Scottsdale Forest Operation: The Sleeping Threat
Date: June 8, 110 PA
Time: 20:00:00 by end of post.
Temp: 88 degrees F; 89% humidity
Weather: Clear, but muggy
Ley Line info: None within 5 miles
Location:
Everyone: Karl, Snoopy, and Caesar are at the door to R&D; Everyone is in the Armor and Core Storage facility.
Map:
Lighting: Dim - Red emergency lights only. All in working order, however, with signs of maintenance.
Admin/R&D
As Snoopy watches in fascination and amusement and Karl works furiously, Caesar puts himself in the middle of the dance circle, as it were. Snoopy and Caesar can both hear a vague beat and a "whoa whoa! whoa whoa! whooooa!" as Caesar dances. This goes on for nearly half a minute. As Karl gets done and turns around, he sees the dogboy dancing like a fool, and Snoopy unintentionally bobbing his power armored head with a beat. Only after this does Caesar realize the poltergeist has moved on. Of course he is facing away from Karl, but looking his way, in the middle of a deep booty shake as he realizes this.
After that moment of embarrassment (but for whom? It was Karl who was getting a fine piece of dogmeat shook in his direction?), the trio move out to leave the area as quietly as they came. As the airlock cycles, they find themselves out of the stale air and in the main hallway as some 25 soldier units and 20 canine like assault units are set up in a defensive half circle around the door, with empty crates carried in for cover. A few sheets of raw metal are propped up in between for extra cover. It's a textbook defensive formation to protect a static location. Some tactics, it occurs to them, transcend time.
Overhead, they note some spider and hover versions of the recon drones are providing extra eyes on the scene, and covering flanks. They've all seen this behavior from skelebots, but the addition of the recon drones and the mobile gun platforms of the quadrapeds is quite a good match. But such is the wisdom of the ancients, after all. For the first time the three of them now see the heavier weapon, mounted on the back of half the quadrapeds. A massive plasma rifle and a mini-missile to boot.
Armor and Core Storage
"Noted: This unit will answer to designation Aleksander. All SAMAS Cores to be loaded on transport. Confirmed. Would you like this unit to get a full set of tools and connecting attachments for installation of a SAMAS power module? Addendum: Would you like this unit to do the same for 2020 series rescue and infantry drone power sources? And how many would you like to gather?"
Aleksander actually cocks its head to the side at Egan's question. This odd quirk aside, it soon replies.
"Complex. A unit will be by soon with a tablet with information."
Egan gets what amounts to a comprehensive encyclopedia, to include an urban dictionary section as well. Also included are all of the official statements from NEMA and the US Government leading up to the loss of communication.
Freeman is certain they will infiltrate the side entrance the Nightstalkers came in, or maybe the front door. Nothing better than what he has already stated comes to mind.
Ford and Galen land the transport in front of the door, and Lunk helps the bots load the gear in, unloading their bikes and snoopy's deathwing as he does. The power cores, rifles, and ammunition all take up the remaining space. Ford, for his part, loads up the lockers with all the plasma mini-missiles he can cram in (100). He then grabs e-canister clips (20) and stuffs them in other holes. The mask is placed underneath a panel in the floor, beneath the kitchenette.
By 8 pm local time, the transport is loaded and secured. The four bots that had helped load now move to join the firing line. Each takes up a LGR-360 and waits. About this time the bikes are put in hover-walk mode and moved inside. Lunk grabs two of the big plasma cannons and loads into the back of the transport, attaching a safety line to himself.
Ford comes to Howlett.
"Um, Sir, do you want to get folks in the APC and ready for lift off once we dust these fools and just leave escort people on the ground, or do you want to leave most of the squad on the ground and pick up after we paste these incoming?"
After that is decided, the Transport takes back off and lands back atop the mountain, where a quick camo job is done to hide it from casual observation. There it waits to spring the trap.
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100 LGR-360s, 100 PR-470s, 50 PR-476, 100 plasma mini-missiles, 20 e-canisters (fit CS weapons and NEMA weapons)
LGR-360 "Terror Stopper" Laser Grenade Rifle
• Weight: 7 lbs.
• Damage: - SDC Laser: 5d6 (1), 3d6x10 (5)
MDC Laser: 3d6 (1) 6d6 (3)
Grenade Launcher: HE Grenades do 3d6 to 12' radius
• Range: 2000 feet (laser); 1200' (grenade launcher)
• Payload: 21 MDC blasts; 20 SDC blasts = 1 MD blast; 8 grenades
• Modifiers: Laser Targeting and Optic Scope: laser targeting and telescopic and passive night vision scope provides +2 on aimed shots (only).
Note this is just like the C-14, except the C-14 lacks the low power setting and weighs a LOT more, and doesn't have as good a scope.
Can sell for 30,000 or better; not counting age or pedigree, just as a rifle
Code: Select all
[b]LGR-360 "Terror Stopper" Laser Grenade Rifle[/b]
[img]http://i243.photobucket.com/albums/ff244/master_mikel/Rifts/EU/NEMA%20LGR-360%20Laser%20Grenade%20Rifle_zpsvczcdoc5.png[/img]
[size=85]• Weight: 7 lbs.
• Damage: [list]SDC Laser: 5d6 (1), 3d6x10 (5)
MDC Laser: 3d6 (1) 6d6 (3)
Grenade Launcher: HE Grenades do 3d6 to 12' radius
[/list]• Range: 2000 feet (laser); 1200' (grenade launcher)
• Payload: 21 MDC blasts; 20 SDC blasts = 1 MD blast; 8 grenades
• Modifiers: Laser Targeting and Optic Scope: laser targeting and telescopic and passive night vision scope provides +2 on aimed shots (only).
[/size]
PR-470 "Hot Seat" Plasma Rifle
• Weight: 8 lbs.
• Damage: MDC Plasma: 6d6 MD
• Range: 1600 feet
• Payload: 7 MDC blasts per E-Clip; 21 MDC blasts from an e-canister; 28 combined
• Modifiers: Laser Targeting and Optic Scope: laser targeting and telescopic and passive night vision scope provides +1 on aimed shots (only).
This is a lot like the C-27, just lighter and with a better scope
Can sell for 60,000 or better; not counting age or pedigree, just as a rifle
Code: Select all
[b]PR-470 "Hot Seat" Plasma Rifle[/b]
[img]http://i243.photobucket.com/albums/ff244/master_mikel/Rifts/EU/PR-470%20Plasma%20Rifle_zps0brr73lb.png[/img]
[size=85]• Weight: 8 lbs.
• Damage: MDC Plasma: 6d6 MD
• Range: 1600 feet
• Payload: 7 MDC blasts per E-Clip; 21 MDC blasts from an e-canister; 28 combined
• Modifiers: Laser Targeting and Optic Scope: laser targeting and telescopic and passive night vision scope provides +1 on aimed shots (only).
[/size]
PR-476 "Incinerator" Plasma Canon
• Weight: 12 lbs.
• Damage: - MDC Plasma: 4d6 MD (1) 1d6x10 (3)
Plasma Mini-Missile: 1d6x10 MD
• Range: 1800 feet (Plasma); 1 mile (missile)
• Payload: 10 single MDC blasts per E-Clip, 21 MDC blasts from an e-canister - 31 combined; 1 mini-missile
• Modifiers: Laser Targeting and Optic Scope: laser targeting and telescopic and passive night vision scope provides +1 on aimed shots (only).
Can sell for 80,000 or better; not counting age or pedigree, just as a heavy weapon
Code: Select all
[b]PR-476 "Incinerator" Plasma Canon[/b]
[img]http://i243.photobucket.com/albums/ff244/master_mikel/Rifts/EU/NEMA%20PR-476%20Plasma%20Cannon_zpsxcefqycj.png[/img]
[size=85]• Weight: 12 lbs.
• Damage: [list]MDC Plasma: 4d6 MD (1) 1d6x10 (3)
Plasma Mini-Missile: 1d6x10 MD
[/list]• Range: 1800 feet (Plasma); 1 mile (missile)
• Payload: 10 single MDC blasts per E-Clip, 21 MDC blasts from an e-canister - 31 combined; 1 mini-missile (any type)
• Modifiers: Laser Targeting and Optic Scope: laser targeting and telescopic and passive night vision scope provides +1 on aimed shots (only).
[/size]