Omega: Dark

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Blackhaunt
Dimension Master
Posts: 1116
Joined: Sun Dec 14, 2008 1:39 am
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Omega: Dark

Post by Blackhaunt »

There seems to be a lot of chatter and interest in an "Omega: Dark" setting.

Please state (well written and elaborately) what your intentions for that setting are in this thread.

I may decide to go with one or more ideas presented here. I may also decide to use none of them.

Proceed.
Let the GAMES begin.
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Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

think I have most of them..

Justice league Dark Trailer

Justice league Dark Opening

Primary role:
-Recovery of lost and dangerous artifacts (Headsman Axe and the other "evil weapons Mentioned in the description.)

- Dealing with and containing Mythologies worst and best individuals. This would involve helping and arrest/Dealing with Entities police can not hold or require 'Special' research. Such individuals would be both potential allies and recruits or deadly adversaries or menaces to liven up the "Blanket and Tights" villains.

- A plot more based in magic/Psychic and less on just arresting super villains. The key objectives would the artifacts, negotiating between great powers and other less "combat" but still vital tasks. Perhaps the omegas get charged with escorting Persephone to and from the underworld or aiding the actual, real mythological Medusa (or other Mythical cursed monsters) and possibly gain their alliance.

organizations encounters:
Totemica- A group dedicated to finding magical artifacts and destroying them. (Gramercy Island, page 69-70)
Perhaps this order is not evil and is destroying items not meant to be? Who is pulling the strings and what are their benefactors goals?

The Black order - a group of evil Sorcerers including one Vincent Bloodstone (Gramercy Island, page 204-205)
They are evil, sorcerers and called the Black order..guessing evil happenings might be about.

Thessalica - a Guild of good wizards that sponsor the Anti-hero Triskelion. (Gramercy Island, page 204-205)
The guild might have leads or need help to deal with a threat they can not handle or perhaps they can not be seen dealing with for one reason or another.

Headmen (artifact) and his evil Brothers - (Gramercy Island, page 174-175)
"It is also worth mentioning that occult experts believe the Headsman is just one of a circle of Villains. Each of whom is beholden to a different magic weapon. Although the names and powers are unknown a photograph of the group taken 40 years ago shows individuals wielding a magic sword, a magic spear, a magic war hammer, and magic Flail, in addition to Bonereaver."

Common bad guys could include Were wolf tribes (Natural, real werewolves that are born as in it is their race and not an empowered state.), Witch Covens and other less lethal groups that we can defeat. I would certainly add Wendigo. there are many stories of there creation and I can easily have Wendigo divided into tribes or have Wendigo in a specific region have powers no other of its kind might have. Same with were wolves or or other supernatural baddies for us to track down or save.

Individual heroes or villains potentially encountered:
Epoch (Gramercy Island, page 160-161) - His prophecy of ruling the earth and the threat to humanity might have some truth.
Serpentina (Gramercy Island, page 69-70) -her quest to hunt and destroy items could have her as an ally, enemy or perhaps both. As partner of Galahad she could reform by not wearing or getting a curse removed from her necklace.
Abatwa (Gramercy Island, page 124) - His powers are root in African tradition. this would be an ideal story line for Spiderweb.
Undine (Gramercy Island, page 207-208) - Her potion may have larger implications than at first showed.
Galahad (Gramercy Island, page 168-169) He's a former knight and could well lead the team up against the likes of Morgana and other mythical villains. Omegas in London anyone? Perhaps he and triskelion would be a good duo.
Triskelion. (Gramercy Island, page 204-205) A wizard hunter and detective in one..with less attitude than John Constantine.

the story potential in the Omega: Dark concept is huge. a new version of the Excalibur story, Cu Chulainn's Spear and a differing story about Thor's hammer. Perhaps a hammer like Thor's that is evil? The legendary knights of Camelot were not so good? This also opens up NPC's Like Galahad (Gramercy Island, page 168-169) for appearances and possibly recruitment to the omegas NPC roster. Maybe even have Cu Chulainn reappear somehow..the possibilities are endless consider the number heroes of myth. I can see Cu Chulainn being a a mystic weapon type similar to Spiderweb.

Another aspect might be that Epoch (Gramercy Island, page 160-161) might have been right. Perhaps something big was coming Is it the next big battle the omegas face? Is it something else that may be created by the battle? No on e knows....or perhaps only Madame Sensikov and Epoch know for sure.

Roster:
Recommend only 2 or 3 permanent members. This allows the other 4-3 slots to rotate people in and out. While I would like to see a permanent 6 man team with trade outs as we have it now. Brute is right. Not all the players (or GM's) would get a chance to rub elbows with gods, demons and other fun entities. So a small permanent number of two or three makes tons of sense. Good call on that Brute.
Last edited by Wi-Fi on Sun Jul 30, 2017 8:20 pm, edited 5 times in total.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Sentinel
Diamond Level Patron
Posts: 410
Joined: Fri Jul 08, 2016 7:05 pm

Re: Omega: Dark

Post by Sentinel »

When I think of Dark, I imagine spirits, demons, "Dresden" style, Dark Sun, Ravenloft, Hades, Dyval, Supernatural, demons, devils, death, magic, dimensions, sophisticated evil, etc.

What we as a whole are able to deal with and survive is going to be very important. Each of the above items listed present unique challenges and threats that can be devastating to even the prepared. Sentinel is universally capable in many things but still has many gaps. He can buff and CC for some things but has little in the way of binding or protecting from demons and supernatural, though I just picked up a few Lvl 1-4 spells that greatly assist in the detection of the mystical. I intend to eventually pick up some circle, summoning, and binding oriented spells but they are very PP intensive as most are 7+ PP.

I will add more in a bit. this is my initial rambling.
Yellow Dragon Ledger
OOC Comments
Languages: N: Class-Chinese/Mandarin, English, Spanish, Arabic, Russian, Japanese, Hindi/Urdu, Dragonese
P.P.E.: 478/478| H.P.: N/A | S.D.C.: 756/756 AR: 16 Save vs. Awe/Horror:14 (16) for words spoken and each attack against Sentinel
Spell reference at this Link

Sentinel Prime
Location: Absorbed

Ectype 1
Location: Dimension of Asgard.

Ectype 2
Location: At Occult shop in Century Station for a lead on magical resources.

Ectype 3
Location: Absorbed.

Ectype 4
Location: At Century Station primary Hospital.

Ectype 5
Location: Absorbed

Ectype 6
Location: Absorbed

Ectype 7
Location: Absorbed

Ectype 8
Location: Absorbed
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

Sentinel wrote:When I think of Dark, I imagine spirits, demons, "Dresden" style, Dark Sun, Ravenloft, Hades, Dyval, Supernatural, demons, devils, death, magic, dimensions, sophisticated evil, etc.

What we as a whole are able to deal with and survive is going to be very important. Each of the above items listed present unique challenges and threats that can be devastating to even the prepared. Sentinel is universally capable in many things but still has many gaps. He can buff and CC for some things but has little in the way of binding or protecting from demons and supernatural, though I just picked up a few Lvl 1-4 spells that greatly assist in the detection of the mystical. I intend to eventually pick up some circle, summoning, and binding oriented spells but they are very PP intensive as most are 7+ PP.

I will add more in a bit. this is my initial rambling.
Right like tracking down the heart of a demon in a city to kill it. The heart of course hidden and protected to prevent the heroes from accomplishing that task. The removal of a heart to make another immortal or powerful is a common mythical plot line..and a good one too.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Sentinel
Diamond Level Patron
Posts: 410
Joined: Fri Jul 08, 2016 7:05 pm

Re: Omega: Dark

Post by Sentinel »

Wi-Fi wrote:
Sentinel wrote:When I think of Dark, I imagine spirits, demons, "Dresden" style, Dark Sun, Ravenloft, Hades, Dyval, Supernatural, demons, devils, death, magic, dimensions, sophisticated evil, etc.

What we as a whole are able to deal with and survive is going to be very important. Each of the above items listed present unique challenges and threats that can be devastating to even the prepared. Sentinel is universally capable in many things but still has many gaps. He can buff and CC for some things but has little in the way of binding or protecting from demons and supernatural, though I just picked up a few Lvl 1-4 spells that greatly assist in the detection of the mystical. I intend to eventually pick up some circle, summoning, and binding oriented spells but they are very PP intensive as most are 7+ PP.

I will add more in a bit. this is my initial rambling.
Right like tracking down the heart of a demon in a city to kill it. The heart of course hidden and protected to prevent the heroes from accomplishing that task. The removal of a heart to make another immortal or powerful is a common mythical plot line..and a good one too.
A little too close to home for Sentinel lol.
Yellow Dragon Ledger
OOC Comments
Languages: N: Class-Chinese/Mandarin, English, Spanish, Arabic, Russian, Japanese, Hindi/Urdu, Dragonese
P.P.E.: 478/478| H.P.: N/A | S.D.C.: 756/756 AR: 16 Save vs. Awe/Horror:14 (16) for words spoken and each attack against Sentinel
Spell reference at this Link

Sentinel Prime
Location: Absorbed

Ectype 1
Location: Dimension of Asgard.

Ectype 2
Location: At Occult shop in Century Station for a lead on magical resources.

Ectype 3
Location: Absorbed.

Ectype 4
Location: At Century Station primary Hospital.

Ectype 5
Location: Absorbed

Ectype 6
Location: Absorbed

Ectype 7
Location: Absorbed

Ectype 8
Location: Absorbed
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

Faraday wrote:I'd like such things as described by Wi-Fi, they would also fit well with Stigandr and his interests even if they aren't a perfect fit for his alter ego Faraday.

I might prefer if things weren't 'quite' so focused on magical objects and included a more general array of mystical/occult/extradimensional threats etc. however that would be pretty much my only quibble at this point. Faraday would likely be interested in being one of the permanent team members.

It also seems like a more likely avenue of play to potentially mix in any material that may lead to playing off of Stig's history and/or lineage. So all in all it seems like a perfect fit for both player and character.
Its easy enough to add a monster hunt in there. I would like to hunt Wendigo (as in the supernatural show) and werewolf hunts would be a fun hunt. I can see a few of our people going in Knife fights with a werewolf. Personally put me in for a pair of Hand-Axes..
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Spiderweb
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Posts: 519
Joined: Mon Nov 24, 2014 4:26 pm
Location: Ohio
Contact:

Re: Omega: Dark

Post by Spiderweb »

In theory, at least, this should be right up Barney's alley. As an expert on Anthropology and a person armed with a magic weapon, tracking down supernatural threats is what he was created to do.
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

Have a few ideas for beasties and items you might be able to use, bh. When I finish I'll let you know. and others can add in there ideas too obviously.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

Have a basic Wendigo worked out I'd like a GM opinion on or atleast a second set of eyes to look at it before I call it done. Do I post here or to one you two fine GM's in case you plan on using it (or a variation of it)?
WendigoImage1.jpg
WendigoImage1.jpg (7.34 KiB) Viewed 18232 times
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

Next on my work load:
- werewolves (as in natural born)
- Djinn (PPE/ISP vampire)
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

I have two questions:
1) Does regeneration turn off?

2) I am looking up names for groups of werewolves. The name tribe or pack seems over used. Any suggestions?
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
Presence

Re: Omega: Dark

Post by Presence »

2) Looked up general names for groups of canines. The term "cry" stood out to me. "A cry of werewolves could be heard approaching, the chilling tone of their howls ringing out under the light of the full moon."
User avatar
Sentinel
Diamond Level Patron
Posts: 410
Joined: Fri Jul 08, 2016 7:05 pm

Re: Omega: Dark

Post by Sentinel »

Presence wrote:2) Looked up general names for groups of canines. The term "cry" stood out to me. "A cry of werewolves could be heard approaching, the chilling tone of their howls ringing out under the light of the full moon."

Cry is likely a reference to howling. I think clan is an appropriate term rather than tribe. Regeneration usually doesn't turn off. I.e. Sentinel refeneration is his normal healing rate. Nothing turns it off.
Yellow Dragon Ledger
OOC Comments
Languages: N: Class-Chinese/Mandarin, English, Spanish, Arabic, Russian, Japanese, Hindi/Urdu, Dragonese
P.P.E.: 478/478| H.P.: N/A | S.D.C.: 756/756 AR: 16 Save vs. Awe/Horror:14 (16) for words spoken and each attack against Sentinel
Spell reference at this Link

Sentinel Prime
Location: Absorbed

Ectype 1
Location: Dimension of Asgard.

Ectype 2
Location: At Occult shop in Century Station for a lead on magical resources.

Ectype 3
Location: Absorbed.

Ectype 4
Location: At Century Station primary Hospital.

Ectype 5
Location: Absorbed

Ectype 6
Location: Absorbed

Ectype 7
Location: Absorbed

Ectype 8
Location: Absorbed
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

A "cry" of werewolves does sound like a murder of crows. Another one that sounded good was a "Bay" of werewolves. Could also be a place in werewolf mythology.

Mythical Location:
Bay of Wolves
This forest is a place that all werewolves know well. It is the home of a warren of caves and ruins of antiquity. These ruins display ancient werebeasts and events with monsters, demons other mythical tales. How true they are is unclear. The tales do hold some truth. Werebeasts do have the ability to hurt and sense supernatural creatures. Many of the "Bays" (groups of werewolves) still hunt supernatural monsters.

This is the source of the term of a group of werewolves according most scholarly sources. The terms "Cry" and "Bay" of wolves is used interchangeably. Many Werewolf texts use the term cry to represent a bay or isolated body of water like a lake or bay with out any visible sources.

Wereolf Customs:

Combat:
Werewolves do not engage in combat for non-lethal reasons with outsiders. They only strike in defense or if combat is needed and considered honorable. In a "Bay" or among rivals combat among members of this race is handled by duels or in training arenas.

Werewolves see combat as a serious matter and do not lift a claw to another Bay with out reason. The groups that do are not looked on as 'upstanding' Werewolf society. There is a misconception that real werewolves are killing machines and brutal. This not always true and a myth many Werefolk wish would go away.

Combat:
When a Werewolf engages in combat it is always to the death except for the two following conditions:

1) With members with its own bay among its own Bay for training and settling minor disputes. Training arenas often double as combat arenas.

2) Dueling With members of there own kind. Honor bound duels happen when leadership is in challenge, a blood oath (vendetta) and to settle serious disputes among a Bays membership. In honor duels paired claws, knives or other hand weapons are use. Not the wolves natural claws or teeth. This is a duel of skill and power, not a death duel. A death duel is rare, and a duel with claws and teeth. When one is called it is always a serious matter and handled with great care.

Leadership:
The average werewolf appreciates strength, wisdom and tenacity. this is reflected in the leaders. Most are savvy and not prone to violence as a solution. That said a good leader know when to fight and when to win by other means. Leaders are often duel experts and have a pair stone or metallic knives. These are blades of leadership. They pass on to the ones inherit or seize the leadership of the Bay. These knives are often old or in some cases magical according to some legends. The Bay of Augira have a pair of blades reputed to be the teeth of a dragon their ancestors slew. The Benjuri have a long tradition of Demon slaying and the blades are said to be the claws a Demon lord that fell to the claws of one of the Bays greatest leaders. Both claims have yet to be fully proven but no werewolf can disprove the origins either.

Werewolves and supernatural:

Like the dog they can inflict damage on demons and most supernatural creatures despite damage resistance. These wounds and injuries they inflict will not regenerate. the injury is permanent and must heal naturally over time. hence if a werewolf broke the arm of demon it would have to wear splint. Only to the most powerful magics would heal that injury. Some demons and supernaturals still bear the scars and injuries of werewolves they faced centuries ago. Scars of werewolves will be present in all forms. No amount of shape shifting will cover it up. Even divine healing can not heal a demons scar.

Known Bays:
Augira:
The Augira are hunter of Dragons and other mythical beasts. They have one the most extensive libraries on mystical beasts of all types. It is the efforts of this bay that are reputed to keep the worlds dragon population down. The Augira hunt both sleeping and active dragons as well as other beast of legend that menace man and Werewolf kind.

Benjuri:
These Demon hunters of the North American continent are a constant thorn to all demons. Benjuri hunt and kill many demons, minor and major. The tribe prominently hunts Wendigo and are the foremost expert in them. Many Benjuri are Algonquins and well versed in Native Mythology and survival. It goes with out say there is few areas a Benjuri can not survive in.

Aurora Borealis:
This Bay is one the more notorious ones. The reason is their specialty in the arcane arts. Aurora Borealis hunts down Mages, mystical items and deal with curses. They are dreaded foes and rarely challenged in their chosen arena. Other bays may have mystics and Shamans..but they do not compare to the Aurora Borealis. It is rumored that many of this band are talented mages themselves. This bay is by and large a mystery but have proven noble thus far. The Aurora have been Recently been in contact with and are allies to Gargoyles. the Gargoyles have been working with them for centuries now. How this alliance remains intact is likely due to The Aurora's specialty in magic and Gargoyle interest in removing Spirits and other mystic curses
Last edited by Wi-Fi on Fri Aug 17, 2018 1:35 pm, edited 5 times in total.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

Gargoyles:
The gargoyle is creature reputed to be of living stone. They often repel and deal with spirits and ghosts easily. They are immune to the direct strikes of ghosts, Repel them (the spirit must save or be forced to move away from the Gargoyle) and they can Sense evil, Presence Sense and See invisible passively. They intuitively know a spirits weakness and how to best exploit this. This includes sensing if an object or person is an anchor for a ghost. Interestingly they can sense what they call "Hollows" (Humanoids with out souls).

This much is known..How or where the Gargoyles came from is a mystery. Werewolf, Mage and Monster Lore all agree on one thing...Gargoyles are OLD. They have been around longer than any of the scholars can pin down.

The modern stone image is based on encounter with Gargoyles fighting Ghosts and spirits. Gargoyles are even unaware of their full history.

Note:
These Gargoyles are not related to or connected in any way to the ones in rifts. These ones are ,much older and smaller. Unlike the demonic creatures called Gargoyles they wield magic, tech and other forces with out any problems. In fact they love all three and that has kept them off the radar in the modern age. Many Gargoyles use power armour, modern weapons and spells just as easily as the humans. They are not tied to the rules planar summoning, sensed by magic, nor can be controlled via shifters.

Most are reclusive and travel a fair bit.

Known abilities:

Stone hibernation: they can transform to stone. this hibernation provides Regeneration (they can fully heal up after a 12 hour period of stone hibernation. this includes all but the most legendary curses or ailments.)

climbing via claws

SN strength and Physical endurance

Winged flight (gliding)

Can wield magic, Psionics and are able to use most weapons including Mystical Items classes.

they operate in clans and packs and are fierce in combat when one of the the pack is in jeopardy. You attack one gargoyle you attack the entire clan...
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

Djinn:
(Treated as Mind Bleeder)
Strengths:
-Exceptional strength and endurance (Must feed regularly to maintain)
-Natural Body armour and Tremendous SDC (Must feed regularly to maintain)
-Psychic - as Mind Bleeders (use the Rifts listing for ISP and available powers)
-Psi claws. (Psi claws act as psi-sword and do the damage as claw powers do. similar to the Psi-slayer blades)
-ppe vampire (able to feed on ppe. Prefers PPE to ISP. Isp is less nourishing. similar to Psi-Slayers)
-damages resistant and immortal.normal weapons will do half damage. This includes most powers. Other magics and supernaturals do normal damage.

Regeneration- overtime and during feeding heals. 2d6 per minute and 3d6 from p.p.e (2d6 from psychics).

Weakness:
-Feeding requires subject to be willing or tricked. In disillusioned state a djinn might cause a target to think they are giving blood or ppe to a spell somehow. A willing participant can feed one. This how cults and clans form. Such alliances on rare occasion become friendships.

-vulnerable to goats blood soaked silver weapons (they do double s.d.c and normal HP damage. Damage effects can not regeneration and require feeding or heal over time as a normal human.)

-allergy to severe Goats blood and allergy to goats. Goats blood will act as poison and contact with goats blood over time causes 1d6 damage per turn..if submersed in it full for 2-6 minutes it will drown or kill them them.)

-Considered a supernatural being but cannot bound by spell. Can be bargained with and a Djinn must hold to a bargain. The Djinn will never make a long term bargain. Should the Djinn like a person they may help or consider them a contact and provide aid. Be warned the djinn will ask for aid in return for favors as well as give a favor in return for aid rendered. An oath made to Djinn is unbreakable even if it is made by non-Djinn. An oath made binds only the individuals in that bargain and not his family.

Djinn Tribes and clans:
-Most Djinn are part of a larger collective "family" of their own kind. They tend to be solo hunters and operators they often use family as contacts. In times of need or greater danger they gather in groups.
Last edited by Wi-Fi on Tue Jun 18, 2019 7:26 pm, edited 5 times in total.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

Gods in the modern Era:
Zeus: (Maximilian Powers), CEO and owner of "Powers Industries" a Power generation and High tech products company with interests in communications, Robotics and Utilities. One of the richest in Century station he has been at the forefront of rebuilding the city and its infrastructure.

Omega connection:
The omegas operate on government funds. In rare instances wealthy individuals donate items and access to technology instead of money. One such donation is the generator in omega hq. It was provided by Powers Industries.

Artemis, Athena and Ishtar: Night club owners (the hunter's Den)

Omega connection:
A favorite coffee and dinner stop for most of the city.as the players are there as rival of one of the three goddesses acts. during the melee or incident the Omegas get drafted into helping for one or more reasons.


Apollo and Nike: (Olympic Athletes) Apollo is one of the worlds top Archers, Musicians and Equestrian. He competes as human and does not use his godly status or power when competing in the Olympics or in duels of honor. He will however use his godly status if a vital goal or mission is on the line. Nike is a master of most physical sports, is a master thief, and Assassin. She competes in firearms and archery but is not on the same rankings as Apollo. They are often found at the hunters den.
They own and operate an archery,sports and Firearms company and franchise. Archers' Paradox..
Omega connection:
Wi-Fi goes here for archery instructions and supplies to Archers' Paradox for her needs. Little knowing just who is in charge there. She could easily drag along other omegas as strange events happen.

Aphrodite: Escort Service (with heavy security and her offices Over the Hunters Den)
Omega connection:
Non yet. Side note:Aphrodite looks slightly different to everyone. She is what they consider beautiful. Even photographs of her have this affect. The basic features stay the same though.

Odin: jack Ravenson, owner/CEO of a major Corporation and major player in the area Probability and Predictive analytical Software (such as updated ‎Binomial Probability and ‎Bayes Formula). He also has a interests in Robotics, Avionics and communications. Picture a viking in a suit but much more fierce and deadly for all that civility. Shere Khan from talespin would be a very good comparison to the modern Odin. he typically wears a three piece dark blue suit, white shirt, red tie with gold tie pin and a red rose in his left lapel. He has an extremely cool and calm personality, rarely (if ever) showing any sort of alarm or surprise regardless of the circumstances. Despite this calm nature he can be vengeful to his enemies. Over the centuries he has learned to better direct his rage in more productive forms of revenge.
Sherekhan01.jpg
Sherekhan01.jpg (5.74 KiB) Viewed 17677 times
Powers of note that are known:
Odin can predict the fate of all humans, and see their past.
(Object/life form reading)

able to shapeshift just like Loki, and he can shapeshift into an animal or human anytime he wants.
(Shape shifting all catagories)

Odin also has the ability to travel to remote lands, in his or in the memories of others. (Telepathy/Mind read and teleport)

Omega connection:
His predictive software is used by many governments and agencies. Including you guessed it...the omegas. He sends or perhaps visits to get a look at what his donations are doing and what omegas think of it.

Comp skilled omegas would know of him. Wi-Fi, Daryl, Sentinal and others even use the product. Perhaps at a tech show they meet or assist him. Considering certain Omegas know of him it could get interesting.

Aries: Micheal Archer CEO of Javelin Armaments (Manufactures Technologies armor and weapons of various types and sells to almost anyone.)

Omega connection:
He has donated the exterior defenses and more common weapons used by omegas via his subsidiary companies. Curious how his donations are used he or some of his people show up to find out.

Thor: (on quest)

Hercules: A hero of some sort. He occasionally shows up saves lives and vanishes. (Has had a variety of menial and manual labor jobs.) His current possession is an enchanted axe he acquired by defeating a being from a portal to another earth according to Herc. How true this is up to debate because he is known for embellishing tales.

Omega connection:
Many ways he could encounter them. Likely the omegas intercept him or his enemies. Also on some odd lark he could attempt to join the omegas? Perhaps he was drunk?

Hades, Anubis and Hel: Operate a chain Funeral homes across the US and in other countries via shell companies. A few other "Death" gods both lesser and Greater have some investment in this effort. Like most gods they have more than a passing interest. The death gods as whole are keeping tabs on the worlds dead and those that should be dead. At times they actively hunt the undead and recently raised to ensure balances are kept.

Omega connection:
The team or some of them are at a funeral or dealing with a dead villain. Something odd happens as they are in the place. After saving and seeing something the death gods ask the omegas for help.

Set: Andrew Sethton,CEO of Brendon television Production, this Company is based in California (and yes he did have a television called a tv 'set' to help bring about his evil in the world. It didn't work out quite as a planned.)

Omegas connection:
He seeks to get his company known. A brainwave hits him..omegas the tv series! To do this he sends a tv crew and producer to scout. They follow the teams on a typical day.

This can be both funny and dangerous. Though a god of evil he has learned out right bloodshed does not always further his cause.

Giants: Though some were killed, some could have survived. Others were shape changers and could be around still..
http://norse-mythology.net/giants-and-g ... mythology/

Active Giants:
Aud (Name Translates to "Wealth") is an active member of the global finance community. Often at odds with Odin and other giant hunters he keeps well hidden. he is the son of Night “Nat” and Naglefari.

Bergelmir (means “Mountain yeller” or “Bear Yeller”): Bergelmir is a frost giant, and the son of Thrudgelmir and the grandson of Ymir, the first giant. He and his wife are the last two known survivors of the frost giants. they possess vast power and control over ice and cold. they can also transform into and generate vast amounts of their chosen elements.

Night “Nat”


Naglefari (Darkling)
Naglfari is a giant and the first husband of Nat “Night”. They have a son named Aud.

Hymir: Sea giant rumoured to be in the deepest parts of the sea at rest.



Omega connection:
Many villains and heroes have size-changing powers. Recently they have been targeted and are disappearing.

A new group has begun hunting giants...why and what the goals are is a mystery. Could the omegas allies be in danger too? Could some of the heroes and villains really be giants or is this new group just loopy?
Last edited by Wi-Fi on Sun Jun 16, 2019 12:34 pm, edited 11 times in total.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

Cu Cu Chulainn (Mystic weapon) is a spear containing a bolt of lightning caught by the original hero when he needed a weapon to slay a dreaded monster. The bolt allows control and generation of electricity and returns to the user without fail on command. When not in use it can be a tattoo or staff. It creates a suit when called upon and grants tremendous resistance to injury as well.

The god of the sky was enraged but impressed and so gave the hero the gift of immortality. The price was his soul would be bound to spear until another took his place. Upon the heroes physical death the soul stays with the spear. If the weapon is truly destroyed or another hero wielding Cu Cu Chulainn dies in battle in using the spear the soul in the spear will pass on to make room for the last wielder.

When a worthy wielder holds the soul in the spear may transfer himself to that body granting all his powers and strength to the new wielder. The wielder knows the history of the original and other wielders before them. Active or not the spirit of the spear can be communicated with but cannot act independently of the wielder of this artifact. The soul in the spear will train and guide the new wielder.
Last edited by Wi-Fi on Wed Dec 04, 2019 3:48 pm, edited 2 times in total.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

Undine
The potion she drank was the essence of god or demon of water. The contents slowly change the person to a copy of or should the original demon be dead to host for him.
The demon-god has power over water and takes the form of a toad or frog. The nameless(?) entity can request or offer aid to other entities that might be of use.

The young woman is in the early stages of transformation and can be saved. If she changes fully the creature will take hold. The demon can and will take control of her as he needs tasks.

Exorcism, destruction of the body or containment of the demon inside her will reverse the change. The only powers left will be water control, breathing underwater and such. Any magic, immortality and the demons power over frog-toads are his, not Undines.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Omega: Dark

Post by Wi-Fi »

Added details to gods of the modern era and a twist to Undine.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
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