Organization Type: Specialized Merchant Guild
Organization Size: Tiny, but access to the resources of the much larger Gnomish Whiskey Guild.
Reputation: Unknown
Sponsorship: The Gnomish Whisky Guild, The Merchants' Guild, Von'Lycien
Alignment: Aberrant
Dress:
- The guild has been able to commonly provide enchanted robes to its members (e.g Cloaks of Armor, Protection against Fire, or embroidery including wards, etc). Combat troops will also have enchanted armors. Forgeries and special demands of almost any type are supplied.
- The guild's robes are rich and embroidered. Travelers and those going to dangerous areas are supplied with most types of armor, including disguised light armors. Disguises can be made for almost any occasion. Combat troops have Dwarven or Kobold made armors that are heavily engraved, or the highest quality light armors.
- All members are expected to wear the Guild insignia pinned to their left breast.
- All Agentes in Rebus are expected to wear the Guild-issued cloak
- Members are expected to wear good-quality clothing appropriate for the task at hand.
- Members must keep clean and proper while representing the Guild.
- The Guild provides laundry and mending services.


Equipment: High Standards in Information and Industry
- Large Library. The guild has a large library that covers many "common" subjects, and Specialized subjects, such as The Ice Dragon's Anatomy, Surgery and Medicine, the Orc's Anatomy, History of the Western Empire, The Gods of the Pantheon of Light or The Private Life of ltomas, an Emperor. A librarian cares for the Library. Spell Library: The guild has a collection of spells. A Wizard cares for and protects the library. The library contains all common spells, plus most spells (70%) up to a level equal to one fifth of the points spent. For example, a guild investing 30 points in a Spell library will have most spells up to 6th level. Costs (required level times five) points. Magical Laboratory: The guild has a Magical Laboratory and Library, staffed by an academic man of magic. The Mage will research new spells, circles and wards for the guild, and investigate new items and magics. Costs 30 points. Alchemist: The guild has the services of a competent alchemist. Note that the alchemist requires security, peace and quiet, and very expensive components to work efficiently. Forge: The guild has a forge and blacksmith, able to produce common items. Weapon & Armor Forge: The guild has a forge, and a competent weaponsmith, able to help provide and repair arms and armor.
- Good quality equipment necessary to the individual's profession will be supplied by the Guild if required.
- Medical services & supplies are available to members when injured or ill.
- A large library with considerable information on a wide variety of topics is available in the Guildlodge at Raf'Chalon. It is staffed with a professional librarian.
- The Guild maintains travel circles between Llorn, Ladden, Raf'Chalon, and Haven.
- Members may use Guild resources to travel when on Guild business.free of charge.
- The guild has done away with mundane transport. Most members (and guild goods) travel via magical means, such as flight, and even teleportation.
- The guild has a number of fantastical mounts, such as Griffins. A large part of the guild's fortunes are spent on their special stables, training and upkeep.
- The guild has an excellent supply of horses. Normal guild employees will have the finest riding horses, while combat troops will have battle trained horses. All horses are fully trained, and kept healthy by the stable team.
- The guild has provided strong pack horses for goods, Guild representatives can get a wagon pulled by a number of horses for guild business. A small team of handlers is employed to care for the horses, and drivers are available.
- The guild's representatives can be transported in enclosed carriages, pulled by a team of horses. A number of drivers are employed for the carriages, as well as stable hands required for the horses.
- Members are expected to own their own arms and armor.
- The Guild will provide repairs at half-rates.
- The Guild maintains a small arsenal of good quality but standard weapons and armor in case of emergencies.
- Messengers; men and woman deliver both written and verbal messages across the Dominion. They always guarantee a swift delivery.
- Messenger Ravens; the guild keeps coops of trained Ravens in key locations around the region. They are more reliable than pigeons and less likely to take a hunter's arrow.
- Limited Magic; the Guild also uses Magic Pigeon, Telepathy and other common mystical means to communicate.
- No one is trusted completely.
- All doors are constantly locked.
- The guild grounds and surrounding areas are patrolled regularly.
- Throughout the guild, hidden compartments, secret doors, magic alarms, and protection circles keep the guild's secrets safe.
- Every entrance is guarded constantly, as are several internal routes.
- Visitors are scanned by men of magic or psychics and scrutinized constantly, possibly escorted.
- Everyone and every area is scrutinized, magically and psychically scanned, and watched.
- Key areas of the guild are protected by powerful and permanent spells such as Sanctum.
- The guild employs a diverse team of experts whose job title is listed in the Tax Registry as "Agentes in Rebus".
- Ostensibly these individuals are responsible for promotion and sales in new markets.
- In reality, the Agentes in Rebus are a nearly-autonomous paramilitary unit whose activities and motivations are known only to themselves and the Guildmaster.
- Spy Network; The Guild employs a Spymaster with a sophisticated network of agents. Besides an extensive team of embedded assets he can deploy operatives to any area to scout, infiltrate, and/or observe.
- Underworld Contacts; the Guild possesses an unknown but extremely high-level contact in the Llorn Thieves Guild. Individual members have their own sources of information in the underworld.
- Gossip; never to be underestimated, the League of Gnomish Innkeepers is an astonishingly bountiful source of information whose reach extends across borders, including into Wolfen lands.
- • Agentes in Rebus: 2000 gold or more per month, plus bonuses, hazard pay, and even a pension.
- Letters of Arms issued by the Dominion Council and ratified by the Civil Authority of Llorn.
- A document that authorizes the Agentes in Rebus to carry weapons freely and untaxed throughout the Charter Territories of the Dominion of Man.
- Letters of Passport issued by the Dominion and ratified by Llorn.
- A document that authorizes the Agentes in Rebus to travel freely, exempt of tax or toll, throughout the Charter Territories of the Dominion of Man.
- Chrysobull of Universal Jurisdiction: collectively issued by Bishop Rose Nodeki, Head of the Eastern Diocese of the Church of Light and Dark, Father William, Senior Priest of the Haven Parish of the Church of Light; High Priest Luthar, High Priest of the Temple of Light in Llorn, Father Samuel, Head Priest of the Llorn House of Vald Tegor; Father Barnabas, Chief Priest of the Church of Light in Hadrian's Cover; Lord-Captain Jarvous DeBarthe, High Priest of the Sect of Rurga; High Priest Renendar of Northholme, High Priest of Belimar; Father Boniac, Chief Priest of the Southwatch Parish of the Church of Light; Hierophant Ikoyahotep, Chief Priest of the Church of Thoth in Wisdom. This document has been legally ratified by the Dominion Council, the Civil Authority of Llorn and the Coalition of Merchants' Guild.
- The Agentes in Rebus are authorized by this mandate, issued by the above cosigned, to travel freely and unhindered in jurisdictions which recognize this authority in order to root out and combat corruption and evil.
- CMG Platinum Traveler's Card issued by the Coalition of Merchants' Guild
- Cardholders receive a 20% discount at all Guild registered merchants (mundane only).
- Cardholders receive a 50% discount at Gnome-owned Inns due to a commercial partnership with the League of Gnomish Innkeepers.

- Organization Type: Specialized Merchant Guild
- For all appearances, a distiller and distributor of Gnomish Whisky.
- Total Membership: 210 members
- Llorn Lodge: 120 members
- Raf'Chalon Lodge: 90 members
Resources: Extensive- The Sea District Warehouse & Distillery is a commercial distillery in Llorn producing blended whisky. They have two main products: a mid-range whisky called Gnomish Dew and a very affordable beverage called Gnomewater.
- A commercial glassblower is employed by the Guild, his workshop is in the Sea District Warehouse & Distillery.
- An industrial blacksmith is employed by the Guild, her forge is in the Sea District Warehouse & Distillery.
- The Sea District Warehouse & Distillery; A large facility on the wharf. In addition to storage space and industrial-sized stills, the complex has equipped offices and meeting halls.
- The Gnomish Whisky Guild maintains a fleet of horse-drawn wagons which haul product and materials to, from and between the Guild's suppliers, customers and holdings.
- The Guild maintains a small fleet of river barges and two shallow-water merchantmen to transport product and materials along the Riverways and near-coast of the Inland Sea.
- If certain assets are moved around, 200,000 marks can be called upon in emergencies
- The typical Guild member involved in the whisky trade is honest, loyal and hard-working.
Reputation: Excellent! A Rising Brand!- Gnomish whisky is becoming extremely popular in Llorn, common along the Western waterways and familiar to specialists and merchants throughout the Territories.
- • Laborer: 550 gold or more per month, plus bonuses, hazard pay, and even a pension.
• Tradesman: 900 gold or more per month, plus the benefits of Laborer pay.
• Manager: 1400 gold or more per month, plus the benefits of Laborer pay.
- Letters Patent issued by the Coalition of Merchants Guild
- A document that licences the Gnomish Whiskey Guild as the sole purveyor of Gnomish Spirits in the Dominion of Man (and by default, the world).