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Discord: @RogueWolfPub
Link to Ledger: https://pbprpg.org/forums/viewtopic.php ... 5#p1393955
Character Name: Jacob Michael Foster
Alias: Jake
Occupation: Coal Miner (Construction Worker)
P.C.C.: Psi-Sensitive
Alignment: Unprincipled
XP Level: 2
XP Points: 5,350 (5/31/24 ~Consumer)
Next Level @ XP: 4,480
--
Sentiments/Supernatural: Anything formerly human or never human is dangerous and scary
Sentiments/Mages & Psychics: Happy to work with magic users
Disposition: Dry sense of humor, humble, generally polite but can be too gruff, distrusting in general, smokes, known as the town nutjob.
Insanity: None, though he's seen things that would traumatize lesser men.
ATTRIBUTES
I.Q.: 9
M.E.: 16
M.A.: 9
P.S.: 18
P.P.: 12
P.E.: 18
P.B.: 7
Speed: 9
PHYSICAL DATA
P.P.E.: 5
I.S.P.: 13 (+2 / level) (Multiplied by x2/x4/etc vs higher supernatural threats)
H.P.: 19 (+1D6/level)
S.D.C.: 70
Age: 29
Sex: Male
Height: 5'9"
Weight: 190
Description: Caucasian, rough around the edges, sandy blonde hair and beard
Natural Abilities
Perception: 33% (+3%) / 68% (Open to Supernatural) / 88% (Sixth Sense)
Charm/Impress: -15%
Trust/Intimidate: 5%
Max. Encumbrance: 57 lbs
Max. Carrying Weight: 360 lbs
Max. Lifting Weight: 720 lbs
Max. Jumping Ability: 9' x 4.5'
Core Abilities
Sense Supernatural Evil (Range: 350 ft + 50/level)
Open to Supernatural (Sense fluxes of >20 PPE -- Range: 700 ft + 100/level)
Recognizes Possession - Base Skill: 55% (+5%)
Recognizes Magic Enchantment - 35% (+5%)
- + 10% if the magic is evil/hurtful
- + 20% when possessed by an evil supernatural being.
Empathy (4 - Duration: 2 min/level)
Psionics +9 additional powers (+1/level)
Hypnotic Suggestion (6 per implant)
Mind Block (4 - Duration: 10 min/level)
Presence Sense (4 - Duration: 2 min/level)
Remote Viewing (20 - Duration: 2D6+6 second flash of insight or vision of current events.)
See Aura (6 - Duration: 2 melees)
See Invisible (4 - Duration: 1 min / level)
Sixth Sense (2)
Telepathy (4 - Duration: 2 min/level)
Thought Reading (10 - Duration: 1 min/level
Sense Time (2 - Duration: 15 min/level
O.C.C. Skills
Basic Mechanics (70%+5%)
Basic Electronics (45%+5%)
Locksmith (55%+5%)
Excavation (55%+5%)
Mining (60%+5%)
Wilderness Survival (35%+5%)
General Repair & Maintenance (60%+5%)
Jury-Rig (40%+5%)
Physical Labor
Radio: Basic (65%+5%)
Tracked Vehicles (74%+4%)
Elective Skills
Language: English (89%+1%)
Literacy: English (82%+2%)
Mathematics: Basic (75%+3%)
Demolitions (73%+3%)
Demolitions Disposal (73%+3%)
Lore: Demons & Monsters (65%+5%)
Boxing
Wrestling
W.P. Knife
W.P. Rifle
Secondary Skills (+3 at level 5 and 10)
Hunting
Forced March
Climbing (40%+5%)
Combat Data
HTH Type: Basic
Number of Attacks: 5
Initiative Bonus: +6 (Sixth Sense)
Strike Bonus:
Parry Bonus: +4 / +6 (Sixth Sense)
Dodge Bonus: +4 / +7 (Sixth Sense)
HTH Damage Bonus: +3
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +2
Bonus to Disarm:
Other: When using any powers: No initiative roll, only 4 Attacks per melee
Weapon Proficiencies
W.P. Knife +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Rifles +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
Saving Throw Bonuses
Coma/Death: +3
Magic (varies): +5**
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (10+): +1
Psionics (10+): +1**
Horror Factor (varies): +4
Possession: +4
**+4 to save vs mind-altering drugs, magical charms, and mental confusion.
**-1 to save vs Illusions and Telepathic or Empathic probes and attacks.
Roll of base ISP: 1d6+6: [5]+6 = 11