YIM Handle: joseph.h.brady13@gmail
Link to Ledger: Here
Character Name: Mürrischer Reisender
Alias: Muri
Race: Wolfen
O.C.C.: Ranger
Alignment: Unprincipled
XP Level: 5
XP Points: 22,544 (Updated by Mr Rogers 30SEP24)
Next Level @ XP: 23,100
Sentiments/Western Empire: So far, not very knowledgeable with the area at all, so, for now will only be wary of it and remain skeptical of anything he hears about it.
Sentiments/Dominion of Man: The humans aren't exactly trustable in general, but the individual may be more trustable than the general populace.
Disposition: Adventurous in general and usually doesn't say no to trying something. He is more careful of those he encounters that is smaller than he is, but in a more general definition than it could be. When he's in a bad mood or hunting he can be standoffish or seem hard at hearing.
Insanity: Phobia - Heights (Roll Save if he can see that he is over 40ft above the ground)
ATTRIBUTES
I.Q.: 12
M.E.: 12
M.A.: 11
P.S.: 20
P.P.: 11
P.E.: 17
P.B.: 10
Speed: 20
PHYSICAL DATA
P.P.E.: 7
I.S.P.: 28
H.P.: 30
S.D.C.: 29
Age: 28 years
Sex: Male
Height:8 feet
Weight: 270 pounds
Description: A Wolfen of average build and size but looks tougher and set for a long run. His fur is dense and such dark shades of brown it sometimes seems black at a distance. His eyes are a muddied brown and face as canine-like as can be expected from a Wolfen.
Racial Abilities
Horror Factor: 12
Track Blood scent: A Wolfen can follow the scent of blood up to 500 feet away at skill of 36% [20%+4% per level]
Recognize scent of others: the character can and follow a familiar scent up to 50 feet away at 32%/42% [16%+4% per level with a +10% bonus to follow the scent of a mate or offspring]. Roll once every one hundred feet. A failed roll means the trail is lost.
Keen Hearing: The character's hearing is as keen as a dog's and has the same range of hearing.
Natural Abilities
Perception Bonus: see rules here 43%
Class Bonuses to perception:+20% in Wilderness, -5% in villages, -10% in large towns, -15% in cities
Charm/Impress: (P.B. 15=25%, 14=20%, etc.)
Invoke Trust/Intimidate: (M.A. 15=35%, 14=30%, etc.)
Max. Encumbrance: see rules here 160 pounds
Max. Carrying Weight: 400 pounds
Max. Lifting Weight: 800 pounds
Max. Jumping Ability: see rules here 10 feet across and 5 feet high
Psionics
Minor
Telepathy
See Aura
O.C.C. Skills
Animal Husbandry 65% (+5%)
Land Navigation 66% (+4%)
Language: Native(wolfen) 103% (+5%)
Language: Human: Eastern 65% (+5%)
Language: Elven/Dragonese 40% (+5%)
Identify Plants & Fruits 60% (+5%)
Skin & Prepare Animal Hides 65% (+5%)
Track & Trap Animals 60%/70% (+5%)
Track Humanoids 60% (+5%)
Wilderness Survival 70% (+5%)
W.P. Archery
W.P. Sword
HtH: Basic
O.C.C. Related Skills
Cook 60% (+5%)
Fishing 60% (+5%)
Detect Ambush 55% (+5%)
Field Armorer 40% (+5%)
Holistic Medicine 50%/40% (+5%)
Prowl 45% (+5%)
Swimming 60% (+5%)
Use & Recognize Poison 46%/37% (+4%)
Recognize Weapon Quality 35% (+5%) (1st level)
Secondary Skills
Sew 30% (+5%)
Climbing 50%/45% (+5%)
Carpentry 35% (+5%)
Mathematics: Basic 65% (+5%)
Lore: Demons & Monsters 35% (5%) (3rd level)
Lore: Magic (1st Level)
- (General Knowledge: 25% (5%); Recog. Magic Circles, Runes, etc: 15% (5%); Recognize Enchantment 10% (5%)
HTH Type: Basic
Number of Attacks: 5
Initiative Bonus: +1
Strike Bonus: +1
Parry Bonus: +2
Dodge Bonus: +2
HTH Damage Bonus: +5 SDC damage
Bonus to Roll w/Punch/Impact: +2
Bonus to Pull a Punch: +2
Bonus to Disarm: +0
Other:
Punch or claw strike does 2D4+5 SDC damage
Kick does 2D6+5 SDC damage
Bite does 2D4 SDC
Weapon Proficiencies
W.P. Archery - +1 to strike at levels 1, 2, 4, 6, 8, 10, 12,and 14. +1 to parry with the bow itself at level 1, and +1 to disarm at levels 2, 5, 10,and 15.
Rate of Fire: As per the character's hand-to-hand attacks per melee.
W.P. Sword - +1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing.
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
Saving Throw Bonuses
Coma/Death: +5%
Magic (varies): +1
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+):
Psionics (varies):
Save Vs HF: +2
XP:
lv1 0000-2060
lv2 2061-4120
lv3 4121-8240
lv4 8241- 15100
lv5 15101-23100
lv6 23101-33100
lv7 33101-48200
lv8 48201-68300
lv9 68301-93400
lv10 93401-133500
lv11 133501-175600
lv12 175601-223700
lv13 223701-273800
lv14 273801-325900
lv15 325901-385100