrugs as he's told that they aren't in an airway but somewhere a passage way to the stomach. "What the hell do I know? I'm not a bug guy. I still like the outside the box thinking. Let's get rolling." Shane starts walking to the airlock and cycles through. He moves toward a window and finds himself a comfortable seat as he watches out the window.
Perception: 15 + 2 = 17
JIC: 18

In the depths of her meditation, Ramien smiles as she overhears Shane's remark. Eyes closed, legs crossed, the Amazon gets as comfortable as she can in the APC's interior, slowing her breathing down to an even rythym, in an out, just as she was taught by her warrior mage aunt. Ramien feels the sweat on her face and her matted hair cease to irritate her, feels the exterior of her surroundings become muted and distant.

She is aware of every inch of her body, sensing the fast healing of her race taking hold, knitting together blood, flesh, and bone until she is whole once more.

A rift. She muses whilst healing, her consciousness adrift in the pleasant remoteness of meditation. A rift, followed by being deposited in some being's...stomach? Or close to it? And then there's the Magot. It's a puzzle. And meanwhile, there's still the original job we were hired for. It's a lot to think about, but I am grateful we have Baker's level head involved, I am sure he will help us all get through this.

Slowly, the Amazon's mind wanders over the events of the last few hours, from her arrival at the city gates to encountering Baker at the Golden Age Weaponsmiths. One by one she considers her companions.

Baker. The leader. Seems solid and trustworthy.

Shane. The Amazon's lips quirk up at the corners. Second in command, and he has a compelling air about him. I have no doubt he's gathered more than his fair share of female attention in the past. Smart and capable.

Caradoc. Ramien's memories dredge up the doctor's ready wit and creepy giggle. Yet both are overshadowed by his willingness to help the others.

Connor. A big man with a big heart, but he's walking wounded on the inside. Did something happen between him and a psi-stalker at some point? He's been very welcoming to this group, so I should do my part and see if there's something bothering him.

Malachi. He's brave and certainly a decent mage. I hope that his experiences with the armor do not corrupt him...I sense he has a noble spirit on the inside.

Khan. Another smile graces the Amazon's face, and she nearly lets out a soft laugh remembering her first sight of his unusual and distinctive hat. He's a hard one to read, but overall I think he's going to be an asset to our group.

Heinrich. He's definitely unlike anyone I've met before. He seems oddly shy amongst our group. I wonder if he has had difficulties with soldiers or the military in the past?

Cale. The cook. I don't know much about him, but there's something about him that puts me at ease. I simply feel relaxed in his presence. I hope he will teach me more about cooking! I would love to know my way around the kitchen like he does.

Sebastion. A headhunter, I believe they are called. Ramien pauses in her train of thought. He seems like a warrior eager for action, but like Heinrich, he stands apart from the rest of us. Perhaps he is just not used to trusting other people.

Whilst the Amazon is thinking, she remains still, trying to keep her thoughts like the surface of a pool--ripples slowly passing from center towards the outside.

It is battle that I crave. The Magot was a taste, but I feel certain there will be even more worthy opponents in our future. Let them come. I am ready.
Conner Gunsmith

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Conner Gunsmith »

Perception:19+3=22
JIC:8

Easing his finger away from the trigger of the rail gun, Conner still stands in the same spot like a piece of modern day lawn art. Even though he is looking down at the ground, his mind's eye is somewhere in the past. The voice reverbates through his head. Do what you want...Do what you want...Do what you want...

The orders from Baker wake Conner from the trance. He blinks his eyes some while the words sink in. Upon looking up he sees that eveybody is filing into the Apc. "Yeah, sure thing." Is the only response that he has for the boss. He pulls himself together and works his way through the air lock.

Conner makes his way through the crowded Apc with the rig and gun still on careful not to bump into anyone. He will make his way to the back and take off the gun, rig and his helmet there. He is about to get himself a cup of coffee when it dawns on him that he still has not had a full nights sleep.

He looks over at Shane and tells him his plan. "Hey Shane, I"m going to be over in this corner trying to get some shut eye. Just wake me if I'm needed."

Walking over to the corner on his right, Conner sits with his back up against the side wall and his head against the back. He knows it is not going to be the best rest he could get with the armor still on, but being where they are, it will have to do.
Malachai

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Malachai »

Perception: 9+3=12
JIC: 9, 56%

Exhausted from everything that's happened in the last 20 minutes, Malachai's body begins feeling the toll. He speaks wearily into the radio as he revises Nelly's command to follow 50' behind the APC, "I'm sorry guys... I need some rest." The use of his speed bursts wear are him greatly, that coupled with the high PPE cost for his spells and fighting a huge beast minutes after being sucked from his world into the middle of a huge alien who can blame him. He moves to an area where he can rest and regain some energy so he can be of use to the group if they encounter something else along the way.

Current PPE: 9
Shane Knight

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Shane Knight »

(Rolls held over)
Conner wrote:He looks over at Shane and tells him his plan. "Hey Shane, I"m going to be over in this corner trying to get some shut eye. Just wake me if I'm needed."
Shane replies, "Well, if we are moving on, I don't mind staying up for a while longer. Otherwise, you and Ramien are still on watch Conner. Khan and I had just got done our turn when the rift opened. I tell you what, I can give you an hour or so nap if you like. My adrenaline is still pumping a little too much for me to fall asleep yet."



OOC - here's the copy of the watch plan we had before ending up in here:
Watch-Plan
7pm-10pm: Baker & Malachai
10pm-1am: Shane & Khan
1am-4am: Ramien & Conner
4am-Dawn: Sebastion & Hienrich
Hienrich

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Hienrich »

Per: 19
JIC: 17

Hienrich feels himself nodding, but the inherent danger of this place is still a bit much for him. He'll quietly ask Baker and Cale, "Are we resting for a bit or are we going a bit further? I'm willing to push myself through the night if it means we have hope of getting out of this thing sooner." If he's asked to help the group get out Hienrich will take the seat with the best visibility and try to use his powers. If the group is getting the rest of the sleep that's available to them then Hienrich will sleep, curled up in a corner using his shorter size to make more room for others.
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Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Archive Account »

Over the next six days...

Cale is able to average about 50 mph on this bumpy terrain. When others drive, they average about 40 mph.
(The group is able to average about 700 miles a day with Cale driving 8 hours, another person(s) driving another 8 hours and 8 hours of rest for the whole crew.)

Caradoc provides medical treatment to those who've asked for it and Conner provides repairs to those who've requested such.
(If you have not already PM'd for such services, it's too late now.)

Six days worth of food is consumed by the crew.
(Cale, update the food stores.)

The air becomes increasingly stale and dry inside the APC.
(Around day 4, those of you with M.E. attributes below 18 start to feel increasingly claustrophobic and find it harder and harder to sleep. You are also becoming more agitated and easily aroused to anger.)

The armor feels completely put-off that no one will admire it or clean it up a bit.
Sebastion wrote:Sebastion inspects the armor for a bit, trying to appraise how much it would sell for in the black market.

He spends the rest of the time cleaning out his weapons and trying to figure out why his rifle did not work.
Sebastion figures that if this chunk of armor can survive relatively unblemished in THIS environment, then it must be nearly indestructible. Those symbols and markings on each of the overlapping plates along with the incredibly high quality o craftsmanship also speaks volumes of this piece and leads you to suspect that this is not only a product of Dwarven design and manufacture, but also likely the masterwork of a great smith. All these signs point to the same conclusion: this is likely a set of incredibly rare Rune Armor and could be thousands of years old. The Black Market would likely rob a Merc selling the armor blind, but they'd be sure to ask for at least five million credits from any potential purchaser if they were to re-sell it themselves.

Upon close inspection of his rifle, he finds absolutely nothing wrong. Not a damn thing wrong with it. The emitter just won't project a beam of light and there's nothing wrong with the emitter, either!
Caradoc wrote:"Well, assuming I tapped a vein instead of an artery, I assume the blood flow would indicate the heart is that way (points down tunnel one way) and the mouth is the opposite (points up tunnel other way). Seems simple enough unless this thing's physiology is more alien than I thought."
Through obsessive study and analysis--along with ample help from Malachai and Ramien--the good doctor is able to determine a few fundamental facts about the organism in which the group is currently residing.
:arrow: The organism is almost certainly a bizarre annelid of some form, possibly still in the trochophore phase.
:arrow: When everything is taken into measure and scaled for comparison, this organism is likely thousands of miles long.
:arrow: This organism doesn't appear to have a recognizable circulatory flow which suggests it's either beyond your ability to perceive or does not conform to the laws of biology and physics.
:arrow: The blood and flesh of this organism are rich in magic energy. This is also the ONLY form of available P.P.E. aside from that within other living creatures.
----Flesh: 2 P.P.E. per pound.
----Blood: 2 P.P.E. per ounce.

***********************************************************************************************

Image

Everyone's getting quite sick and frakking tired of the same old monotonous bright blue tube in which they've been stuck for going on a week. Aside from some deformations of the tunnel which the Doc insists on assigning medical names, there's been just boredom and anxiety. Even Cale and Conner are nervous about how long Coalition air scrubbers can last. They were certainly never designed with indefinite operations in mind. It also begins to wear on people once they start to realize that the APC's life-saving conservative functions are also revolting to conceptualize. The air is scrubbed clean of all the "air pollution" which each body inside the vehicle produces. Likewise, the toilet facilities on the APC recycle the fluid lost from the human body and the incredible inefficient kidneys with which most humanoids are equipped. An off-color joke by the Doc about drinking their own urine and breathing their old farts draws a laugh at first, but now the knowledge weighs upon them.

It is shortly after the start of their seventh day and Cale is driving this "morning" like he usually does for the first eight hours. They are cruising along at around 20 mph as the terrain is like a ribbed condom on a gigantic scale and so very hard to traverse without snapping the tow-bar and leaving the ATV behind.

Suddenly, everyone with Sixth Sense feels incredible danger is imminent! All other senses, no matter how astute are worthless through all the bump and noise.

What are you doing?

(OOC: I'm going to use your original watch-rotation from the camp scene until there's one posted.)
Hienrich

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Hienrich »

Per: 19
Jic: 2

Hienrich's boredom is about to kill someone, or rob them blind. But it's foolish to start playing a room when the room might be called upon to safe your life soon. Stifling a sigh, to conserve on air, Hienrich finally decides that he either needs to start talking or playing cards. And that it's definitely not worth it to play.

At that moment his eye catches the armor that everyone went all crazy for, "They said it could talk to them, I wonder if I could have a conversation with it?"
((OOC: Italics are thoughts, after this point directed at the armor to try and talk with it.))

Hienrich will pad over to it and let his hand touch it and then think loudly, "I hear you can you talk in people's head is that true?"

Regardless of the answer he'll push forward with the thought process thinking it might be best this way, "Look I know I'm supposed to be careful around you, and I won't pretend to understand this psychic or magic mumbo jumbo, but I've heard anything is possible with magic. If you're so powerful maybe you can answer a few questions for me. One, can you help me to breath in this awful atmosphere? Two, do you know a way to let me look like I used to?" He tried to remember himself perfectly from the last time he had seen himself naked in the mirror as a human. "You see I did a favor do a dying man, but he cursed me with this fur and these scales. Mind you I got some interesting and useful powers out of the man, and I think my eyes are absolutely amazing, but the rest of me I'd like to change. I was so handsome I used to be able to charm anyone out of being angry that I cheated their money out of them. Can you fix that, can you let me look like what I used to? Is it even possible?"

The attempted conversation quickly turns into the self pity litany he has repeated in his mind so many times. "Is there even a cure?"
Caradoc

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Caradoc »

Perception: 13+3=16
JIC: 12

The past days aboard the APC have begun to wear on the poor cyber-doc. He is often heard giggling to himself when alone, and has even been heard to talk to someone not there when he thinks no one's looking. When around others he frowns and snaps occasionally, especially at any attempts to discuss the giant organism or understand it. These fools couldn't possibly understand REAL medical science! They wouldn't have even thought to experiment on the skin and blood and made the connection with magic. Well, Ramien might have. MIGHT HAVE. Come to think of it, she's not so bad. I still think she'd make a proper lab assistant. The cyber-doc looks around and sighs inwardly. He knew what really had him on edge: Not a single teammate came to see him about medical attention despite his repeated announcements.

Oh, so no one's hurt are they? I know damn well some of them took a few blows since we departed. Perhaps they think they are big boys? Too tough to see the doctor when they get banged up. Oh, it's just a scratch. That's right. Until it gets infected. Or they don't heal half as fast as they would under my care, and the injuries start to add up. I see how it is. Well, they'll learn soon enough. And if they're too thick-headed to figure it out themselves, I'll help them along. With or without Baker's approval!

Annoyed with everything, including himself, Caradoc turns to gaze out the viewport for the hundredth time today. Well, at least the scenery has changed... somewhat. Now if I'm not mistaken that might... let's see... it looks like...

((Caradoc attempts to identify his surroundings))

Xenology: 89/47%
Biology: 64/62%

Oh damn, Hell if I know! I didn't study any goddamn bugs in school! I just squashed the bloody things!

((IF the doctor hears or notices any of his teammates alert the group to danger, he will plop his helmet on and don his gloves before throwing his field pack on his back then wait for orders))
Last edited by Caradoc on Thu May 28, 2009 8:07 am, edited 1 time in total.
Cale

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Cale »

After the days of driving, Cale is starting to go stir crazy. When not driving he sits close to the airlock door, flipping the chef-knife he uses for combat in his hand. Hopeing that something happens so he can dive out and fight. When cooking, you notice he relaxs alittle.

On the 7th day, slowing down to move through the rough terrain. Anyone by Cale hears him almost begging for something to happen. You notice that he is looking around for something different.

Rolls

Perception: 14 + 1 = 15 - any penalties for suffering the beginings of sleep depravation.
JIC : 13, 11

Skills
Pilot: Tanks & APC (48% / 22%)
Pilot: Tanks & APC (48% / 06%)
Pilot: Tanks & APC (48% / 41% maybe)
Sebastion

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Sebastion »

Perception: 3+2 = 5
JIC: 16, 37%

After inspecting the rune armor Sebastion tells Baker,
"I be inspecting this armors that we picked up. God be praised, it look like it be worth ah small fortune if i wouldn't say so ma self, this set of gear that be thousands of years ol. This armor could be fetching ah high price at the black market, around 5 million creds maybe. You the boss, up to you what we do wit it."

As the days go by Sebastion keeps a watch out the window of the APC, looking for any possible tracks of creatures such as the magot that attacked.

Tracking 66/50%

He will also keep looking at his Gyro-Compass to make sure the APC is heading in one constant direction and not in some giant loop.

Land Navigation 3/58%

As the fourth day goes by Sebastion is beginning to hate being stuffed inside of the APC, he'd rather be roaming the wilderness of the wild wild west. His homeland.
One Day Sebastion is extremely bored and goes to watch Caradoc experiment with the flesh and blood of the creature that they are trapped inside of. He hears about
Caradoc's recent discovery and comes up with an idea.

"Hey doc, ya said the flesh and blood be full of rich magic energies ya? Can we harvest this energy like a farmer farming his land for crops?"

Sebastion looks at Malachai and Ramien.

"Ya peeps can do all sorts of wack with the magical energies. If I remember u can make others breathe without the airs. Can you use this magic energies to make us breathe without the airs, then maybe we be getting better sleep at night? Ya?"
Ramien Meltides

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Ramien Meltides »

Perception: 4 + 2 = 6
JIC: 19

(Naturally, Ramien doesn't visit the doctor, since her supernatural body healed itself!)

As the group gets underway and begins a long, long trek through the creature's innards, Ramien attempts to do whatever she can to make the trip easier on the others. It's just a quirk of the Amazon's nature that she doesn't enjoy seeing friends and comrades under such stress, and soon resorts to some unusual tactics to try and alleviate some of the effects of being cooped up in the APC.

Day 1: "No, really, the spell is named Create Wood." (pause) "Why are you all laughing?"

Day 2: Ramien attempts to see if the group will respond to some physical activity.

"C'mon fellas, I'll show you something that where I come from is known as 'Lambada.' It's easy to learn."

"C'mon Connor, give it a try! You too, Shane...ok, first, you put your hand on my hip..."

Dance: 16/45% Success

Day 3: Ramien enlists Heinrich's help (if the mutant is willing to assist)...she pleads for a demonstration of his skills with cards, juggling knives, etc.

Also on Day 3: "Well, there is one thing we could try to help pass the time. There's this funny game my Aunt used to play. We'll need some paper for character sheets, and Heinrich can whittle us some dice..."

Day 4: "We're inside a what? Doc, is that even American? Can you try again in Spanish?"

Also on Day 4:
"Pardon me, Khan? I did not mean to interrupt whatever it is you are doing there, but I was wondering if you could do me a favor..."

"Could you try and use some of your abilities to help us all calm down and get some better rest at night? My mother used to use hypnosis like that from time to time."


Day 5: The Amazon does not give up in her attempts to lend a bit of cheer to the trip, improvising some rounds of "Stupid Human tricks" story contests, asking Cale to give a demonstration of how to use a cooking utensil as a weapon (more for the novelty value than for actually trying to learn), and so forth.

Day 6: "Okay Sebastion, your turn. Watch Heinrich, it's easy...just step, step, turn, and you're dancing!"

Dance: 58/45% Failure

"Er, no, not quite like that...watch out...Okay, that must've hurt. Let's stop here for the day."

Day 7: The Amazon is in the middle of coming up with yet another plan to try and cheer up the Roughnecks (incidentally, asking Shane and Baker if they'd mind sharing some military stories), leaning against the wall of the APC with her eyes half-closed, mostly daydreaming about the bright, sunny region of her homeland.
Sebastion wrote: Sebastion looks at Malachai and Ramien.

"Ya peeps can do all sorts of wack with the magical energies. If I remember u can make others breathe without the airs. Can you use this magic energies to make us breathe without the airs, then maybe we be getting better sleep at night? Ya?"
With her normally exuberant voice turned down to a low, near-whisper, Ramien tries to answer Sebastion's question. "Well, maybe we could, but it would mean that we'd have to eat this thing's body to recover the energy, and each spell only lasts a short while...still, it's worth considering if things get any worse." The small sigh at the end of her statement indicates that even the seemingly indefagitable Amazon is reaching the end of her patience with the strange circumstances of the detour.
Malachai

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Malachai »

Perception: 10+3=13
JIC: 15, 91%

Over the last 6 days Malachai has tried to keep himself as busy as possible when he wasn't sleeping. When he can't stand it anymore he'll cast Breathe without Air on himself and any other 1 person that agrees to leave the APC for a bit and carry them while he flies around outside to stretch his wings ((He'll only do this 1 time a day to conserve PPE)). After Sebastion is done examining the armor he'll ask Baker if he may have a look at it. If there's no objections, he'll study the armor and ask it about itself ((Where it came from, what it's abilities are, who wore it last, does it have a name, does it know the way out and if it seems to be of a selfish-good alignment he'll ask it if there is a way to make room for his wings if he were to wear the armor. That sort of thing)). He'll then give it a good cleaning with any kind of cleaner Cale or anyone else may have.

He'll ask Conner if he can repair the damage to his armor from the Magot.

The rest of the time he'll just meditate and if there's room he'll work out with push ups, pull ups, sit up and the like.

He'll also ask everyone to share a little of their background if they didn't mind and he'll return the favor.
Khan

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Khan »

Per: 21
JIC: 2, 1 (Uh oh.)
Condition: Sixth Sense
Status: 24/24 HP; 48/48 SDC; 130/134 ISP; N-F20A Force Field 75/75 MDC, unactivated.

This armor could be fetching ah high price at the black market, around 5 million creds maybe.
Five million credits?

Five million credits.

Five million credits!

FIVE MILLION CREDITS!


After hearing Sebastion's appraisal Khan's eyes glaze over--his share would be more then 400,000 credits. Khan leans back and starts humming to himself. He telepathically speaks to the armor. "My my my--my protective friend. It seems you are a most remarkable--even amazing--thing. My apologies for doubting you. So tell me--what is it that you can do? Where do you come from--and how did you make your way to this terrible place?" After listening to the armor's reply Khan will say, "Now, I like the idea of working with you. You've got an awful lot to offer--but you've got to understand, there are some rules for working with us. First--and most important--no mind control. You can communicate and advice to your hearts content, but if someone is wearing you they must be in total command. If you can agree to that and agree to never acting against us while you are with us, I think we can get someone to give you the loving attention you deserve."


"Hey Baker--as Hienrich can hold his breathe for the duration of a battle and can't use regular EBA I think we should let him wear the rune armor."


For the first few days riding through this esophageal wasteland Khan is all smiles. He'll often ask others to share what they'd do with 400,000 credits. Khan tells stories as the days run along, doing what he can to keep up morale.

Public Speaking: 69/40% Failure

The stories aren't as good as his first. They are often side-tracked by talks of wealth and (whenever Khan himself is in the story) bragging. Still, they at least help to pass-away the time.
"Well, maybe we could, but it would mean that we'd have to eat this thing's body to recover the energy, and each spell only lasts a short while...still, it's worth considering if things get any worse."

"If you don't want to eat the beast I understand--I sure wouldn't want to eat any part of that terrible thing. But Ramien--we don't know how long we are going to be stuck in this terrible thing. If Caradoc thinks you can eat it without harm I personally think you and Mal should keep your energy as high as possible. Still--I'll understand if you feel otherwise. I doubt I'd eat a piece of an arsenic breathing monster."


As the days roll on it's getting obvious that Khan's got a case of cabin fever. He grows irritable, muttering about being Rifted into a world of insufferable boringness.

(NOT aimed at you Mr. The Game Master! :) I'm certainly having fun.)

Five days in Khan will turn to Baker.

"Could I borrow your regular armor? Everyone else risked themselves last time but me. If we get in a fight again I'd like to join the fray." (This is assuming that Baker can wear his power armor in the APC. If not then Khan will ask the group as a whole if anyone is willing to give him the next fight.)

Seven days in:

Khan stands up with a jolt and yells, "Death incoming--get ready!"

(If he is wearing EBA)

Khan slams on the helmet and starts moving towards the air-lock. He manifests "See the Invisible," (4 ISP) looks around, then moves towards the air-dock. He wasn't going to exit yet but he did want to be ready.

The last danger was worth five million credits! How much will this one be worth? Worse come worse at least it'll be some excitement!


(If he isn't wearing EBA)

Khan growls in frustration, manifests "See the Invisible" and scans the area. He'll hand his vibro-sword to Ramien, saying, "If you end up leaving the APC just drop this outside. I'll take care of it from there." Finally he'll activate his force-field.
Ramien Meltides

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Ramien Meltides »

Khan wrote:Khan stands up with a jolt and yells, "Death incoming--get ready!"

(If he is wearing EBA)

Khan slams on the helmet and starts moving towards the air-lock. He manifests "See the Invisible," (4 ISP) looks around, then moves towards the air-dock. He wasn't going to exit yet but he did want to be ready.

The last danger was worth five million credits! How much will this one be worth? Worse come worse at least it'll be some excitement!


(If he isn't wearing EBA)

Khan growls in frustration, manifests "See the Invisible" and scans the area. He'll hand his vibro-sword to Ramien, saying, "If you end up leaving the APC just drop this outside. I'll take care of it from there." Finally he'll activate his force-field.
(Rolls carried over)

At the sound of Khan's shout, the Amazon's entire mien changes in an instant--from languid ennui to wide-eyed, grinning eagerness. "Time and past time." She murmurs to herself. Ramien grabs for her TW firearm (and Khan's vibro-sword, if he's not in EBA), makes sure the seals on her bushman helmet are buttoned down, and moves up to the airlock in preparation for combat. She will also chant a prayer to Athena for protection, weaving the spell Armor of Ithan over herself. (-20 PPE, 86 remaining).

Lastly, Ramien clicks on the radio, fumbling with the unfamiliar gear. Naturally she ends up transmitting to the entire group rather than to just Baker. "Uh, hello? Uh, Baker, um, this is Ramien. I'm ready for action!"
Mad Scientist

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Mad Scientist »

Perception: 19+1=20
JIC: 15

Most of the time, he'll spent in his power armor, moving in and out to get used to it. In the times before he left for the El Dorado of the mercenaries, he did spend his tours of duty with the fleets, and even in some of the submarines - so the cramped space won't be a problem if the mind stays calm... for some hours per day, mostly while his clock says "night-time", and it isn't his shift on guard-duty, he'll take it off, and make some excerises to prevent stiffend muscles.

Day 2: Ramien attempts to see if the group will respond to some physical activity.
"C'mon fellas, I'll show you something that where I come from is known as 'Lambada.' It's easy to learn."
"C'mon Connor, give it a try! You too, Shane...ok, first, you put your hand on my hip..."
With the others trying some dancing lessons, he smiles, and looks for a place over at the air-filters to get a cigarette for himself. No, don't ask me - I'll follow your instructions while wearing my armor!

He starts singing an old song
"Countless years ago while lost in barren seas
There whispered murmurs of a bloody mutiny
We took up arms and slain the officers of rank
And with swords drawn made the captain walk the plank
"

maybe just to push the morale.


Over the last 6 days Malachai has tried to keep himself as busy as possible when he wasn't sleeping. When he can't stand it anymore he'll cast Breathe without Air on himself and any other 1 person that agrees to leave the APC for a bit and carry them while he flies around outside to stretch his wings
"And as he fell down to the depths
He swore a deadly curse
"As sure as hell's my final fate
You'll all soon die, or worse"
Now as we stand before the gallows
Waiting for the end
I'll say these final words my friend
"

He'll be glad to move outside with Malachai, even if the Avian won't be able to lift him. But some strolls outside will clear the thoughts of being inside all the time - even if the surrounding is just "blue".

After inspecting the rune armor Sebastion tells Baker,
"I be inspecting this armors that we picked up. God be praised, it look like it be worth ah small fortune if i wouldn't say so ma self, this set of gear that be thousands of years ol. This armor could be fetching ah high price at the black market, around 5 million creds maybe. You the boss, up to you what we do wit it."
"At sunrise we'll all dance the hempen jig
So raise up your pint of rum and take another swig
The curse of Captain Morgan has led us to this fate
So have no fear, and don't look back, the afterlife awaits
"


"Great work, my hard rockin' amigo. I think that's a lot of money for such a shiny piece of art! I think we shall take a look for everybody talking to it to much, at least."

"Could I borrow your regular armor? Everyone else risked themselves last time but me. If we get in a fight again I'd like to join the fray."
"Nice idea, and yes, take the armor - I think you'd appreciate the Triax-design of it. And by the way, Hienrich, catch the rune armor, I think it'll be useful - and if your new friend is sentient at least, he might "pay" for his trip with us."

(OOC: I'll move the armor to your sheet - please add it to your signature)

"We returned to port with sorrow in our chests
An evil shadow followed us on every quest
Never to feel joy again was our fate
Only misery and death, fear and burning hate
"




On the seventh day, when TGM once decided to create characters and let them wander his golden halls:

In a moment's notice, he is up, and ready - ready for the things he was trained for... already moving, putting on the helmet of the armored exo-skeleton, there's an "Hostile contact incoming." via radio and speakers while Khan confirms his "feeling". The M-90 armed and ready, he'll start moving for the airlock.
"Cale? Anything on the sensors? The rest? Anything within sight? Ready to move out if needed!"
Sebastion

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Sebastion »

(Rolls carried over)
Khan wrote: Seven days in:

Khan stands up with a jolt and yells, "Death incoming--get ready!"


Upon hearing the alarm from Khan, Sebastion hops up to a stand from his cabin seat. He grabs the helmet for his Bushman Trooper armor and straps it on as fast as he can. With the helmet on, he takes a quick glance at his C-12 Heavy Assault Laser Rifle propped against the cabin while drawing his NG-45LP Long Pistol from his hip.

"Look Miss Daisy, I know that yall be eager for some action but until we get outta here you're gonna have to take the back seat on this train. Mr. Peckerwood, looks like your on again."

He yanks out the half spent e-clip and loads a fresh one taken from his belt, then proceeds to move to the airlock where he meets up with Baker.

"So Boss, whats the plan. Any idea what we up against?"

TGM EDIT: Make sure to track your spent ammo, thx.
Shane Knight

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Shane Knight »

Perception: 13 + 1 = 14
JIC: 11

Undercover Ops: 22% of 50%
History: Pre-Rifts: 6% of 42%
Detect Ambush: 22% of 50%

Shane tries to get into a routine while they travel. With each passing mile and nothing happening, boredom sets in. He spends a few seconds before he goes to sleep the first night to heal the minor bruises he acquired during the passage into the rift. (OOC - Sorry Doc, Shane has Bio-regeneration.) He joins in with others attempts to relieve the boredom. He dances with Ramien, he plays some cards when not on watch (he will not play for money!), and listens but doesn't share about his background when Malachai asks about it. When Ramien asks for some military stories, he delves into his knowledge of NEMA and tells a few "stories" about the 'Neeman' to try and motivate the group about facing the unknown and some tales of the heroic deeds done by them facing overwhelming odds.
Khan wrote:Khan stands up with a jolt and yells, "Death incoming--get ready!"
Shane jumps up and starts pulling on his EBA and weapons (7 melees to don armour.) "Gear up people!"
Conner Gunsmith

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Conner Gunsmith »

Perception:19+3=22
JIC:20

"Oh, sorry Shane I forgot about watch duty. It feels like we have been in this place for days already." Answering Shane back Conner walks over to the corner and sleeps for about an hour.

After getting up he stretches and walks over to look for some coffee. Once he has gotten his cup of coffe he makes his way to the co-pilot seat. "Hey Cale, hows it looking so far? Just yell for me if you want a break in the driving. I will take over for you and I promise to hurt her." With that he heads back to the rest of the group for some small talk to pass the time.

By the end of the first day Conner is starting to get bored. I know what will pick me up. I got to go grab my tools from the Big Boss.

When they stop for the first night Conner goes out to retrieve the equipment. When he gets back in he heads over to his little corner and takes off the helmet. Once it is off anyone that looked at him could see the large grin on his face. This time when he goes to sleep he takes off his armor.

After getting up the second day, Conner again puts on the armor and gets a cup of coffee. When finished with that he starts to pull out some of the tools. "Hey Sebation, let me see your NG-H5 for a moment. I want to increase the range on it for you. It won't be much, but it keeps you that much further away in combat."

After finishing with Sebation's gun Conner takes a break to learn how to dance with Ramien. When he first places his hand on her hip he blushes for a second. After his turn he stands around and watches every other guy get his chance at dancing with the beautiful Amazon. Good laughs are had as everyone sees their new friends try to look good durning their lesson. After this he takes his turn at the wheel of the APC.

When they stop for the night he tells everyone. "If you saw, I increased the range of Sebation's gun. I want to do this to everyone's. I am going to start with all guns that are not laser, because it seems laser types won't work here. I'm going to start with the pistols first and then move to the rifles later. Cale, I was thinking about your armor. I know you took a bit of damage from the Magot and would like to have it repaired, but to do that I will have to do some welding. Turning to everyone now he continues. Now welding has to have oxygen to work, and even though it does not take a lot, it is still oxygen, which we are a bit short on right now. The other problem that I see with welding is the amount of smoke it makes. I don't want to push those scrubbers any harder then they have to be. Well, that it for me."

The next couple of days are pretty much the same thing. Getting up, stretch, put on the armor without the helmet, get some coffee and something to eat, working on the weapons, taking his turn at the wheel of the APC, working on the weapons a bit more and then trying to get some sleep. By the sixth day Conner does not even try to talk with anybody. The only time he does it is to tell them he is done with their weapon or that he needs their to work on it. Ever time it seems it is not working out when he is working on a weapon it is f@#% this and f@#$ that.

On the seventh day Conner is woken up when the APC starts rolling over the extra bumpy terrain. He gets up and looks at the armor and sighs. Damn, it feels like we have been here forever. As the APC still rocks back and forth from the bumps he thinks to himself as he puts on the armor. Fucking shit man, are you trying to hit every fucking bump in the road. I mean god damn, where did you learn to dive this fucking thing! If he keeps this shit up the fucking tow-bar might fucking break! I am not going to leave my Big Boss in this hell whole just because you can't fucking drive, asshole.

Just after getting his cup of coffee and taking a sip when Khan sounds the alarm. He first runs over, picks up and locks the helmet into place. Just as he is about to pick up the servo-rig and gun he spots Shane getting into his armor. He runs over and starts helping him. "I will give you hand putting this on. Just give me a hand putting on the servo-rig when we are done."

When they are done straping each other into their gear he stands at the rear of the APC looking at Baker. "Ready to go boss!"


Pilot: Tank & APC 20%@64%
Pilot: Tank & APC 56%@64%
Pilot: Tank & APC 53%@64%
Pilot: Tank & APC 26%@64%
Last edited by Conner Gunsmith on Mon Jun 01, 2009 7:07 pm, edited 1 time in total.
Hienrich

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Hienrich »

Per: and JIC: carried over from last post.

Earlier in the week:
Juggling: 95/40, 15/40
Gambling: 5/30%
Gambling Dirty Tricks: 24/30%
Singing: 49/50
Performance: 19/45


Hienrich will gladly display some juggling, and after his rocky start will actually do a decent job of it. "Sorry I'm still a beginner juggler myself." Once that gets old he'll teach anyone willing how to gamble, and how to spot cheats. "I've got a rule against cheating money from people who may be in a position to save my life, but I wouldn't mind showing you guys how to safe guard your money. First off, if you want to make money gambling bring me and Khan along, we're professionals. Second you need to know the rules of some basic games." He will then teach them several basic card games, poker, hearts, and spades. He'll then pull out the dice and cover the basics of craps.

"Now always ask to feel the dice or cards yourself. A lot of things can be felt easier then seen. I can tell a weighted die easier by handling it then by looking at it." He'll then show them his marked cards and how they can be detected. "Now I, and most gamblers try to always carry a sealed deck on me. There are ways to cheat with a sealed deck too, but it is substantially harder since you don't know what the other people have. Being quick with your hands and keeping an ace or two up your sleeve never hurts a game."

On the day that Ramien tries to teach dancing Hienrich will try to give some accompaniment in the way of a song.
Rambling Willie


On the day of the combat:
Init: 10
APM: 6
Hienrich will smile at Baker, "Yes sir!" and quickly strap on the rune armor, and then the force field bandoleer over it. Thinking at the armor "I don't want you to get hurt now that I know you are worth a small fortune." He'll grab his gun and jump in the air lock, while activating the forcefield and report, "I'm ready for combat, just let me know when the breathable air is going to be cycled out so I can know when to start holding my breath."

With that he'll wait to get out of the APC and start to look for signs of trouble. Ready to take potshots at anything that looks threatening.
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Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Archive Account »

RE: The Last Six Days...

Hienrich carries on a conversation with the armor which retorts with a self-centered upbeat tone to questions about itself and largely ignore or blows-off questions about anything else. From his conversation he learns that the armor cannot help him breathe any better in this atmosphere but that it can help him appear much more charming and attractive, not to mention survive longer in battle. Once Heinrich begins in on his sad story, the armor snubs him, tells him he's pathetic, and flatly states that he's unworthy of wearing it. Aside from the disappointing chat with the armor, he spends much of the time helping to keep his mates and himself amused with card tricks & games, songs, and juggling at the behest of Ramien.

For Caradoc, the days of endless driving through the bluish-white light of the esophagus are beginning to wear on his nerves. His mixed frustration-inspired rage and unsettling giggles don't help the rest of the team relax.

When not driving, Cale sits close to the airlock door, flipping his chef-knife end-over-end in his hand. You notice he relaxes a little when he's tending to the group's meals and going through his various culinary routines.

Sebastion is unable to to even venture a guess as to the tracks of life-forms in this environment. The “ground” behind them depresses under the weight of the APC and the Big Boss but reforms only moments later. Even gouged-out areas like the samples taken by the doc fill in with “blood” and quickly congeal, presumably to completely heal within a matter of hours at the rate he's witnessed. His gyro-compass doesn't seem to function correctly, this place has no magnetic North, but it does indicate that they are traveling on a slightly declined plane.

Ramien cracks jokes, gives dance lessons, makes inquiries of the others, and encourages her teammates to entertain each other through acts of storytelling, juggling, card tricks and the like.

Malachai tries to keep himself as busy as possible when he isn't sleeping. He casts Breathe without Air on himself daily to leave the APC and fly around outside to stretch his wings. When he has a chat with the armor, it tells him: I was first crafted on a distant world in the three galaxies by an ancient Dwarven rune-smith. The smith was nearing his death and wanted a beautiful mail shirt in which to be buried. Upon completion of the mail vestment, however, his apprentice could not bear to let the beautiful object of so many hours' labor be buried and wasted and so stole away with me (the armor) in the middle of the night...I cannot TELL you of that which I am capable, you simply must experience my splendor to understand it...The last fellow was an Atlantean named Yoric, alas, it did not end well for him--and I got got all dirty in the process!...Words have meaning and names have power. I cannot tell you my name until you have worn me and understand that I am simply the of the finest craftsmanship in the Megaverse!...No, if I knew the way out that modestly-handsome Atlantean man would still be proudly carrying me about on his broad and well-defined bronzed shoulders...I am made of the highest quality! An enormous Rahu-man chieftain once wore me during his ascension ceremony! A fat and rather drôle human of around three hundred pounds wore me to both his coronation and execution! I lithe Silhouette runway model once wore me what seems like eons ago. Surely, you do not think mere WINGS will prevent me from being an absolutely orgasmic piece to wear? I'm light as a feather, you know...and more quiet than a whisper...Ooh yes...do find some better materials with which to clean me the next chance you get, sir. I am not some leather jacket from off the rack! The thongs of leather that bind me together were crafted using material stolen during the Time of 1,000 Magics!

Khan decides to carry on a conversation with the armor once he overhears its apparent monetary value. You are stating the obvious, I am, of course, superlative in comparison to the shabby bits and plates you're wearing...I am indestructible, silent, weightless and would make anyone look absolutely gorgeous simply by wearing me...ask my bird-man custodian, I tire of repeating myself...mind control? Are you daft? You're the psionic, sir, I have no such powers. What those charlatans assume as 'mind control' is simply their own inability at self-control. When faced with my sublime beauty and craftsmanship some lesser intellects find me irresistible but that is through no fault of my own. It is simply a manifestation of their own weakness.

Baker spends most of the time in his power armor, he was more accustomed to confinement in enclosed spaces than most having been on-board ships and submersibles plenty in his past. His off-watch time is mostly spent exercising and helping keep his team in good spirits.

Shane tries to get into a routine while they travel. He joins in with others attempts to relieve the boredom by dancing with Ramien, playing some cards when not on watch and listening to stories and the pasts of the others as well as telling tales of the “Neemans” to try and inspire the group in their current circumstances.

Conner takes his turns at the wheel over the course of the days, using his off-time to tinker with the team's weapons to try and get a bit more range out of them by focusing their emitters and similar such measures. He quickly lapses into an anti-social pattern of driving, working on the weapons—it's so hard when things are jostling around with no bench or proper shop!—and sleeping.

OOC: MOVING ON, NO MORE DEALING WITH WHAT'S PAST.

Currently...
Malachai is relaxed inside the APC half-asleep from boredom when Khan stands up with a jolt and alerts the folks in the APC. He then slams on his helmet and starts moving towards the air-lock. Caradoc gets his helmet and gloves on and awaits instruction. Sebastion straps on his helmet and grabs his sidearm and loads a fresh E-clip. Shane jumps up and starts strapping down his helmet into place. Conner is taking a sip of coffee when Khan sounds the alarm. He locks his helmet into place and assists Shane with his EBA in the hopes that Shane will return the favor. Ramien grabs for her TW firearm, makes sure the seals on her helmet are buttoned down, and moves up to the airlock in preparation for combat. She also chants a prayer to Athena for protection and clicks on the radio mouthpiece, fumbling with the unfamiliar gear. Naturally she ends up transmitting to the entire group rather than to just Baker. "Uh, hello? Uh, Baker, um, this is Ramien. I'm ready for action!”

Cale's View
Image
Cale glances back over his shoulder as he hears the shouting and commotion from below and behind him—Khan's getting his panties all in a knot about something. It's when he looks back at the path ahead that he sees what the commotion is all about. About five hundred feet ahead the “ceiling” erupts in a gout of exploding gore and an enormous sinuous form—like that of a gigantic worm—bursts down from above. The end of the “worm” bursts open to reveal a hideous maw with exaggerated mandibles. Cale slams on the breaks in shock and horror. For a moment, he sits stunned in the command couch before coming to his senses.

Baker's View
Image
Baker is pacing alongside the APC like he often does for an hour two each day to get some exercise when the warning comes like the cold finger bone of Death tracing up his spine. Khan confirms his feeling a second later over an open radio mic and he takes a moment to inquire of Cale as to what sensors are telling him. No sooner does he ask for sensor data than the roof of this “tunnel” erupts and the monstrous worm-thing emerges. It's body appears about fifty feet in diameter and it's body is at least three hundred feet long, probably longer as its body is coiled like a snake's up near the top. It occurs to him that the head and mouth are big enough that the thing could probably swallow his suit whole.

Map of Engagement
Image
Combat posts, everyone!
Cale

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Cale »

Slaming on the brakes, Cale looks dumbly at the monster worm breaking out of the ceiling. Shaking his head to clear it. He yells down to the rest of the group. "This thing has worms. And watch it, the worm looks like it can swallow that Magot in one gulp. I'm going to lay down covering fire, so everyone can get out." And with that Cale points the front turrets forward.

Combat:

Perception: 13 + 1 = 14

Initiative: 19
JIC: 7

Actions : 5

Action 1: Waiting for the first group exit the Airlock
Action 2: Fires Front laser turrets as covering fire (Roll: Nat 20 dmg: 6 + 2 + 6 +2 = 16)
Action 3: Fires Front laser turrets as covering fire (Roll: 12 dmg: 4 + 5 + 3 +6 = 18)
Action 4: Fires Front laser turrets as covering fire (Roll: 17 dmg: 6 + 5 + 6 +4= 21)
Action 5: Fires Front laser turrets as covering fire (Roll: 9 )
Shane Knight

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Shane Knight »

Perception: 17 + 1 = 18
JIC: 6
Initiative: 15 + 4 = 19
Attacks: 5

Lore: Demon & Monster: 59% of 30%
Radio: Basic: 11% of 70%
Military Etiquette: 38% of 60%
Trust/Intimidate: 11% of 70%


Amplified Hearing (Range: 360')
- estimate distance of the sound: 30% of 70%
- estimate speed and direction of approach: 61% of 60%
- recognize a voice or sound through intense concentration: 84% of 50%

Conditions: Gladiator Armour - 70 MDC.

Shane's pulls his helmet on and checks that the environmental seal is good. As much as he wants to be outside in the middle of combating this worm, he figures with the size of this thing they better have everyone that can fight outside and ready to fight, so he starts to assist Conner get his servo-rig on. As he helps Conner he says over an open channel in a calm military manner, "Don't wait for Conner and me, we'll be out next cycle. Everyone that's ready to go, go now! Baker is out there by himself! Give a shout out if you can I-D this thing and know of any weaknesses it has."

Action 1: Grabs helmet and puts it on.
Action 2, 3, 4 & 5: Helps Conner with his servo-rig.

Parry Rolls (+9): 18.
Caradoc

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Caradoc »

Perception: 12+3=15
JIC: 13
Initiative: 13
APM: 4
Status: None other than signature.
Shane Knight wrote:"Don't wait for Conner and me, we'll be out next cycle. Everyone that's ready to go, go now! Baker is out there by himself! Give a shout out if you can I-D this thing and know of any weaknesses it has."
Dr. Cai Caradoc listens intently to the commands of his superior officer as he dons his field pack. He then speaks into his mic, "I hear you sir, but I'm better use helping you get Conner into his harness at the moment. I won't do any good out there until someone takes a nasty hit. Let's get him ready to rock! Hey maybe if I'm lucky, I might even see what we're fighting this time!"

I would just love to get a look at the wildlife here, but first things first. The wildlife will be even more interesting when properly lit!

The doctor giggles mischievously as he helps Conner into his harness.

Action 1: Listening to commands, donning pack, replying over radio.
Action 2-4: Assisting Conner don his servo rig.
Last edited by Caradoc on Sat May 30, 2009 7:18 pm, edited 1 time in total.
Khan

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Khan »

Per: 14
JIC: 3, 4
Initiative: 7
APM: 5
Status: 24/24 HP; 48/48 SDC; 92/134 ISP;
Black T-41 Riot Suit 50/50 MDC,
Psychic Body Field, 30/30 MDC.

Action 1: Cycling through air lock. Attempts to fit his hat on top of the EPA helmet. If unable to do so Khan mutters and carries his hat in his hand.
Action 2: Continue to cycle. Manifest Suppress Fear (8 ISP) on himself.
Action 3: Cycle finishing. Manifest Psychic Body Field. (30 ISP)
Action 4: Fire burst shot from pistol. (Roll: 18. Dam: 9.) (7 shots left in E-clip.)
Action 5: Run towards worm. Holster pistol and draw sword while running.

Parry Roll (+7): 19, 25

Everyone has their specialty. Some have magic, others incredible technology. Khan's specialty was himself. His power came entirely from within--no dependence on any other force. It was his will and Khan needed nothing else.

His mind orders his body to no longer be afraid. His body obeys.

His mind orders that his body be protected. A field of coherent thought surrounds and protects him.

Damaged armor was hard to repair. Magic in this place was difficult to cast, the only source of regeneration eating potentially dangerous flesh. Khan needed only his own mind to regenerate his power and his psionic armor. It was dangerous, charging the beast, but Khan comparatively had the least to lose.

As long as I don't get swallowed by that thing; being inside one evil beast is plenty!
Ramien Meltides

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Ramien Meltides »

Perception: 17 + 2 = 19
JIC: 19

Initiative: 10 + 6 = 16
APM: 6

Conditions: Temporary phobia, Armor of Ithan (30 MDC), stuff in signature

Actions 1-3: Cycle through the airlock, attempt to identify the creature
Action 4: Snap off a shot from the TW firearm at the worm. Strike: 14 + 1 = 15 Damage: 6+6+6+2+1 = 21
Action 5: Fire another shot! Strike: 12 + 1 = 13 Damage: 6+5+4+3+4 = 22 (no need to show me the individual die rolls)
Action 6: Run towards the worm, drawing TW sword.

Parry Rolls (+14, already added in): 20, 32, 32, 25, 32, 30
TGM EDIT: for all my players, this is the best way to show your parries/dodges.

Lore: Demons & Monsters 42/55% Success

Ramien wears a wolf's grin inside her helmet as the airlock of the APC cycles her through. She gives Shane a sharp nod in response to his directions, eager to get into the fight. The Amazon's eyes flash as she sees Khan leaping to the attack, and she springs into action at the mind melter's side.

The smooth wood-grain and gold-inlaid stock of her TW rifle settles into her shoulder as Ramien takes aim and fires twice, blistering blasts of brimstone-laden magic flame arcing out towards the hideous worm. Each shot is accompanied by Ramien's fierce thoughts.

THIS is for seven days trapped inside this damn blue tunnel! As the first blast ripples forward.

And THIS is just because I feel like it!
Travels along with the second.

Another ululating battle cry echoes across the battlefield as Ramien charges to the fore, sliding out her TW fire sword into her hand and activating it with a silent pulse of will. (-28 ISP, Current ISP = 8 )

(If Ramien can at all spend a parry to protect Khan from any incoming attack, she will do so)
Last edited by Ramien Meltides on Mon Jun 01, 2009 1:58 pm, edited 1 time in total.
Malachai

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Malachai »

Perception: 6+3=9
JIC: 20, Double aught% ((will you look at that.)) :?

Malachai's eyes snap open as Khan shouts and tears him out of his meditation. He looks around seeing everyone getting up and ready. He stands to his feet and pulls out both LP45's, "Thank GOD! Something to do!", he says out loud to himself while fixing the radio and mic to his ear. He casts breathe without air on himself and anyone else that may need it and once he's cycled through the air lock, he'll cast Armor of Ithan on himself. He'll take to the air once outside and provide support for Baker and the rest of the ground warriors.

"Malachai reporting in. I'm airborne, will provide cover."

Demon & Monster lore: 3%/60%

Inititative: 12+4=16
Attacks: 7

Action 1: Cast Breathe without Air (On self & Hienrich)
Action 2-4: Cycle through the air lock
Action 5: Cast Armor of Ithan and get air borne ((again, 1 action?))
Action 6: Take off at full speed toward the dangling monster. ((Not doubled or tripled, normal full 114 mph speed))
TGM's policy on winged flight: Launching and Landing cost 1 action, that's it. Acceleration is done via common sense.--you now have it in writing.
Action 7: Firing both LP45's once he reaches inside 1200'. Strike 8+2=10 19+2=21
TGM EDIT: NG-45LP Long Pistol, be clear on stuff like this. There's about a zillion make/models of guns in Rifts.

Dodges with all bonuses: 17, 25, 27, 16, 28, 27, 17
TGM EDIT:
#1: Show me your math, it's S.O.P.
#2: If these are auto-dodges please state such, if they are regular dodges you may only post as many rolls as you reserve actions for


PPE Remaining: 99 ((Assuming he didn't cast breathe without air on anyone else. If he did I'll edit my post.))
Sebastion

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Sebastion »

(rolls carried over)

Sebastion pulls his vibro knife from his boot and holds it in his left hand along with his sidearm in his right as he leaves the airlock.

Iniative: 20+6 = 26
Attacks: 5

Action 1-3: Cycle through air lock
Action 4: Shoot monster with NG-45LP "Long Pistol" Strike: 7+1 = 8 Dmg: 16 E-Clip: 7/8
Action 5: Dodge attack 12+8 = 20

Parry(+6): 4,4,4,15,1
Outside of the APC, Sebastion takes a quick glance at the beast trying to determine if paps had ever told him anything.

Lore: Demons & Monsters 97/50%

"Paps told me the stories ain't nuthin like this he'd seen before."
Violently brandishing his vibro knife in his left hand, Sebastion takes aim and starts blasting the monster with his sidearm as he shouts.
"Hey you one ugly mutha dog. Ya I'm talking to you, I got sumething ere for ya. Turn around and say hello to dear ol Mr. Peckerwood."

Status
Bushman Trooper
Head: 50 Arms: 30 Legs: 55 Main Body: 90
HP: 34 SDC: 90
E-Clips: 10, 5 shots used for NG-45LP
Last edited by Sebastion on Mon Jun 01, 2009 5:51 am, edited 1 time in total.
Mad Scientist

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Mad Scientist »

Perception: 10 + 1 = 11
JIC: 13

Status: as signature

Initiative: 13 + 7 = 20

Attacks per melee : 7

Action 1: realizing what is in front of him & using the radio
Action 2: Opening fire with the MWAS-90 (Roll: 12 + 4 = 16 || Damage: 20 + 10 = 30)
Action 3: firing the MWAS-90 (Roll: 7 + 4 = 11 || Damage: 40 + 10 = 50)
Action 4: firing the MWAS-90 (Roll: 15 + 4 = 19 || Damage: 20 + 10 = 30)
Action 5: firing the MWAS-90 (Roll: natural 20 || Damage: 50+10+50+10 = 120)
Action 6 & 7: reserved for evasive actions. If none are needed, he'll use the armor's optics to see if his shots show even a minimal impact upon the beast

Parry rolls (+12) = 17, 20, 19, 30, 14

Dodge rolls (+12) = 25 & 29


Adrenaline starts hammering through his veins - beloved battle-time. After all the days being stuck within the APC, or moving alongside, his body reacts like trained, feeling some happiness due to the imminent danger.

"This is Baker. Hostile is LARGE. Some giant-sized worm-beastie, about 50' in diameter and 300' long. Drawing his attention. Use the airlock and fire at will. Baker out." and even before giving the order to do so, he starts firing the heavy ion-pulse gun.

While they did fight the maggot, it came up that laser-weapons won't work - maybe now there's a chance that the ion-packages erupting upon the beast show no sign of blasted skin. After a row of the pulse-blasts, he'll zoom his to take a look - if there's no incoming attack.

Again, fascinating bullet-time... With all the shimmering hues of blue around him, everything seems much easier. If the APC was some kind of sea-going vessel, this also could happen in shallow water, somewhere out in the island-regions.
Conner Gunsmith

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Conner Gunsmith »

Perception: 8+3=11
JIC: 5
Initiative: 5
APM: 5

Basic Radio:90%@79%

Thanks to Shane's and Caradoc's help, Conner has the servo-rig on in no time. He call over the radio to thank them, but it seems like they did not get the message. Instead of trying again to call over the radio, he just gives them the thumbs-up sign and follows them to the airlock.

Once he is through the airlock, Conner steps to the right and stares openned mouthed at the massive, blue worm thing with a mouth so large it could swallow him whole.

HOLY SHIT! That thing is massive!

Action 1: Putting the servo-rig on
Action 2-4: Getting through airlock
Action 5: Stepping right and staring at the worm thing

((OCC: Everything is attached to the servo-rig already, so I figured that with the help of two people it would only take one action to put it on.))
Last edited by Conner Gunsmith on Mon Jun 01, 2009 6:50 pm, edited 1 time in total.
Hienrich

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Hienrich »

Per: 5
JIC: 11
Init: 19
APM: 6
Conditions: Wearing Rune armor and activated force field: 75/75 MDC

Hienrich will jump into the air lock with the first batch of Roughnecks and grab a lungful of air (8 minutes of air) and start holding his breath. While he's waiting for the air lock to cycle he'll talk to the rune armor he hastily donned, It's time you showed us some of these powers you've got. We've got a nasty enemy outside and we intend to destroy it. Do what you can to help protect me, and destroy it. I'm curious to see what exactly it is you can do."

Action 1: Get into airlock and take deep breath and hold it.
Actions 2-3: Finish waiting for the airlock while conversing with the rune armor.
Action 4: Jump out and run a bit towards the worm thing.
Action 5: Shoot with TX-24 Ion Pulse Pistol Strike: 7+2=9 Damage: 3
Action 6: Shoot with TX-24 Ion Pulse Pistol Strike: 11+2=13 Damage: 4
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Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Archive Account »

Image

No one is able to make heads or tales of this thing except for Sebastion who's pretty certain it's a giant mutant nightcrawler!

Inside
Sebastion makes it quickly to the airlock, opens the interior hatch and enters. Hienrich slips into the archaic armor enters the airlock close after Sebastion. Malachai makes it to the airlock and casts a breathing spell on himself and Hienrich as Ramien enters behind him. Khan just barely squeezes inside before Sebastion seals the lock and starts the cycle. Khan finds it's hard enough just to breathe in the exceedingly cramped airlock, let alone to balance a hat atop his helmet.

Outside
Baker recognizes the dangerous situation and radios to the rest of the group. From the corner of his eye, he can see the ATV is still in place, the tow-bar intact. He also notes the presence of Malachai's robotic horse following abreast

Inside
Sebastion, Malachai, and Ramien wait in the crowded confines of the airlock as the chamber turns into a vacuum. Hienrich is assaulted by a strange dual sensation from the armor at the same time repulsed and relieved. Apparently, the armor feels you are wholly unworthy of wearing it but is also relieved to finally be worn by somebody among the living once again. Khan manifests a psychic form of courage to calm and steel his nerves.

Outside
Baker fires his suit's multi-weapon system which strikes the beast but has little to no apparent effect.

Inside
Sebastion, Malachai, and Ramien wait in the crowded confines of the airlock as the chamber fills with the toxic atmosphere. Hienrich's mind receives a jolt of knowledge from Jazeraint as to his capabilities and history. Khan manifests a protective psychic field around his person. In the pilot's compartment above the airlock, Cale hears as the toxic gas floods the airlock—the first group of his teammates is about to emerge—Cale flips back the safety covers on the firing studs for the Chuck Wagon's only weapon system, gets a good bead on the massive beasty and stabs his thumbs down on the triggers. Nothing happens.

Outside
The giant demonic worm surges forward toward Baker in his PA suit but Baker leaps aside just in time to avoid a stabbing blow from a huge mandibular spike the size of his Power Armor Suit.

Inside
Shane grabs helmet and puts it on and dedicates his efforts to helping Conner with his servo-rig.
Caradoc listens intently to the commands of his superior officer as he dons his field pack and giggles mischievously as he helps Conner into his harness. Conner, receiving ample, dedicated help from Shane and Caradoc is quickly able to get the servo-rig set in place and secured to the harness. The three make their way into the now-vacant airlock and start the cycle.

Outside
The airlock hatch slides open and Sebastion steps out blasting. His elbow is nudged by one of his mates exiting and the particle blast from his NG-45LP "Long Pistol" goes wide. Baker fires the M-90—to no visible effect. Cale double checks the power flow to the capacitors—good--and fires. Nothing. Hienrich jumps out and runs a bit towards the worm thing. Malachai steps out and casts a protective spell on himself. Ramien lets go a shot from her Manoan firearm. The blast strikes true but has no apparent effect. Khan fires a burst shot from his ion pulse pistol which leaves a small blackened patch upon the enormous outer skin of the demonic worm.

Baker fires the M-90 at the creature again, causing some discoloration on the surface of the skin but little else. Sudden realization strikes Cale and he realizes that the Chuck Wagon's laser turrets are almost certainly just as inoperable as the rest of the team's lasers. Hienrich stops dead in his tracks for a moment, mouth agape at the size of the thing before clearing his head with a shake. Malachai launches himself into the air on wings only discernible as a bright bluish-green in the bizarre natural ambient light of this place. Ramien fires another shot to no avail, the creature's skin just seems to absorb the damage most of the time. The demonic worm sweeps it's massive head to the left from Baker's nimbly-dodging form to the right. The head flashes forward like that of a snake. Sebastion attempts to leap to the side but is snagged by the legs and flipped inside the maw of the worm. When next it opens its mouth, Sebastion is nowhere to be seen. Khan runs toward the worm that just consumed one of his teammates, holstering his pistol and drawing his sword while running for the beast's retracting head.

Baker blasts the creature that just consumed one of his teammates with his suit's M-90 and creates a flash mark on the surface near the maw. Cale weighs his options and sizes up how best he can help his teammates. Hienrich caps the enormous retracting head with his TX-24—nothing! Malachai fires a pair of blasts at the worm both of which score, one of which leaves a small burn mark. Ramien runs toward the worm shouldering her Manoan rifle. She draws her TW sword and utters another ululating battle cry as she charges the beast.

Baker's optic systems fail to function. All that seems to work is his natural vision. Conner, Shane and Caradoc all emerge from the airlock and move to the right, stunned by the sight of the leviathan before them. The beast's head is fifty feet high off the tunnel floor and within three hundred feet of everyone.

The scale of this giant demonic worm makes parrying impossible, dodge only!
Sebastion has been eaten by the giant demonic worm. Sorry, mate. What character would you like to roll up next?

Please note the following...

Official Airlock Policy:
• No more than four at a time through the airlock, it's just not realistic.
• Airlock takes three actions to cycle, ergo if Cale starts the cycle on action 1 no one can access the airlock on actions 2 and 3.

Official Winged Flight Policy:
• Launching and Landing cost 1 action, that's it.
• Acceleration is done via common sense and costs no additional actions.

Official Servo-Rig Donning Policy: (a little gaffed this melee, but this should make things better from now on)
• Without assistance = 1D4+1 melees
• With 1 person helping = 1 full melee round
• With 2 people helping = 1D4 melee actions
• Any further assistance will only cause confusion and delay matters.
Caradoc

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Caradoc »

Initiative: 14
Perception: NATURAL 20!+2=22
JIC: 17
APM: 4

Action 1: Stunned (from HF?)
Action 2: Observe battle scene chaos for Perception insight.
Action 3: Take cover under APC front axle while talking to Cale.
Action 4: Observe giant monster thingy.
Dodge rolls take precedence should I be attacked: 9+3=11, 10+3=13, NAT 20!+3=23, 13+3=16

Current effects: temp stunned (from HF fail I assume), those in sig

Shocked at the immensity of the dreadful beast before him, Dr. Cai Caradoc stumbles in his step coming out of the APC airlock. My... my God... I have never seen the like... Never did I imagine something so horrible in its beauty... what... what could it be? Perhaps something from phylum Annelida or perhaps the suborder Serpentes...

As soon as he comes to his senses, the doctor notices the chaos around him. Grasping the situation is tough, having never been in a fight resembling anything of this nature. Something tugs on his mind. Where's Sebastion? What is everyone doing? And what can I do?

Looking around, Caradoc sees that he can contribute little tactically to the fight, but his excellent analytical skills and background in science, biology and xenology may provide great help. I need to get to a safe place! Now where...? Of course! The APC!

Caradoc drops to the ground and rolls under the APC, careful to lay prone between the tires directly under the front axle so that he isn't crushed should Cale fire the vehicle up. Keying his mic, he let's Cale know he's under the APC and not to run him over. "Cale good buddy, this is the Doc. I'm under the APC taking cover. Please don't don't turn me into a highly-educated pancake!"

Concentrating on the stygian beast before him, Dr. Cai Caradoc summons as much concentration as possible to observe and analyze the biology, movement, actions and reactions of the horrid monster.

Biology -- 3/62%
Xenology -- 1/47%
Mad Scientist

Re: Adventure Part 1: Go West, Young Roughnecks!

Post by Mad Scientist »

Perception: 7 + 1 = 8
JIC: 12

Status: as signature

Initiative: 15 + 7 = 22

Attacks per melee : 7

Action 1: firing one of the AP-missiles of the MWAS-90 at the head (Roll: 19 + 4 = 23 || Damage: 40)
Action 2: firing another AP-missile of the MWAS-90 ath the head (Roll: 9 + 4 = 13 || Damage: 10)
Action 3: firing a third AP-missile of the MWAS-90 at the head (Roll: 12 + 4 = 16 || Damage: 30)
Action 4: relocate (moving north-east according to map) while looking for the effects of the missiles - if there are any
Action 5: firing the MWAS-90 or a fourth missile, depending of the most effective impact upon the beast (Roll: 5 / 7 || Damage: 30+10 = 40 / 40)
Action 6 & 7: reserved for evasive actions.

Parry rolls (+12) = not needed

Dodge rolls (+12) = 30 & 23



"Use full force to bring it down!" he yells in a cry for vengeance, nearly forgetting that the radio might be working! While his heavy ion-bursts don't show any significant effect, it could be some resistance of the leviathan - and so he switches the lever to let loose some of the armor-piercing mini-missiles. There's a red blur covering his eyes, some kind of rage about loosing of HIS boys to that THING.

"Havoc!" Just a single word, and he starts moving away from the ones emerging from the airlock of the APC, firing again...... if this leviathan wants to attack someone else, it should be him, 'cause he recruited them, made the deal, and finally brought them here.
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