Mürrischer Reisender (PFRPG Wolfen, Ranger)

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Mürrischer Reisender
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Joined: Sun Jan 08, 2023 10:28 am

Mürrischer Reisender (PFRPG Wolfen, Ranger)

Post by Mürrischer Reisender »

Player Name: Joseph
YIM Handle: joseph.h.brady13@gmail
Link to Ledger: Here

Character Name: Mürrischer Reisender
Alias: Muri
Race: Wolfen
O.C.C.: Ranger
Alignment: Unprincipled
XP Level: 5
XP Points: 22,544 (Updated by Mr Rogers 30SEP24)
Next Level @ XP: 23,100
Sentiments/Western Empire: So far, not very knowledgeable with the area at all, so, for now will only be wary of it and remain skeptical of anything he hears about it.
Sentiments/Dominion of Man: The humans aren't exactly trustable in general, but the individual may be more trustable than the general populace.
Disposition: Adventurous in general and usually doesn't say no to trying something. He is more careful of those he encounters that is smaller than he is, but in a more general definition than it could be. When he's in a bad mood or hunting he can be standoffish or seem hard at hearing.
Insanity: Phobia - Heights (Roll Save if he can see that he is over 40ft above the ground)

ATTRIBUTES
I.Q.: 12
M.E.: 12
M.A.: 11
P.S.: 20
P.P.: 11
P.E.: 17
P.B.: 10
Speed: 20

PHYSICAL DATA
P.P.E.: 7
I.S.P.: 28
H.P.: 30
S.D.C.: 29
Age: 28 years
Sex: Male
Height:8 feet
Weight: 270 pounds
Description: A Wolfen of average build and size but looks tougher and set for a long run. His fur is dense and such dark shades of brown it sometimes seems black at a distance. His eyes are a muddied brown and face as canine-like as can be expected from a Wolfen.

Racial Abilities
Horror Factor: 12
Track Blood scent: A Wolfen can follow the scent of blood up to 500 feet away at skill of 36% [20%+4% per level]
Recognize scent of others: the character can and follow a familiar scent up to 50 feet away at 32%/42% [16%+4% per level with a +10% bonus to follow the scent of a mate or offspring]. Roll once every one hundred feet. A failed roll means the trail is lost.
Keen Hearing: The character's hearing is as keen as a dog's and has the same range of hearing.


Natural Abilities
Perception Bonus: see rules here 43%
Class Bonuses to perception:+20% in Wilderness, -5% in villages, -10% in large towns, -15% in cities
Charm/Impress: (P.B. 15=25%, 14=20%, etc.)
Invoke Trust/Intimidate: (M.A. 15=35%, 14=30%, etc.)
Max. Encumbrance: see rules here 160 pounds
Max. Carrying Weight: 400 pounds
Max. Lifting Weight: 800 pounds
Max. Jumping Ability: see rules here 10 feet across and 5 feet high

Psionics
Minor
Telepathy
See Aura

O.C.C. Skills
Animal Husbandry 65% (+5%)
Land Navigation 66% (+4%)
Language: Native(wolfen) 103% (+5%)
Language: Human: Eastern 65% (+5%)
Language: Elven/Dragonese 40% (+5%)
Identify Plants & Fruits 60% (+5%)
Skin & Prepare Animal Hides 65% (+5%)
Track & Trap Animals 60%/70% (+5%)
Track Humanoids 60% (+5%)
Wilderness Survival 70% (+5%)
W.P. Archery
W.P. Sword
HtH: Basic

O.C.C. Related Skills
Cook 60% (+5%)
Fishing 60% (+5%)
Detect Ambush 55% (+5%)
Field Armorer 40% (+5%)
Holistic Medicine 50%/40% (+5%)
Prowl 45% (+5%)
Swimming 60% (+5%)
Use & Recognize Poison 46%/37% (+4%)
Recognize Weapon Quality 35% (+5%) (1st level)

Secondary Skills
Sew 30% (+5%)
Climbing 50%/45% (+5%)
Carpentry 35% (+5%)
Mathematics: Basic 65% (+5%)
Lore: Demons & Monsters 35% (5%) (3rd level)
Lore: Magic (1st Level)
  • (General Knowledge: 25% (5%); Recog. Magic Circles, Runes, etc: 15% (5%); Recognize Enchantment 10% (5%)
Combat Data
HTH Type: Basic
Number of Attacks: 5
Initiative Bonus: +1
Strike Bonus: +1
Parry Bonus: +2
Dodge Bonus: +2
HTH Damage Bonus: +5 SDC damage
Bonus to Roll w/Punch/Impact: +2
Bonus to Pull a Punch: +2
Bonus to Disarm: +0
Other:
Punch or claw strike does 2D4+5 SDC damage
Kick does 2D6+5 SDC damage
Bite does 2D4 SDC

Weapon Proficiencies
W.P. Archery - +1 to strike at levels 1, 2, 4, 6, 8, 10, 12,and 14. +1 to parry with the bow itself at level 1, and +1 to disarm at levels 2, 5, 10,and 15.
Rate of Fire: As per the character's hand-to-hand attacks per melee.
W.P. Sword - +1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing.

Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost


Saving Throw Bonuses
Coma/Death: +5%
Magic (varies): +1
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+):
Psionics (varies):
Save Vs HF: +2

XP:
lv1 0000-2060
lv2 2061-4120
lv3 4121-8240
lv4 8241- 15100
lv5 15101-23100
lv6 23101-33100
lv7 33101-48200
lv8 48201-68300
lv9 68301-93400
lv10 93401-133500
lv11 133501-175600
lv12 175601-223700
lv13 223701-273800
lv14 273801-325900
lv15 325901-385100
Last edited by Mürrischer Reisender on Thu Feb 01, 2024 8:08 pm, edited 30 times in total.
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Mürrischer Reisender
Posts: 116
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Re: Mürrischer Reisender (PFRPG WIP)

Post by Mürrischer Reisender »

Dice rolls:

Attribute rolls:
IQ, ME, PP, PE, PB
3d6: [6, 1, 3] = 10
3d6: [5, 6, 1] = 12
3d6: [1, 5, 6] = 12
3d6: [6, 5, 6] = 17
3d6: [3, 2, 6] = 11
MA
2d6: [4, 6] = 10
PS
4d6+1: [3, 6, 4, 6]+1 = 20 Ya-Blik 01/11/23
Spd
4d6: [5, 5, 6, 4] = 20

HP:
2d6: [1, 5] = 6
1d6: [1] = 1

SDC:
3d6: [2, 2, 5] = 9

Random Psionics:
1d100: [14] = 14

Racial Hostilities:
1d100: [15] = 15

I.S.P.
4d6: [1, 1, 4, 4] = 10

P.P.E.
2d6: [3, 4] = 7


4d6+1: [3, 1, 1, 4]+1 = 10 YB

level 4 dice
1d6: [2] = 2

level 5 dice
HP
1d6: [5] = 5
ISP
1d6: [6] = 6
Last edited by Mürrischer Reisender on Thu Feb 01, 2024 1:59 pm, edited 7 times in total.
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Mürrischer Reisender
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Re: Mürrischer Reisender (PFRPG WIP)

Post by Mürrischer Reisender »

Equipment:

Carried/In Hand

Worn on Person
set of clothing
boots
studded leather
blah-blah

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: knife, canteen, food ration pack, minor items or individual tools.
• Attachment: Belt Purse [2,300 Gold],
• Attachment: 1 diamond (5000gp), 1 diamond (3000gp) and 1 diamond (1000gp)
• Attachment:
• Attachment:

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: set of clothing
• Space: 30 feet of rope
• Space: fishing line and hooks
• Space: water skin
• Space: set of skinning/tanning knives
• Space: lantern
• Space: frying pan
• Space: longbow
• Space:
• Space: hand axe

Saddlebags
Saddlebags are padded, and sealable. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Gear Stats

Hand Axe (Wolfen Sized)
Image
  • Range: Close Combat
  • Damage: 2D6
  • Weight:
  • Features:
  • Modifiers: Giant Sized, Addl Damage (PFRPG Pg 269)



Falchion(Wolfen Sized)
Image
  • Range: Close Combat
  • Damage: 3D6
  • Weight: 8lbs
  • Features:
  • Modifiers: Giant Sized, Addl Damage (PFRPG Pg 269)



Longbow(Wolfen Sized)
Image
  • Range: 640'
  • Damage: 3D6
  • Rate of Fire: per W.P. Archery
  • Weight: 5 lbs.
  • Features: W.P. Archery
  • Modifiers: Giant Sized, Addl Damage (PFRPG Pg 269)
  • Book Reference: p.268-269, PFRPG2E


Studded Leather Armor (full)
Image
  • A.R.: 13
  • S.D.C.: 50
  • Modifiers: -5% to SPD & physical skills
  • Weight: 25 lbs.



Transformable Claymore (Bracelet)
Image
  • Range: Close Combat
  • Damage: 4D6+2
  • Weight: 10lbs
  • Features: Transforms (PFRPG Pg 250) into Ogre-Sized Steel Cuff-Bracelet with Sword Engraved on it [50 SDC]
  • Modifiers: 2-handed, Giant Sized (PFRPG Pg 269), Kobold Crafted (PFRPG Pg 271)



Container of Much Water (a.k.a. Magic water skin):
  • An ordinary looking water skin, that is enchanted to provide up to six gallons (22.7 liters) of clean, fresh, drinkable water every 24 hours.
  • Book Reference: p.259, PFRPG2E


Cloak of Shadows (Large size)
Image
Uncommon Enchanted Item
A.R.: 8
S.D.C.: 30
Magic Features
  • Makes wearer is difficult to see in shadows & unobtrusive in lighted areas
  • +20% to prowl
  • S.D.C. and A.R. applicable only if somebody tries to destroy it; affords no protection

Features: Large size item suitable for wearers such as Troll, Ogre and Wolfen only. There is a faint dark grey symbol on the back; two crossed axes.
Curse: None
History: Originally it belonged to a wolfen ranger who was slain in Borderland, and claimed as a prize of battle by a nobleman. This cloak is reputed to have been stolen from the vaults of the said nobleman in Adrianna.
Book Reference: p.258, PFRPG



[*] Pig [140 lbs]

[*] Shirt
Last edited by Mürrischer Reisender on Tue Nov 14, 2023 1:05 pm, edited 3 times in total.
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Mürrischer Reisender
Posts: 116
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Re: Mürrischer Reisender (PFRPG WIP)

Post by Mürrischer Reisender »

Background Story
Mürrischer Reisender was born in the woods of the Northern Wildreness to a family of hunters for his home town. The town itself wasn't too extravagant, being a small community tucked away in a frosty part of the Northern Wilderness. His childhood was a little more colorful than most, a he was known for wandering away from home even at a young age out of curiosity and was always confused by the elders warning him of the dangers of going to far. As he got older, he got bolder in his ventures away from home, soon being gone for a day or two at a time as he explored the wilderness.

He was raised fair enough, though did question why he couldn't certain things, and continued to wonder why no one let him without putting much thought into what actually could happen when he did certain things. Sometimes he listened, sometimes he didn't, like any pup. He was a bit more combative than the others though, possibly from being the runt of four, but never over violent unless he really needed to be, which really was not that often all-in-all.

He wasn't the most thrilled when the time finally came to pick a career path, but it being his choice, he decided he would venture out, not to hunt for meat for the community at large, but to mark the way for others to follow. It didn't take long for him to really hear about humans and how they are against the Wolfen Empire, fighting them whenever they're encountered and selling the survivors into servitude. He grew untrusting of humans in general, only offering the ones that weren't immediately hostile any chance to prove they weren't all the same. the human empire to the west seems the least trustable of all the humans hes encountered so far and grown accustomed to be targeted by most humans when they see him. He never really understood why the humans were so hostile to the Wolfen, all hes seen is that the Wolfen are way more reserved than the comparatively small humans.

In his boredom, Mürrischer Reisender likes to keep his hands busy in whatever way he knows how, from what hes learned from the various locations hes worked with and what hes picked up in his travels across the regions hes seen so far. He's definitely enjoying traveling and seeing and encountering new things. He's not sure he's ready to return to share what hes learned in the time hes been gone.

His journey to Llorn started with a Elfish priest of the Temple of Light and Dark, where he had traveled under supplied for days and was close to drastic decisions to compensate. One well-meaning encounter with one of these priests was kind enough to give him much appreciated assistance. Of all the places hes encountered up to then, this temple was probably among the most welcoming of his kind. He was guided to the neutral area of Haven, his presence there was about as accepted as he expected, receiving prejudice from and acceptable treatment from others. He didn't stay more than a couple weeks before finally deciding to leave and venture out once more. He was now headed in the direction of Llorn. His acquaintance gave him the directions he needed to get there and the warnings that go with go with going in that general direction. So far his travels in that direction have not been so Wolfen friendly and has thus taken to not traveling the roads, and only keeps them within ear shot at the worst.
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Mürrischer Reisender
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Re: Mürrischer Reisender (PFRPG Wolfen, Ranger)

Post by Mürrischer Reisender »

MGP Purchases

Attribute under 16
MA bonus: 1d6: [1] = 1 now 11 from 10
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