Stop #2: Welcome to Tampico

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SNAFU

Stop #2: Welcome to Tampico

Post by SNAFU »

Tampico
  • Negotiate Arms Deal w/ Gamblin
  • Deliver "Pigtails" to the Huastec Village
  • Retrieve SARAV-Nuc.
  • Frame the Splugorth
  • Locate Master Vampire(s)
  • Deploy SARAV-Nuc.
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Tampico NPCs
Roger Gamblin
  • Kai McCoy's Current Employer and ruler of Tampico
  • Maxwell's opposite regarding contract negotiations
  • Maintaining a delicate balance in Vamp territory, desperate to not provoke the Vamps too much
  • Allied with the Splugorth
Mamawi
  • Kai McCoy's Vampire Killing Partner
Paid Bill
  • Kai McCoy's Former Employer
Splugorth Mothership
  • Anchored near Tampico
SNAFU

Re: Current Mission Notes

Post by SNAFU »

The Trouble with Mexico

Roughnecks have stumbled into a quagmire of local politics:


Factions Encountered or Known:

| Tampico Military Protectorate | La Venta; Nahautl Traditionalist Spiritual Center | Were-Jaguar Kingdom | Reid's Rangers | Aztar Nation | Muluc Vampire Kingdom | Allied Vampire Kingdoms | Were-Wolf Horde | Camaztoz; Mayan Bat God of Darkness | Atlantean Splugorth | Illyncryth Splugorth |

Important Developments:
  • There are two human communities in the Region: Tampico and La Venta
  • Reid's Rangers have declared war on Vampire-kind, they have begun full-scale operations in the North.
  • A vampire on vampire Blood War is about to erupt across Mexico.
  • The Kingdoms of Milta, Mexico and Ixotz have unified to conquer Mexico
  • The Muluc Nation is not a part of the alliance and is likely to be the first target to be destroyed quickly followed by Tampico.
  • Once Mexico is a single Empire of the Undead they will destroy Reid's Rangers once and for all and eventually take control of the entire continent.
  • They have built one or two armies of modern military equipment to further their plans. These men are humans, raised by vamps to be their soldiers and guardians, or mercenary collaborators from the Pecos Empire.
  • The allied kingdoms are co-operating with werewolves, a large gathering of which is happening south of La Venta. Spotted moving North by Mouser
  • A new group, theAztar Nationhas suddenly appeared out of nowhere with a paying contract that will hinder the vampire's schemes. Glitterboy Heist
  • A Mayan god controls the Yuacatan and promises to launch an offensive versus the vampires if Milta is targeted for destruction.
  • In a precarious position indeed, Tampico allies with the Splugorth to ensure their survival in face of a vampire onslaught. The alliance is obviously of dubious value.

La Venta
(Nahautl Village)
MAP AND IMAGES
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Approaching La Venta.jpg
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La Venta.jpg
La Venta.jpg (47.97 KiB) Viewed 7380 times
Population: 2,600 Permanent; 30, 000+ Festival Season
Culture: Mix of Traditionalist(70%) and Modern (30%)
Tech: Mixed with a late 20th century avg.
Defense: Illusionary camouflage; surrounded by water; standing militia
Military: Traditionalist with modern air support and transportation
Industry: Agriculture, Healing springs and catering to pilgrims; Traditional mystical, medical and martial arts and education; Traditional anti-vampire products, Mining: Silver
Economic Potential: Excellent natural harbor and defenses; large deposits of invaluable rare metals in addition to silver.

Maria Villa d'Aguas
Head of La Venta's Merchant Association (Secular leader and de facto mayor).
Maria.jpg
Maria.jpg (39.92 KiB) Viewed 7374 times
Maria is you contact for hiring men and gear when in La Venta.
Wakiza

Re: Mission Details

Post by Wakiza »

Roughnecks' War on Vamp Kingdoms and Splynncryth

MISSION PLAN and JUSTIFICATION

Part 1. Collect the 667 lbs of silver from Wak's contact by agreeing to take out the Muloc Intel.

Part 2. Donate 800 lbs of that silver to Pete to finish the 2nd Vamp Nuc.
- First one to be used on Milta, to bring Camazotz into the war (Also takes out the one closest to La Venta)
- Second one to be used on Muloc, to justify payment and allow easier access to Tampico by the remaining two Vamp Intels. (As Tampico is now a Sploog stronghold)

Part 3. Gather as much intel as possible on the Milta and Muloc kingdoms. We need to know where to drop the Vamp Nucs!
List of Potential Intel Sources
  • Mana'Koa the Lemurian
  • First-Chief Kazz Ra Kurz and the Bone-Jaguars
  • Huitzilopochtli, God of Sun and War
  • Thirsty Pete
  • La Venta townsfolk
  • Maria Villa d'Aguas (via Mad Max)
  • Mr. X
  • Jack's Demi-Gods
  • Camazotz (last resort)
Part 4. Simultaneous strikes at near orbit from the Lachuza Bruja. First, a nuc and an Anti-Matter Cruise Missile to soften up the bunker where the intel will be laying. Then hit the two intels with the Sunshine and Rain Anti-Vampire Nuclear Weapons. This should wipe out the local vamps. We mop up as needed with Elemental Fury Missiles and Hell Fury Missiles (We may even need to go in!). Hit other targets of importance (like the Deathspike academy if we know about it) These two intels need to be forced out of this dimension at an absolute minimum!

Part 5. Hit the Sploog Mothership with Anti-Matter Cruise Missiles and nucs to destroy it in Tampico's harbor.

Part 6. (OPTIONAL) Maybe send a few Elemental Fury Missiles and Hell Fury Missiles to Mexico City at tactical locations just to put a bit of fear into that Intel (Possibly at the Tula Vamp Intel, if we know the location).

Part 7. Collect our remaining 332 lbs of silver and any other pay we negotiate!

This should leave Ixzotz alone against the Reid's Rangers and everyone else can take on the Mexico City Intel.

Intel Needed before the Necks are willing to give up any silver:
1) Exact Location of the Milta and Muloc Vamp Intels
2) Strategic other locations to bomb (Blood Pool and Deathspike academy for example)

Open to discussion?
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