Heroes for Hire Catch-All Thread
- Zoe
- Assistant Game Master
- Posts: 283
- Joined: Mon Jul 14, 2014 7:17 am
- Location: AGM: Heroes for Hire
Heroes for Hire Catch-All Thread
Table of Contents:
1. Experience Thread
2. Tinkerer's Thread
3. Heroes for Hire History
4. Heroes Haven Thread (Mystic Quarter)
5. Haven Storage (Vault, Garage and Armory)
6. Ronith's Room
7. Beltin's Room
8. Barracuda's Room
9. Grant's Room
10. Weiss and Zac's Room
11. Ashlynn's Room
12. NPC: Marit Delhomme
13. Salvaged Gear
14. NG-HC2000 Skybunker Hover Carrier
1. Experience Thread
2. Tinkerer's Thread
3. Heroes for Hire History
4. Heroes Haven Thread (Mystic Quarter)
5. Haven Storage (Vault, Garage and Armory)
6. Ronith's Room
7. Beltin's Room
8. Barracuda's Room
9. Grant's Room
10. Weiss and Zac's Room
11. Ashlynn's Room
12. NPC: Marit Delhomme
13. Salvaged Gear
14. NG-HC2000 Skybunker Hover Carrier
- Archive Account
- Posts: 5334
- Joined: Sat Aug 20, 2005 3:19 pm
Heroes for Hire History
Thank you, Ronith and Beltin, for putting this record together. More to be added soon, I suspect.
Last updated: 25NOV2014.
Thank you, Ronith and Beltin, for putting this record together. More to be added soon, I suspect.
Last updated: 25NOV2014.
Dolgroth's info wrote:Evidence recently salvaged. There is evidence that he has worked in conjunction with numerous bad actors across the megaverse:
- Faldiare the Black Great Horned Dragon--known to inhabit the Silver Range Mountains in the Old Kingdom in the Palladium pocket dimension.
- Loki, Norse God of Deceit
- Lord Splynncryth, Ruler of Atlantis on Rifts Earth
- Nyarloth, a True Naruni who specializes not only in the eons-old enterprise of weapons dealer, but who also enjoys dabbling in the high-risk, high profit black markets of countless worlds.
- Thraxus, an enigmatic figure on Center in the Phase World Dimension
- Princess Afzal Sheherezad, a ruler in the Atorian Empire in the Heroic Earth Dimension
- Zoe
- Assistant Game Master
- Posts: 283
- Joined: Mon Jul 14, 2014 7:17 am
- Location: AGM: Heroes for Hire
Re: Heroes for Hire Catch-All Thread
Heroes Haven Storage
Vault Storage
Secure Universal Card: 550,000 credits (Zoe: 150,000 credits given to Ben, Raga and Bogdan. 11/14/14.)
Garage Storage/Vehicles
NG-HC2000 Skybunker Hover Carrier
(2; His & Hers) Pedal Bicycles (Beltin & Marit's)
(There are six CityCycles in the garage for the use of anyone who needs transport in the city. Courtesy of Beltin.)
CityCycle
Model Type: NG-EM3
Class: Electric Motorcycle.
Crew: One pilot with room for one passenger.
M.D.C. by Location:
* Headlight – 5
* Tires (2) – 5 each
** Main Body – 60
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike (-8 when shooting at the tires of a speeding vehicle).
Destroying either one of the tires reduces the bike’s speed by 90% and may damage the bike more by riding on the rim. Destroying both tires renders the bike immobile.
** Depleting the M.D.C. of the main body destroys the vehicle beyond repair.
Speed: 65 mph maximum.
Maximum Range: 350 miles; electric only. Best suited for city streets and dirt roads. Woodland environments and thick underbrush are completely impassable by this bike unless there is a well-traveled path to take and even then the ride will be difficult; maximum speed is likely to be less than 8 mph.
Penalties: None on pavement or smooth surfaces. -10% to piloting skill on dirt roads and in stony deserts, -20% on gravel and snow deeper than two inches, and -40% shattered roads, and tall grass. Forest and any wilderness environments are likely to be absolutely impassable. Cannot ride across sand as the motors become clogged, rendering the bike immobile within 1D6 melee rounds.
Statistical Data:
Dimensions: 3' high, 2' wide, 5' long, 110 lbs.
Cargo: Two zip-up “saddlebags,” each able to hold about 10 lbs. of small items.
Power System: Electric battery only. Completely recharges in less than 15 minutes.
Special Features: The internal gyroscope keeps the bike upright under virtually all conditions. It is actually difficult to tip a CityCycle
over even if one tries. Built-in proximity sensors will slow or stop the bike if they sense traffic or other objects, and at times the CityCycle seems to drive itself. As a result, no Piloting skill is necessary to use a CityCycle.
Modifiers: +16% to Motorcycle skill, and even those with no training can ride at the base skill of 46%.
MI-3000 Firefly Hovercycle
MDC by Location
* Rear Hover Ball Jet Housing (1) — 12 / 40
* Forward Directional Jets (4) — 4 each
* Undercarriage Directional Jets (4) — 4 each
* Forward Headlights (2) — 3 each
Reinforced Windshield (1) — 12 / 15
Main Body — 14 / 72
* Small target to hit requires the attacker to make a "called shot," at -4 to strike. The driver, hunched down, low to the body of the hovercycle, is equally difficult to hit.
Statistical Data
Crew: One rider, and one passenger can sit behind the driver, but it makes for a cramped ride and is not comfortable even on short trips and imposes a -5% piloting skill penalty.
Maximum Speed: 190mph
Maximum Altitude: 60' and can handle drops of up to 400'
Maximum Range: 800 miles
Power Plant: Electric engine (non-functional)
Dimensions: 5'6" long, 330 lbs.
Modifiers: +10% bonus to his piloting skill and +1 to dodge
Weapons
None
NG-300 "Speedster" Hovercycle (Beltin's)
Vehicle Type: Hovercycle
Crew: One rider, and one passenger can sit behind the driver, but will not be comfortable on long trips.
M.D.C. by Location:
* Rear Hover Jets (2) – 35 each
* Front Hover Jet (1) – 40
* Forward Headlight (1) – 5
Windshield (1) – 15
Main Body – 75
(* means called shot must be made at -3 to strike)
Statistical Data
Vehicle Type: Hovercycle
Crew: One rider, one passenger (cramped)
Modifiers: +10% bonus to his piloting skill, +1 on initiative (to take evasive action) and +1 to dodge; -5% on piloting skill rolls when making sudden stops, trick moves and elaborate stunts or evasive actions. The hovercycle is not designed to be a flyer and suffers a -5% piloting penalty for every 30' above the ground.
Maximum Speed: 220 mph
Maximum Altitude: 120' and can handle drops of up to 600'
Maximum Range: 800 miles
Engine: Electric engine.
Dimensions: 9' long, 4' high, 3.9' wide, 700 lbs.
NG-300 "Speedster" Hovercycle (Marit's)
Vehicle Type: Hovercycle
Crew: One rider, and one passenger can sit behind the driver, but will not be comfortable on long trips.
M.D.C. by Location:
* Rear Hover Jets (2) – 35 each
* Front Hover Jet (1) – 40
* Forward Headlight (1) – 5
Windshield (1) – 15
Main Body – 75
(* means called shot must be made at -3 to strike)
Statistical Data
Vehicle Type: Hovercycle
Crew: One rider, one passenger (cramped)
Modifiers: +10% bonus to his piloting skill, +1 on initiative (to take evasive action) and +1 to dodge; -5% on piloting skill rolls when making sudden stops, trick moves and elaborate stunts or evasive actions. The hovercycle is not designed to be a flyer and suffers a -5% piloting penalty for every 30' above the ground.
Maximum Speed: 220 mph
Maximum Altitude: 120' and can handle drops of up to 600'
Maximum Range: 800 miles
Engine: Electric engine.
Dimensions: 9' long, 4' high, 3.9' wide, 700 lbs.
Armory Storage
Scroll of Superhuman Strength (4) • Equivalent to 6th level caster, written in American
Motorized Ceramic Water Sawed-off Shotgun
• Range: 75'
• Damage to Vampires: 4D6 H.P. (75% chance to hit a secondary target if within 5' of primary target)
• Rate of Fire: Single blasts only
• Payload: 10 blasts
• Weight: 5 lbs.
Motorized Ceramic Water Sawed-off Shotgun
• Range: 75'
• Damage to Vampires: 4D6 H.P. (75% chance to hit a secondary target if within 5' of primary target)
• Rate of Fire: Single blasts only
• Payload: 10 blasts
• Weight: 5 lbs.
Motorized Ceramic Water Rifle
• Range: 150'
• Damage to Vampires: 3D6 H.P.
• Rate of Fire; Single blasts only
• Payload: 12 blasts
• Weight: 6 lbs.
(2) boxes of (100) .44 caliber Silver bullets
(4) Bags of (100) balloons
(2) Silver-plated knives (1D6)
Ammo
(10) Belts of AP Grenades (For WI-GL20, 200 each)
(10) Belts of Frag Grenades (For WI-GL20, 200 each)
Assorted flavor MREs (x400)
Assorted vehicular stowage webbing & secure straps
Overland Harness and Frame Backpack (x8)
• S.D.C.: 50
• Description: p.252, NG2
All-in-One Utility Belt (x7)
• Description: p.251, NG2
NG-S2 Basic Survival Pack (x6)
☞ A very popular item among adventurers and other travelers, the NG-S2 survival pack contains all the basic things someone traveling through the wilderness could need.
☞ S.D.C.: 50
☞ Weight: 10 lbs.
☞ Page 187 Game Master Guide for full details
Moon Bowls
Rare Enchanted Items
Matched pair of enchanted bowls that enable communication during full moons.
Magic Features
• Communication: During a full moon, if one of the bowls is filled with water the matching bowl will grow warm and glow with the light of a moon. If the other bowl is then filled with water the two who possess the bowls can see and hear each other in the bowls. Only the user initiating the communication needs to be in the presence of a full moon.
• Message: During a full moon, if one of the bowls is filled with water the matching bowl will grow warm and glow with the light of a moon. If the other bowl is not filled, the user who started the communication can ring the bowl. After the bowl has been rung, it will glow and receive the visual and audio message to be delivered to the other bowl once the other is filled with water. The bowl receiving the message will remain warm and glow until the message has been delivered. The receiving bowl can be filled at any time.
• Range: unlimited
• Weight: 8oz each
Vault Storage
Secure Universal Card: 550,000 credits (Zoe: 150,000 credits given to Ben, Raga and Bogdan. 11/14/14.)
Garage Storage/Vehicles
NG-HC2000 Skybunker Hover Carrier
(2; His & Hers) Pedal Bicycles (Beltin & Marit's)
(There are six CityCycles in the garage for the use of anyone who needs transport in the city. Courtesy of Beltin.)
CityCycle
Model Type: NG-EM3
Class: Electric Motorcycle.
Crew: One pilot with room for one passenger.
M.D.C. by Location:
* Headlight – 5
* Tires (2) – 5 each
** Main Body – 60
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike (-8 when shooting at the tires of a speeding vehicle).
Destroying either one of the tires reduces the bike’s speed by 90% and may damage the bike more by riding on the rim. Destroying both tires renders the bike immobile.
** Depleting the M.D.C. of the main body destroys the vehicle beyond repair.
Speed: 65 mph maximum.
Maximum Range: 350 miles; electric only. Best suited for city streets and dirt roads. Woodland environments and thick underbrush are completely impassable by this bike unless there is a well-traveled path to take and even then the ride will be difficult; maximum speed is likely to be less than 8 mph.
Penalties: None on pavement or smooth surfaces. -10% to piloting skill on dirt roads and in stony deserts, -20% on gravel and snow deeper than two inches, and -40% shattered roads, and tall grass. Forest and any wilderness environments are likely to be absolutely impassable. Cannot ride across sand as the motors become clogged, rendering the bike immobile within 1D6 melee rounds.
Statistical Data:
Dimensions: 3' high, 2' wide, 5' long, 110 lbs.
Cargo: Two zip-up “saddlebags,” each able to hold about 10 lbs. of small items.
Power System: Electric battery only. Completely recharges in less than 15 minutes.
Special Features: The internal gyroscope keeps the bike upright under virtually all conditions. It is actually difficult to tip a CityCycle
over even if one tries. Built-in proximity sensors will slow or stop the bike if they sense traffic or other objects, and at times the CityCycle seems to drive itself. As a result, no Piloting skill is necessary to use a CityCycle.
Modifiers: +16% to Motorcycle skill, and even those with no training can ride at the base skill of 46%.
MI-3000 Firefly Hovercycle
MDC by Location
* Rear Hover Ball Jet Housing (1) — 12 / 40
* Forward Directional Jets (4) — 4 each
* Undercarriage Directional Jets (4) — 4 each
* Forward Headlights (2) — 3 each
Reinforced Windshield (1) — 12 / 15
Main Body — 14 / 72
* Small target to hit requires the attacker to make a "called shot," at -4 to strike. The driver, hunched down, low to the body of the hovercycle, is equally difficult to hit.
Statistical Data
Crew: One rider, and one passenger can sit behind the driver, but it makes for a cramped ride and is not comfortable even on short trips and imposes a -5% piloting skill penalty.
Maximum Speed: 190mph
Maximum Altitude: 60' and can handle drops of up to 400'
Maximum Range: 800 miles
Power Plant: Electric engine (non-functional)
Dimensions: 5'6" long, 330 lbs.
Modifiers: +10% bonus to his piloting skill and +1 to dodge
Weapons
None
NG-300 "Speedster" Hovercycle (Beltin's)
Vehicle Type: Hovercycle
Crew: One rider, and one passenger can sit behind the driver, but will not be comfortable on long trips.
M.D.C. by Location:
* Rear Hover Jets (2) – 35 each
* Front Hover Jet (1) – 40
* Forward Headlight (1) – 5
Windshield (1) – 15
Main Body – 75
(* means called shot must be made at -3 to strike)
Statistical Data
Vehicle Type: Hovercycle
Crew: One rider, one passenger (cramped)
Modifiers: +10% bonus to his piloting skill, +1 on initiative (to take evasive action) and +1 to dodge; -5% on piloting skill rolls when making sudden stops, trick moves and elaborate stunts or evasive actions. The hovercycle is not designed to be a flyer and suffers a -5% piloting penalty for every 30' above the ground.
Maximum Speed: 220 mph
Maximum Altitude: 120' and can handle drops of up to 600'
Maximum Range: 800 miles
Engine: Electric engine.
Dimensions: 9' long, 4' high, 3.9' wide, 700 lbs.
NG-300 "Speedster" Hovercycle (Marit's)
Vehicle Type: Hovercycle
Crew: One rider, and one passenger can sit behind the driver, but will not be comfortable on long trips.
M.D.C. by Location:
* Rear Hover Jets (2) – 35 each
* Front Hover Jet (1) – 40
* Forward Headlight (1) – 5
Windshield (1) – 15
Main Body – 75
(* means called shot must be made at -3 to strike)
Statistical Data
Vehicle Type: Hovercycle
Crew: One rider, one passenger (cramped)
Modifiers: +10% bonus to his piloting skill, +1 on initiative (to take evasive action) and +1 to dodge; -5% on piloting skill rolls when making sudden stops, trick moves and elaborate stunts or evasive actions. The hovercycle is not designed to be a flyer and suffers a -5% piloting penalty for every 30' above the ground.
Maximum Speed: 220 mph
Maximum Altitude: 120' and can handle drops of up to 600'
Maximum Range: 800 miles
Engine: Electric engine.
Dimensions: 9' long, 4' high, 3.9' wide, 700 lbs.
Armory Storage
Scroll of Superhuman Strength (4) • Equivalent to 6th level caster, written in American
Motorized Ceramic Water Sawed-off Shotgun
• Range: 75'
• Damage to Vampires: 4D6 H.P. (75% chance to hit a secondary target if within 5' of primary target)
• Rate of Fire: Single blasts only
• Payload: 10 blasts
• Weight: 5 lbs.
Motorized Ceramic Water Sawed-off Shotgun
• Range: 75'
• Damage to Vampires: 4D6 H.P. (75% chance to hit a secondary target if within 5' of primary target)
• Rate of Fire: Single blasts only
• Payload: 10 blasts
• Weight: 5 lbs.
Motorized Ceramic Water Rifle
• Range: 150'
• Damage to Vampires: 3D6 H.P.
• Rate of Fire; Single blasts only
• Payload: 12 blasts
• Weight: 6 lbs.
(2) boxes of (100) .44 caliber Silver bullets
(4) Bags of (100) balloons
(2) Silver-plated knives (1D6)
Ammo
(10) Belts of AP Grenades (For WI-GL20, 200 each)
(10) Belts of Frag Grenades (For WI-GL20, 200 each)
Assorted flavor MREs (x400)
Assorted vehicular stowage webbing & secure straps
Overland Harness and Frame Backpack (x8)
• S.D.C.: 50
• Description: p.252, NG2
All-in-One Utility Belt (x7)
• Description: p.251, NG2
NG-S2 Basic Survival Pack (x6)
☞ A very popular item among adventurers and other travelers, the NG-S2 survival pack contains all the basic things someone traveling through the wilderness could need.
☞ S.D.C.: 50
☞ Weight: 10 lbs.
☞ Page 187 Game Master Guide for full details
Moon Bowls
Rare Enchanted Items
Matched pair of enchanted bowls that enable communication during full moons.
Magic Features
• Communication: During a full moon, if one of the bowls is filled with water the matching bowl will grow warm and glow with the light of a moon. If the other bowl is then filled with water the two who possess the bowls can see and hear each other in the bowls. Only the user initiating the communication needs to be in the presence of a full moon.
• Message: During a full moon, if one of the bowls is filled with water the matching bowl will grow warm and glow with the light of a moon. If the other bowl is not filled, the user who started the communication can ring the bowl. After the bowl has been rung, it will glow and receive the visual and audio message to be delivered to the other bowl once the other is filled with water. The bowl receiving the message will remain warm and glow until the message has been delivered. The receiving bowl can be filled at any time.
• Range: unlimited
• Weight: 8oz each
- Ronith
- Group Leader
- Posts: 687
- Joined: Mon Oct 15, 2007 7:15 pm
- Location: Group Leader: Heroes for Hire
Re: Heroes for Hire Catch-All Thread
Ronith's Room
Character Sheet
TW Lightblade
• Damage: 1D4x10 M.D.
• Duration of Charge: 5 minutes
• Activation Cost: 30 S.D.C. points or 15 Hit Points
• Modifiers: + 1 to strike and parry
Character Sheet
TW Lightblade
• Damage: 1D4x10 M.D.
• Duration of Charge: 5 minutes
• Activation Cost: 30 S.D.C. points or 15 Hit Points
• Modifiers: + 1 to strike and parry
I am better than you. You just don't know it.
Sixth Sense; 300ft Nightvision; Amplified Hearing; See the invisible (all permanent)
Sixth Sense; 300ft Nightvision; Amplified Hearing; See the invisible (all permanent)
- Beltin Delhomme
- Diamond Level Patron
- Posts: 314
- Joined: Wed Sep 07, 2011 2:24 pm
- Location: Heroes for Hire - PC
- Contact:
Re: Heroes for Hire Catch-All Thread
Beltin's Room
Character Sheet
Exotic Multi-Function EBA (Hanging up somewhere / On display)
Type: Fully Environmental Armor Mesh Battle Suit
M.D.C. by Location:
☞ Helmet: 75
☞ Arms: 100 each
☞ Legs: 125 each
☞ Integrated Jet Pack: 50
☞ ※ Armored Fuel Line: 10
☞ ※ ※ Armored Rocket Thruster Fuel Tanks: 20
☞ Cape: 50
☞ Multi-Function Utility Belt: 20
☞ Main Body: 200
※ Very small, concealed target: -6 to Strike & requires a called shot
※ ※ Concealed target only visible from behind: -4 to Strike & requires a called shot
Features:
• Weight: 20 lbs.
• Modifiers: None
☞ External Targeting Rangefinder (+2 to Aimed Shots with modern ranged weapons)
☞ Broad-Band Antenna (+10% to Radio: Scramblers & +20% to Radio: Basic)
☞ Integrated Fire Control Battle Computer (+1 to Strike with modern ranged weapons)
☞ Macrobinocular Viewplate with Infrared Scanner (Range: 2000')
☞ Internal Commlink (Connects to linked radio frequencies, range depends on frequency used)
☞ Multi-Function Utility Belt (has attachments for up to 2 sidearms and 10 E-clips or magazines)
☞ Integrated Motion and Sound Sensor System (+2 to Perception Rolls)
☞ Turbo-Projected Magnetic Grappling Hook (60' Lanyard, +15% to Climbing with a successful strike)
☞ Integrated Jet Pack (Jet-assisted leaps of up to 100' across or high; assisted leaps cost 2 actions)
⁂ ⁂ Armored Rocket Thruster Fuel Tanks (If destroyed will do 3D6x10 M.D. to wearer)
☞ Integrated Directional Thrusters and Gyro-Stabilizers (+15% to Sense of Balance, +2 to Roll w/Impact)
Integrated Weapon Systems
☞ Integrated Mini Concussion Rocket Launcher (Damage: 1D6x10 M.D., Range: 500', 1-shot weapon, manual reload)
☞ Integrated Wrist Lasers (Damage: 2D6 M.D., Range: 200', RoF: single shots only, up to 10 blasts per hour, self-recharging)
☞ Fibercord Whip with Grappling Device (+3 to Disarm or Entangle when used in this capacity)
☞ Knee-Pad Rocket Dart Launchers (Damage: 1D6 M.D., Range: 100', 1 shot each, manual reload)
☞ Integrated Miniature Flame Projector (Damage: 5D6 M.D., Range: 50', Payload: 6 blasts)
⁂ ⁂ Armored Fuel Line for Flame Projector (Destroying or igniting this will cause the Rocket Thruster Fuel Tanks to explode)
(8) 8 Void Grenades (stashed inside various dresser drawers)
• Detonation makes its victim(s) vanish for 1d4 melee rounds. Upon returning they are disoriented for 1d4+1 melee rounds, reduce attacks by one, speed and all combat bonuses and skill performance are reduced by half.
• Blast Radius: 5 foot radius
(2) 2 Nexus Grenades (stashed inside a dresser drawer)
• Disrupts the flow of magic energy at a ley line nexus. See Merc Ops pg 151 for affects.
• Activation: 45 P.P.E or 80 I.S.P.
• Blast Radius: 500 feet along the ley line
• Duration: 1d4+1 seconds
• Note: only works on or near (within 500 feet) a ley line nexus point
Cylindrical canister containing the most complete maps of the Colorado Baronies that exist outside the Baronies themselves. (leaning against a dresser)
Shipwright's Adze (1D6 tool) [gifted to Beltin from Marit's father] (sitting atop the dresser)
Charcoal sketch on treated deerskin canvas of landscape outside Torstrand [drawn by Beltin with a 9/70% Art] (sitting atop the easel gifted to Beltin for helping frame their house. Delivered by Marit on behalf of her father)
Collection of winter sweaters and jackets from Kingsdale quartermaster. (inside closets and dressers)
Character Sheet
Code: Select all
[b]Military-Durability Tablet Computer[/b] [size=85](Standard programs, M.D.C.: 5)
[list][*]Reference Libraries: Biology, Chemistry, Chemistry: Analytical, Botany, Astrophysics, Xenology, Zoology, Excavation, History: North America, History: Coalition, Law (General)
[*]Note: Not a substitute for documented skills.
[*]Modifiers: Chance of successfully performing a skill on library info alone is half base skill rating (+300% time required); +5% to skill check if already skilled (+50% time required)
[*]Book Reference: p.186-187, GMG[/list][/size]
Code: Select all
[b]Portable Laboratory[/b]
[size=85][list][*]Features:
[list=1][*]Microscope in a protected housing
[*]12 specimen slides and 12 specimen trays for storage and transportation of items
[*]Incubation chamber, Refrigeration chamber, Isolation chamber
[*]4 burners, Instrument tray with variety of common tools
[*]Chemical cabinet holds several dozen chemicals commonly used in analysis
[*]Centrifuge Device, Dosimeter, Micro-computer, Digital camera
[*]Toxic analyzer analyzes & identifies 380 toxins dangerous to humans[/list]
[*]Weight: 58 lbs.
[*]Book Reference: p.263, R:UE[/list][/size]
Code: Select all
[b]Portable Scan Dihilator[/b]
[size=85][list][*]Features:
[list=][*]Radar/Sonar (5 miles)
[*]Dosimeter, radar detector, heat, infrared, ultraviolet, microwave, and energy sensitive instruments (all identify, locate source, and record)
[*]Long-range, wide-band radio with scrambler (40 miles)
[*]Detachable short-range (hand-held) radio (3 miles)[/list]
[*]Weight: 50 lbs.
[*]Book Reference: p.263, R:UE[/list][/size]
Code: Select all
[b]Portable Robotics Tool Kit[/b]
[size=85][list][*]Features:
[list=][*]Heavy briefcase w/mechanical, electronic, & welding/soldering tools, & diagnostic computer
[*]Used to locate & identify problems & repair armor, make simple modifications, & do routine maintenance
[*]Supplies to repair up to 35 M.D.C. damage & 1 complete system (i.e. arm or leg)
[*]Supplies to repair up to 35 M.D.C. damage & 1 complete EBA system[/list]
[*]Weight: 22 lbs.
[*]Book Reference: p.187-188, GMG[/list][/size]
Type: Fully Environmental Armor Mesh Battle Suit
M.D.C. by Location:
☞ Helmet: 75
☞ Arms: 100 each
☞ Legs: 125 each
☞ Integrated Jet Pack: 50
☞ ※ Armored Fuel Line: 10
☞ ※ ※ Armored Rocket Thruster Fuel Tanks: 20
☞ Cape: 50
☞ Multi-Function Utility Belt: 20
☞ Main Body: 200
※ Very small, concealed target: -6 to Strike & requires a called shot
※ ※ Concealed target only visible from behind: -4 to Strike & requires a called shot
Features:
• Weight: 20 lbs.
• Modifiers: None
☞ External Targeting Rangefinder (+2 to Aimed Shots with modern ranged weapons)
☞ Broad-Band Antenna (+10% to Radio: Scramblers & +20% to Radio: Basic)
☞ Integrated Fire Control Battle Computer (+1 to Strike with modern ranged weapons)
☞ Macrobinocular Viewplate with Infrared Scanner (Range: 2000')
☞ Internal Commlink (Connects to linked radio frequencies, range depends on frequency used)
☞ Multi-Function Utility Belt (has attachments for up to 2 sidearms and 10 E-clips or magazines)
☞ Integrated Motion and Sound Sensor System (+2 to Perception Rolls)
☞ Turbo-Projected Magnetic Grappling Hook (60' Lanyard, +15% to Climbing with a successful strike)
☞ Integrated Jet Pack (Jet-assisted leaps of up to 100' across or high; assisted leaps cost 2 actions)
⁂ ⁂ Armored Rocket Thruster Fuel Tanks (If destroyed will do 3D6x10 M.D. to wearer)
☞ Integrated Directional Thrusters and Gyro-Stabilizers (+15% to Sense of Balance, +2 to Roll w/Impact)
Integrated Weapon Systems
☞ Integrated Mini Concussion Rocket Launcher (Damage: 1D6x10 M.D., Range: 500', 1-shot weapon, manual reload)
☞ Integrated Wrist Lasers (Damage: 2D6 M.D., Range: 200', RoF: single shots only, up to 10 blasts per hour, self-recharging)
☞ Fibercord Whip with Grappling Device (+3 to Disarm or Entangle when used in this capacity)
☞ Knee-Pad Rocket Dart Launchers (Damage: 1D6 M.D., Range: 100', 1 shot each, manual reload)
☞ Integrated Miniature Flame Projector (Damage: 5D6 M.D., Range: 50', Payload: 6 blasts)
⁂ ⁂ Armored Fuel Line for Flame Projector (Destroying or igniting this will cause the Rocket Thruster Fuel Tanks to explode)
(8) 8 Void Grenades (stashed inside various dresser drawers)
• Detonation makes its victim(s) vanish for 1d4 melee rounds. Upon returning they are disoriented for 1d4+1 melee rounds, reduce attacks by one, speed and all combat bonuses and skill performance are reduced by half.
• Blast Radius: 5 foot radius
(2) 2 Nexus Grenades (stashed inside a dresser drawer)
• Disrupts the flow of magic energy at a ley line nexus. See Merc Ops pg 151 for affects.
• Activation: 45 P.P.E or 80 I.S.P.
• Blast Radius: 500 feet along the ley line
• Duration: 1d4+1 seconds
• Note: only works on or near (within 500 feet) a ley line nexus point
Cylindrical canister containing the most complete maps of the Colorado Baronies that exist outside the Baronies themselves. (leaning against a dresser)
Shipwright's Adze (1D6 tool) [gifted to Beltin from Marit's father] (sitting atop the dresser)
Charcoal sketch on treated deerskin canvas of landscape outside Torstrand [drawn by Beltin with a 9/70% Art] (sitting atop the easel gifted to Beltin for helping frame their house. Delivered by Marit on behalf of her father)
Collection of winter sweaters and jackets from Kingsdale quartermaster. (inside closets and dressers)
Last edited by Beltin Delhomme on Wed Nov 20, 2019 5:35 am, edited 3 times in total.
- Barracuda
- Diamond Level Patron
- Posts: 461
- Joined: Mon Feb 01, 2010 12:14 am
- Location: Heroes For Hire - PC
Re: Heroes for Hire Catch-All Thread
Barracuda's Room
Character Sheet
Stored in room:
Wilk's Laser Sword (On loan from Ronith)
☞ Damage: 5D6 MD
☞ Duration: 15 + 5D6 minutes per E-Clip
☞ Modifiers: cannot parry with this weapon
CP-40 Pulse Laser Rifle (On loan from Heroes For Hire)
• Range: 2000'
• Damage: 2D6 M.D. per single laser blast or 6D6 M.D. burst
S.D.C. Damage: The weapon can also be set to fire a single S.D.C. blast that does 3D6 S.D.C. damage or a rapid-fire pulse that does 1d6x10 S.D.C. Thirty single S.D.C. blasts use up the equivalent energy of a single M.D. blast, while six S.D.C. pulse blasts count as one M.D. blast.
• Rate of Fire: Single shots or 3-shot bursts only
• Payload: 21 blasts per E-Clip, 30 blasts per long E-Clip, 60 blasts per E-canister.
Stored in drawer:
Description
Comprising of a medal and two lapel pins, the Celestial Medal is awarded by the City of Houstown to those who have shown outstanding courage in the face of personal harm to save the lives Houstowners and great aid to the City in dire need. Grants an honorary membership in the Celestial society. Known members are given at least a 10% discount in most of Houstown and by many who have been similarly awarded who travel the world. Anyone familiar with the award will generally react well to the character displaying the star.
Character Sheet
Stored in room:
Wilk's Laser Sword (On loan from Ronith)
☞ Damage: 5D6 MD
☞ Duration: 15 + 5D6 minutes per E-Clip
☞ Modifiers: cannot parry with this weapon
CP-40 Pulse Laser Rifle (On loan from Heroes For Hire)
• Range: 2000'
• Damage: 2D6 M.D. per single laser blast or 6D6 M.D. burst
S.D.C. Damage: The weapon can also be set to fire a single S.D.C. blast that does 3D6 S.D.C. damage or a rapid-fire pulse that does 1d6x10 S.D.C. Thirty single S.D.C. blasts use up the equivalent energy of a single M.D. blast, while six S.D.C. pulse blasts count as one M.D. blast.
• Rate of Fire: Single shots or 3-shot bursts only
• Payload: 21 blasts per E-Clip, 30 blasts per long E-Clip, 60 blasts per E-canister.
Stored in drawer:
- 4 pairs of boot cut jeans
- Button up shirts
- 3 purple
- 3 black
- 5 solid t-shirts
- 1 black
- 1 purple
- 1 dark blue
- 1 white
- 1 pair of boots
Description
Comprising of a medal and two lapel pins, the Celestial Medal is awarded by the City of Houstown to those who have shown outstanding courage in the face of personal harm to save the lives Houstowners and great aid to the City in dire need. Grants an honorary membership in the Celestial society. Known members are given at least a 10% discount in most of Houstown and by many who have been similarly awarded who travel the world. Anyone familiar with the award will generally react well to the character displaying the star.
Last edited by Barracuda on Fri Aug 21, 2015 7:55 am, edited 3 times in total.
Barracuda
Ledger- Grant Latham
- Diamond Level Patron
- Posts: 624
- Joined: Mon Jun 29, 2015 5:25 pm
- Location: Heroes For Hire - PC
- Contact:
Re: Heroes for Hire Catch-All Thread
Grant's Room
Character Sheet
Alien Sub-Machine Gun (on Lanyard)
• Range: 600'
• S.D.C. Damage: 2D6 | 6d6+3 (5 Round Burst)
• M.D.C. Damage: 1D4 | 4D4 (5 Round Burst)
• Rate of Fire: Single Shot or Burst
• Payload: 30 Round Clip | 90 Round Drum
• Modifiers: +1 to Strike
• Notes: Has 2 Clips of SDC Ammo, 2 Clips of Silver SDC Ammo, 1 Drum of MD Ammo. Ammo is 10mm Case-less
Fishing line rolled on a stick with 3 lures
8 Days travel rations
Bottle of iodine tablets
Bottle of waterproof matches
Food seasonings
Travel snacks
Metal cup, plate, utensils, big spoon, big knife
Canteen
Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Cooking Pan
• Space: Large Notebook
• Space: 100' Cord and Grappling Hook
• Space: 1 Large and 4 small sacks
• Space: 6 Wooden Stakes and Mallet
• Space: Bedroll - top of pack
• Space: Hand Axe - side of pack
• Space: Set of Clothing - Semi Formal, slacks, dress shirt, socks, shoes, sport coat, bow-tie, belt
• Space: Set of Clothing - Semi Formal, slacks, dress shirt, socks, shoes, sport coat, bow-tie, belt
• Space: Set of Clothing - Semi Formal, slacks, dress shirt, socks, shoes, sport coat, bow-tie, belt
MP-6 Firebolt Pistol
TW Characteristics:
6'x6' Rolled Mat with various handholds/tie down straps (slung over shoulder)
Dimensional Bag 1
Uncommon Enchanted Belt Pouch
• Effect: Dimensional Pocket (8.3 Years, 30 lbs. Max Weight)
• Weight: .5 lbs.
• Modifiers: Ley-Line Nexus Crafted
Source: BoM pg.247
Contains
• 8 Talisman: Armor of Ithan (Shield) in a labeled velvet bag
• 8 Talisman: Breath without Air (Triangle) in a labeled velvet bag
• 1 Talisman: Sustain (Hollow Triangle) in a labeled velvet bag
• 8 Talisman: ??? (Star) in a labeled velvet bag
• 11 Talisman: PPE Storage (60 P.P.E.) (Pyramid) in a labeled velvet bag
• 0 Talisman: Invulnerability (Square) in a labeled velvet bag
• 8 Talisman: Impervious to Energy (Hollow Square) in a labeled velvet bag
• 8 Talisman: Invisible to Sensors (Disc) in a labeled velvet bag
• 8 Talisman: Mystic Invisibility (Hollow Disc) in a labeled velvet bag
• 0 Talisman: Cleanse (Cube) in a labeled velvet bag
• 2 Talisman: Talisman (Sphere) in a labeled velvet bag
• 24 Shield charm/pendant in a labeled velvet bag
• 24 Star charm/pendant in a labeled velvet bag
• 24 Disc charm/pendant in a labeled velvet bag
• 24 Hollow Disc charm/pendant in a labeled velvet bag
• 24 Triangle charm/pendant in a labeled velvet bag
• 24 Hollow Triangle charm/pendant in a labeled velvet bag
• 23 Square charm/pendant in a labeled velvet bag
• 24 Hollow Square charm/pendant in a labeled velvet bag
• 24 Oval charm/pendant in a labeled velvet bag
• 24 Pyramid charm/pendant in a labeled velvet bag
• 24 Wire-frame Pyramid charm/pendant in a labeled velvet bag
• 23 Cube charm/pendant in a labeled velvet bag
• 24 Wire-Frame Cube charm/pendant in a labeled velvet bag
• 16 Sphere charm/pendant in a labeled velvet bag
• 24 Half-Sphere charm/pendant in a labeled velvet bag
• 17 Silver ring with different colored stones (cheap stuff, quartz and the like) in a labeled velvet bag
• 288 lengths of silver chain of varying length to be able to make a bracelet or a necklace in a labeled velvet bag
• 7 empty small velvet bags
Dimensional Bag 2
Uncommon Enchanted Belt Pouch
• Effect: Dimensional Pocket (8.3 Years, 30 lbs. Max Weight)
• Weight: .5 lbs.
• Modifiers: Ley-Line Nexus Crafted
Source: BoM pg.247
Contains
• Celestial Medal
• Flashlight
• Mini-Binoculars
• Magnetic Compass
• Cross
Dimensional Bag 3
Uncommon Enchanted Belt Pouch
• Effect: Dimensional Pocket (8.3 Years, 30 lbs. Max Weight)
• Weight: .5 lbs.
• Modifiers: Ley-Line Crafted
Source: BoM pg.247
Contains
• Physical Map of North America with known cities and ley lines in a 2 M.D.C. waterproof case. (Back up copies of maps and pictures stored in safe deposit box in MercTown.)
• Dozen Pens/Dozen Pencils
• Lined Paper
• Small Mirror
• Wax
• Roll of Twine
Celestial Medal
Description
Comprising of a medal and two lapel pins, the Celestial Medal is awarded by the City of Houstown to those who have shown outstanding courage in the face of personal harm to save the lives Houstowners and great aid to the City in dire need. Grants an honorary membership in the Celestial society. Known members are given at least a 10% discount in most of Houstown and by many who have been similarly awarded who travel the world. Anyone familiar with the award will generally react well to the character displaying the star.
Character Sheet
Alien Sub-Machine Gun (on Lanyard)
• Range: 600'
• S.D.C. Damage: 2D6 | 6d6+3 (5 Round Burst)
• M.D.C. Damage: 1D4 | 4D4 (5 Round Burst)
• Rate of Fire: Single Shot or Burst
• Payload: 30 Round Clip | 90 Round Drum
• Modifiers: +1 to Strike
• Notes: Has 2 Clips of SDC Ammo, 2 Clips of Silver SDC Ammo, 1 Drum of MD Ammo. Ammo is 10mm Case-less
Fishing line rolled on a stick with 3 lures
8 Days travel rations
Bottle of iodine tablets
Bottle of waterproof matches
Food seasonings
Travel snacks
Metal cup, plate, utensils, big spoon, big knife
Canteen
Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Cooking Pan
• Space: Large Notebook
• Space: 100' Cord and Grappling Hook
• Space: 1 Large and 4 small sacks
• Space: 6 Wooden Stakes and Mallet
• Space: Bedroll - top of pack
• Space: Hand Axe - side of pack
• Space: Set of Clothing - Semi Formal, slacks, dress shirt, socks, shoes, sport coat, bow-tie, belt
• Space: Set of Clothing - Semi Formal, slacks, dress shirt, socks, shoes, sport coat, bow-tie, belt
• Space: Set of Clothing - Semi Formal, slacks, dress shirt, socks, shoes, sport coat, bow-tie, belt
MP-6 Firebolt Pistol
- Range: 800'
- Damage: 1D6 M.D. (TK) +2d6 M.D. (fireball)
- Rate of Fire: Single shots only
- Payload: 10 blasts per charge
- Weight: 4 lbs.
- Features: None
- Modifiers: +1 to strike on aimed shots
TW Characteristics:
- TW Functions:
- Activation Cost: 15 P.P.E. to recharge
- Book Reference: p.146, MercOps
6'x6' Rolled Mat with various handholds/tie down straps (slung over shoulder)
Dimensional Bag 1
Uncommon Enchanted Belt Pouch
• Effect: Dimensional Pocket (8.3 Years, 30 lbs. Max Weight)
• Weight: .5 lbs.
• Modifiers: Ley-Line Nexus Crafted
Source: BoM pg.247
Contains
• 8 Talisman: Armor of Ithan (Shield) in a labeled velvet bag
• 8 Talisman: Breath without Air (Triangle) in a labeled velvet bag
• 1 Talisman: Sustain (Hollow Triangle) in a labeled velvet bag
• 8 Talisman: ??? (Star) in a labeled velvet bag
• 11 Talisman: PPE Storage (60 P.P.E.) (Pyramid) in a labeled velvet bag
• 0 Talisman: Invulnerability (Square) in a labeled velvet bag
• 8 Talisman: Impervious to Energy (Hollow Square) in a labeled velvet bag
• 8 Talisman: Invisible to Sensors (Disc) in a labeled velvet bag
• 8 Talisman: Mystic Invisibility (Hollow Disc) in a labeled velvet bag
• 0 Talisman: Cleanse (Cube) in a labeled velvet bag
• 2 Talisman: Talisman (Sphere) in a labeled velvet bag
• 24 Shield charm/pendant in a labeled velvet bag
• 24 Star charm/pendant in a labeled velvet bag
• 24 Disc charm/pendant in a labeled velvet bag
• 24 Hollow Disc charm/pendant in a labeled velvet bag
• 24 Triangle charm/pendant in a labeled velvet bag
• 24 Hollow Triangle charm/pendant in a labeled velvet bag
• 23 Square charm/pendant in a labeled velvet bag
• 24 Hollow Square charm/pendant in a labeled velvet bag
• 24 Oval charm/pendant in a labeled velvet bag
• 24 Pyramid charm/pendant in a labeled velvet bag
• 24 Wire-frame Pyramid charm/pendant in a labeled velvet bag
• 23 Cube charm/pendant in a labeled velvet bag
• 24 Wire-Frame Cube charm/pendant in a labeled velvet bag
• 16 Sphere charm/pendant in a labeled velvet bag
• 24 Half-Sphere charm/pendant in a labeled velvet bag
• 17 Silver ring with different colored stones (cheap stuff, quartz and the like) in a labeled velvet bag
• 288 lengths of silver chain of varying length to be able to make a bracelet or a necklace in a labeled velvet bag
• 7 empty small velvet bags
Dimensional Bag 2
Uncommon Enchanted Belt Pouch
• Effect: Dimensional Pocket (8.3 Years, 30 lbs. Max Weight)
• Weight: .5 lbs.
• Modifiers: Ley-Line Nexus Crafted
Source: BoM pg.247
Contains
• Celestial Medal
• Flashlight
• Mini-Binoculars
• Magnetic Compass
• Cross
Dimensional Bag 3
Uncommon Enchanted Belt Pouch
• Effect: Dimensional Pocket (8.3 Years, 30 lbs. Max Weight)
• Weight: .5 lbs.
• Modifiers: Ley-Line Crafted
Source: BoM pg.247
Contains
• Physical Map of North America with known cities and ley lines in a 2 M.D.C. waterproof case. (Back up copies of maps and pictures stored in safe deposit box in MercTown.)
• Dozen Pens/Dozen Pencils
• Lined Paper
• Small Mirror
• Wax
• Roll of Twine
Celestial Medal
Description
Comprising of a medal and two lapel pins, the Celestial Medal is awarded by the City of Houstown to those who have shown outstanding courage in the face of personal harm to save the lives Houstowners and great aid to the City in dire need. Grants an honorary membership in the Celestial society. Known members are given at least a 10% discount in most of Houstown and by many who have been similarly awarded who travel the world. Anyone familiar with the award will generally react well to the character displaying the star.
Re: Heroes for Hire Catch-All Thread
Weiss and Zac's Room
Unsecured Universal Card: 1,985,950 (salvage) (Zoe 5/ 11/ 2018)
Wilk's 320 Laser Pistol --CURRENTLY WITH ZAC
Unsecured Universal Card: 1,985,950 (salvage) (Zoe 5/ 11/ 2018)
Wilk's 320 Laser Pistol --CURRENTLY WITH ZAC
- Range: 1,000'
- Damage: 1D6 M.D.
- Rate of Fire: single shots only
- Payload: 20 shots per E-clip
- Weight: 2 lbs.
- Features: Superior balance
- Modifiers: +2 to strike on aimed shots
- Book Reference: p.204, WB14
Re: Heroes for Hire Catch-All Thread
Ashlynn's Room
NG-33 Laser Pistol Block II - Given to her by one-time companion Hagbard
• Weight: 4 lbs (1.8 kg)
• Range: 800 feet (244 m)
• Mega-Damage: 2d4 M.D. per blast
• Rate of Fire: Each shot counts as one melee attack
• Payload: 20 shots
NG-33 Laser Pistol Block II - Given to her by one-time companion Hagbard
• Weight: 4 lbs (1.8 kg)
• Range: 800 feet (244 m)
• Mega-Damage: 2d4 M.D. per blast
• Rate of Fire: Each shot counts as one melee attack
• Payload: 20 shots
Last edited by Ashlynn on Mon Apr 16, 2018 6:55 am, edited 2 times in total.
Ashlynn
AKA Mega KillRocket Superstar
H.P.: 45/45
S.D.C.: 68/68
TFRC-02 FreeRunner Combat Exoskeleton
N-F20A Medium Force Field (integrated into FreeRunner Exoskeleton)
AKA Mega KillRocket Superstar
H.P.: 45/45
S.D.C.: 68/68
TFRC-02 FreeRunner Combat Exoskeleton
OOC Comments
N-F20A Medium Force Field (integrated into FreeRunner Exoskeleton)
OOC Comments
- Zoe
- Assistant Game Master
- Posts: 283
- Joined: Mon Jul 14, 2014 7:17 am
- Location: AGM: Heroes for Hire
Re: Heroes for Hire Catch-All Thread
Salvaged Gear (stored in APC)
Ammo
(2) E-clips
(3) LE-clips
(24) Rifle Frag Grenades
Misc. Gear
Non-Secure Universal Card (H4H): 23,410 credits
Hardened Crate
• M.D.C.: 100
580 stamped gold coins. (The value of such coin will vary considerably according to location & the market demands present at such locations. The Barter skill is vital in negotiating a good price.)
(1) Wilk's PRC-5 Secure Walkie-Talkie
☞ Weight: 1 lb.
☞ M.D.C.: 2
☞ Range: 10 miles
☞ Battery Life: A rechargeable battery provides 96 hours of continuous operation before needing to be recharged.
☞ Note: attempts to crack the encryption suffer a -25% modifier.
(200) Meal Bars
(60) MREs
(2) Pencil Flare Launchers
(10) Pencil Flares
TW Create Air Pump: Activation cost 6 P.P.E., will inflate for up to 5 minutes, or until the item is fully inflated.
(1) TW Shelter (medium) (Dinosaur Swamp p. 98)
(1) TW Self-Inflating Rubber Raft
Universal E-clip recharger (MercOps p.118)
Weapons
(2) Lynx Laser Rifle
• Range: 1,800'
• Damage: 2D6 M.D. from a single blast or 4D6 M.D. from
a dual, simultaneous blast (counts as one melee attack)
• Rate of Fire: Each blast counts as one melee attack
• Payload: 20 shots per E-Clip
• Weight: 6 lbs.
TW Enforcer Gauntlets (when EBA is not being worn)
• Effect: Turns wearer's P.S. into equivalent Supernatural P.S.
• Duration: 2 minutes per charge
• Recharge Cost: 15 P.P.E. or 30 I.S.P.
Ammo
(2) E-clips
(3) LE-clips
(24) Rifle Frag Grenades
Misc. Gear
Non-Secure Universal Card (H4H): 23,410 credits
Hardened Crate
• M.D.C.: 100
580 stamped gold coins. (The value of such coin will vary considerably according to location & the market demands present at such locations. The Barter skill is vital in negotiating a good price.)
(1) Wilk's PRC-5 Secure Walkie-Talkie
☞ Weight: 1 lb.
☞ M.D.C.: 2
☞ Range: 10 miles
☞ Battery Life: A rechargeable battery provides 96 hours of continuous operation before needing to be recharged.
☞ Note: attempts to crack the encryption suffer a -25% modifier.
(200) Meal Bars
(60) MREs
(2) Pencil Flare Launchers
(10) Pencil Flares
TW Create Air Pump: Activation cost 6 P.P.E., will inflate for up to 5 minutes, or until the item is fully inflated.
(1) TW Shelter (medium) (Dinosaur Swamp p. 98)
(1) TW Self-Inflating Rubber Raft
- Each raft has (5) MDC and is large enough for six passengers. Auto-inflation/deflation 6 P.P.E. will inflate or deflate the raft completely in 15 seconds (one melee). This is the only way to inflate or deflate the raft. When deflated the raft folds into a 1'x1'x6" square and weighs 15 lbs. Each raft also comes with 4 plastic oars.
Universal E-clip recharger (MercOps p.118)
Weapons
(2) Lynx Laser Rifle
• Range: 1,800'
• Damage: 2D6 M.D. from a single blast or 4D6 M.D. from
a dual, simultaneous blast (counts as one melee attack)
• Rate of Fire: Each blast counts as one melee attack
• Payload: 20 shots per E-Clip
• Weight: 6 lbs.
TW Enforcer Gauntlets (when EBA is not being worn)
• Effect: Turns wearer's P.S. into equivalent Supernatural P.S.
• Duration: 2 minutes per charge
• Recharge Cost: 15 P.P.E. or 30 I.S.P.
- Beltin Delhomme
- Diamond Level Patron
- Posts: 314
- Joined: Wed Sep 07, 2011 2:24 pm
- Location: Heroes for Hire - PC
- Contact:
Re: Heroes for Hire Catch-All Thread
Purchase request:
Ring/necklace of constant tongues ((purchase for Marit))
Beltin's Room
Character Sheet
(8) 8 Void Grenades (stashed inside various dresser drawers)
• Detonation makes its victim(s) vanish for 1d4 melee rounds. Upon returning they are disoriented for 1d4+1 melee rounds, reduce attacks by one, speed and all combat bonuses and skill performance are reduced by half.
• Blast Radius: 5 foot radius
(2) 2 Nexus Grenades (stashed inside a dresser drawer)
• Disrupts the flow of magic energy at a ley line nexus. See Merc Ops pg 151 for affects.
• Activation: 45 P.P.E or 80 I.S.P.
• Blast Radius: 500 feet along the ley line
• Duration: 1d4+1 seconds
• Note: only works on or near (within 500 feet) a ley line nexus point
Cylindrical canister containing the most complete maps of the Colorado Baronies that exist outside the Baronies themselves. (leaning against a dresser)
Shipwright's Adze (1D6 tool) [gifted to Beltin from Marit's father] (sitting atop the dresser)
Charcoal sketch on treated deerskin canvas of landscape outside Torstrand [drawn by Beltin with a 9/70% Art] (sitting atop the easel gifted to Beltin for helping frame their house. Delivered by Marit on behalf of her father)
Collection of winter sweaters and jackets from Kingsdale quartermaster. (inside closets and dressers)
Ring/necklace of constant tongues ((purchase for Marit))
Beltin's Room
Character Sheet
Code: Select all
[b]Military-Durability Tablet Computer[/b] [size=85](Standard programs, M.D.C.: 5)
[list][*]Reference Libraries: Biology, Chemistry, Chemistry: Analytical, Botany, Astrophysics, Xenology, Zoology, Excavation, History: North America, History: Coalition, Law (General)
[*]Note: Not a substitute for documented skills.
[*]Modifiers: Chance of successfully performing a skill on library info alone is half base skill rating (+300% time required); +5% to skill check if already skilled (+50% time required)
[*]Book Reference: p.186-187, GMG[/list][/size]
Code: Select all
[b]Portable Laboratory[/b]
[size=85][list][*]Features:
[list=1][*]Microscope in a protected housing
[*]12 specimen slides and 12 specimen trays for storage and transportation of items
[*]Incubation chamber, Refrigeration chamber, Isolation chamber
[*]4 burners, Instrument tray with variety of common tools
[*]Chemical cabinet holds several dozen chemicals commonly used in analysis
[*]Centrifuge Device, Dosimeter, Micro-computer, Digital camera
[*]Toxic analyzer analyzes & identifies 380 toxins dangerous to humans[/list]
[*]Weight: 58 lbs.
[*]Book Reference: p.263, R:UE[/list][/size]
Code: Select all
[b]Portable Scan Dihilator[/b]
[size=85][list][*]Features:
[list=][*]Radar/Sonar (5 miles)
[*]Dosimeter, radar detector, heat, infrared, ultraviolet, microwave, and energy sensitive instruments (all identify, locate source, and record)
[*]Long-range, wide-band radio with scrambler (40 miles)
[*]Detachable short-range (hand-held) radio (3 miles)[/list]
[*]Weight: 50 lbs.
[*]Book Reference: p.263, R:UE[/list][/size]
Code: Select all
[b]Portable Robotics Tool Kit[/b]
[size=85][list][*]Features:
[list=][*]Heavy briefcase w/mechanical, electronic, & welding/soldering tools, & diagnostic computer
[*]Used to locate & identify problems & repair armor, make simple modifications, & do routine maintenance
[*]Supplies to repair up to 35 M.D.C. damage & 1 complete system (i.e. arm or leg)
[*]Supplies to repair up to 35 M.D.C. damage & 1 complete EBA system[/list]
[*]Weight: 22 lbs.
[*]Book Reference: p.187-188, GMG[/list][/size]
(8) 8 Void Grenades (stashed inside various dresser drawers)
• Detonation makes its victim(s) vanish for 1d4 melee rounds. Upon returning they are disoriented for 1d4+1 melee rounds, reduce attacks by one, speed and all combat bonuses and skill performance are reduced by half.
• Blast Radius: 5 foot radius
(2) 2 Nexus Grenades (stashed inside a dresser drawer)
• Disrupts the flow of magic energy at a ley line nexus. See Merc Ops pg 151 for affects.
• Activation: 45 P.P.E or 80 I.S.P.
• Blast Radius: 500 feet along the ley line
• Duration: 1d4+1 seconds
• Note: only works on or near (within 500 feet) a ley line nexus point
Cylindrical canister containing the most complete maps of the Colorado Baronies that exist outside the Baronies themselves. (leaning against a dresser)
Shipwright's Adze (1D6 tool) [gifted to Beltin from Marit's father] (sitting atop the dresser)
Charcoal sketch on treated deerskin canvas of landscape outside Torstrand [drawn by Beltin with a 9/70% Art] (sitting atop the easel gifted to Beltin for helping frame their house. Delivered by Marit on behalf of her father)
Collection of winter sweaters and jackets from Kingsdale quartermaster. (inside closets and dressers)
Re: Heroes for Hire Catch-All Thread
"Big Dog" Super-Mastiff
M.D.C. by Location:
**Depleting the MDC of the main body will shut the robot down completely, rendering it useless.
Statistical Data:
Running: 30 mph (no fatigue)
Leaping: Not possible
Underwater Capabilities: 7.5 mph; max. depth: 10,000'
Class: Heavy Infantry Assault & Rescue Robot
Crew: 3; Pilot, co-pilot/comms, one gunner. Can also squeeze in one additional passenger.
Dimensions: 30' high, 20' wide, 16' long, 36 tons
Physical Strength: Robotic P.S. 61
Cargo: Enough for each occupant to stow a couple rifles, two backpacks and basic gear.
Power System: Nuclear; 20 year life
Weapon Systems:
Hand to Hand Combat: per Robotic P.S. 61
Features of Note:
Book Reference: p.86-88, CE
M.D.C. by Location:
- Hands (2) - 250 each
- Forearms (2) - 350 each
- Upper Arms (2) - 240 each
- Legs (2) - 360 each
- Feet (2) - 320 each
- Missile Launchers (4, chest) - 100 each
- * Forearm Mini-Missile Launchers (2) - 80 each
- * Belly Gun Turret (1) - 50
- * Sensor Eye (2; chest and Center Beam between lights) - 60 each
- * Shoulder Searchlights (2; giant, top mounted) - 50 each
- * Cameras and Electronic Eyes (8; concealed) - 2 each
- ** Main Body - 850
- Reinforced Pilot's Compartment - 100
**Depleting the MDC of the main body will shut the robot down completely, rendering it useless.
Statistical Data:
Running: 30 mph (no fatigue)
Leaping: Not possible
Underwater Capabilities: 7.5 mph; max. depth: 10,000'
Class: Heavy Infantry Assault & Rescue Robot
Crew: 3; Pilot, co-pilot/comms, one gunner. Can also squeeze in one additional passenger.
Dimensions: 30' high, 20' wide, 16' long, 36 tons
Physical Strength: Robotic P.S. 61
Cargo: Enough for each occupant to stow a couple rifles, two backpacks and basic gear.
Power System: Nuclear; 20 year life
Weapon Systems:
Hand to Hand Combat: per Robotic P.S. 61
Features of Note:
- All standard features common to robot vehicles (p.81, CE)
Book Reference: p.86-88, CE
- Grant Latham
- Diamond Level Patron
- Posts: 624
- Joined: Mon Jun 29, 2015 5:25 pm
- Location: Heroes For Hire - PC
- Contact:
Re: Heroes for Hire Catch-All Thread
NG-HC2000 Skybunker Hover Carrier
Model Type: NG-HC2000 Skybunker
Class: Armored Hover Personnel Carrier
Crew: Four; pilot, co-pilot, communications/sensor operator and gunner
Troop Transport: The troop compartment can hold 30 troops, plus 18 paratroopers or nine troops in light P.A. In the alternative, the Skybunker can transport supplies or building materials. or 12-18 troops plus 4-8 vehicles.
M.D.C. by Location:
Main Jet Thrusters (4; rear) - 90 each
* Hover Jets (10; undercarriage) - 15 each
* Laser Turrets (3) - 65 each
Main Cargo Door (1; rear). 110
Extendable Cargo Ramp (1; rear) - 80
Side Cabin Door (1) - 80
* Searchlight (1; mounted on top; optional)-30
* Headlights (4) - 10 each
* Other Lights (4; top and bottom) - 5 each
* Window Slit (1; forward) - 22
Reinforced Crew Compartment - 120
** Main Body-410
* All items marked with a single asterisk are small and difficult targets to hil, and even a character making a Called Shot is
-410 strike.
** Depleting the M.D.C. of the main body will knock the bird out of the sky! Roll under piloting skill-45% for the pilollO manage a crash-landing fTom which he and the crew don't take any damage (the aircraft is scrap, but they survive inside the reinforced crew's compartment). Likewise, a successful crash-landing means troops or cargo inside suffer only 1D4x10 M.D. each (Otherwise they each take 3D4x10+30 M.D. from a crash).
Speed:
Driving on the Ground: Not possible, but can hug the ground at up to maximum flying speed.
Flying: Hover stationary, VTOL or fly at a maximum speed of 280 mph. Cruising speed is considered to be 50-80 mph
Maximum Altitude: Limited to about 4,000'
Flying Range: Its nuclear power supply gives the Skybunker more limn fl decade of life, however the hover jets require cooling after 6-8 hours of continuous use.
Statistical Data:
Dimensions: 17' high, 23' wingspan, 44' long, 34 tons
Cargo: Up to 10 tons. Additional cargo may be strapped to the outside of the APC and troops may also ride on top of it, but maximum speed is 40 mph. Going any faster will knock soldiers off the roof and has a 01-30% chance of tearing away cargo strapped to the vehicle (roll for every 15 minutes).
Power System: Nuclear, average energy life is 13 years.
Cost: 28.5 million credits. Fair availability at Ishpeming and MercTown, poor everywhere else. The high demand for this product has caught Northern Gun by surprise and it cannot keep up with demand.
Weapon Systems:
1. Laser Turrets (3):
Three double-barreled laser turrets are mounted on the top of the vehicle. There arc two in the forward section, behind the cockpit, and one at the rear. These arc defensive weapon systems, operated by the gunner and/or co-pilot (or, in a pinch, a passenger) 10 engage enemy aircraft. Each turret is capable of rotating 360 degrees and has a 45 degree arc of fire up and down.
Effective Range: 2000'
Damage: 406 M.D. per simultaneous dual blast.
Rate of Fire: Each blast counts as one of the gunner's melee attacks.
Payload: Effectively unlimited.
2. Door Gunner:
There is a strap and harness at the two side doors (one on each side of the vessel) and three at the rear cargo door in which a soldier in M.D.C. body armor or power armor or can "strap-in," open the door and fire at enemy targets in the air or on the ground using any type of handheld weapon.
3. Troops: As a troop transport, one of the vehicle's potential, optional weapons is the very troops it carries. Infantry troops can be "dropped" at a landing zone while those on rocket bikes, hovercycles, or clad in flying power armor can be disembarked in midair while the vehicle is in full flight.[
4. Robot Crew
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Model Type: NG-HC2000 Skybunker
Class: Armored Hover Personnel Carrier
Crew: Four; pilot, co-pilot, communications/sensor operator and gunner
Troop Transport: The troop compartment can hold 30 troops, plus 18 paratroopers or nine troops in light P.A. In the alternative, the Skybunker can transport supplies or building materials. or 12-18 troops plus 4-8 vehicles.
M.D.C. by Location:
Main Jet Thrusters (4; rear) - 90 each
* Hover Jets (10; undercarriage) - 15 each
* Laser Turrets (3) - 65 each
Main Cargo Door (1; rear). 110
Extendable Cargo Ramp (1; rear) - 80
Side Cabin Door (1) - 80
* Searchlight (1; mounted on top; optional)-30
* Headlights (4) - 10 each
* Other Lights (4; top and bottom) - 5 each
* Window Slit (1; forward) - 22
Reinforced Crew Compartment - 120
** Main Body-410
* All items marked with a single asterisk are small and difficult targets to hil, and even a character making a Called Shot is
-410 strike.
** Depleting the M.D.C. of the main body will knock the bird out of the sky! Roll under piloting skill-45% for the pilollO manage a crash-landing fTom which he and the crew don't take any damage (the aircraft is scrap, but they survive inside the reinforced crew's compartment). Likewise, a successful crash-landing means troops or cargo inside suffer only 1D4x10 M.D. each (Otherwise they each take 3D4x10+30 M.D. from a crash).
Speed:
Driving on the Ground: Not possible, but can hug the ground at up to maximum flying speed.
Flying: Hover stationary, VTOL or fly at a maximum speed of 280 mph. Cruising speed is considered to be 50-80 mph
Maximum Altitude: Limited to about 4,000'
Flying Range: Its nuclear power supply gives the Skybunker more limn fl decade of life, however the hover jets require cooling after 6-8 hours of continuous use.
Statistical Data:
Dimensions: 17' high, 23' wingspan, 44' long, 34 tons
Cargo: Up to 10 tons. Additional cargo may be strapped to the outside of the APC and troops may also ride on top of it, but maximum speed is 40 mph. Going any faster will knock soldiers off the roof and has a 01-30% chance of tearing away cargo strapped to the vehicle (roll for every 15 minutes).
Power System: Nuclear, average energy life is 13 years.
Cost: 28.5 million credits. Fair availability at Ishpeming and MercTown, poor everywhere else. The high demand for this product has caught Northern Gun by surprise and it cannot keep up with demand.
Weapon Systems:
1. Laser Turrets (3):
Three double-barreled laser turrets are mounted on the top of the vehicle. There arc two in the forward section, behind the cockpit, and one at the rear. These arc defensive weapon systems, operated by the gunner and/or co-pilot (or, in a pinch, a passenger) 10 engage enemy aircraft. Each turret is capable of rotating 360 degrees and has a 45 degree arc of fire up and down.
Effective Range: 2000'
Damage: 406 M.D. per simultaneous dual blast.
Rate of Fire: Each blast counts as one of the gunner's melee attacks.
Payload: Effectively unlimited.
2. Door Gunner:
There is a strap and harness at the two side doors (one on each side of the vessel) and three at the rear cargo door in which a soldier in M.D.C. body armor or power armor or can "strap-in," open the door and fire at enemy targets in the air or on the ground using any type of handheld weapon.
3. Troops: As a troop transport, one of the vehicle's potential, optional weapons is the very troops it carries. Infantry troops can be "dropped" at a landing zone while those on rocket bikes, hovercycles, or clad in flying power armor can be disembarked in midair while the vehicle is in full flight.[
4. Robot Crew
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