Hangouts Handle: shazbut.pbp@gmail.com
Ledger: Ledger
Character Name: Shazbut
Power Category: Alien
Alias: The Skunkfather, "Skunk Who Sings", Mr Stinky
Occupation: Singer/Cook (Military Specialist - Sapper)
Alignment: Scrupulous
XP Level: 7
XP Points: 43,996 (Updated 10/1/2024 by Dawg)
Next Level @ XP: 51,001
Birth Order/Family Ties: unknown
Land of Origin: Uncertain, but over 133 years.
Childhood Environment: unknown
Social/Economic Background: unknown
When Extraordinary Abilities First Manifested: Alien crash site, exposed to strange chemicals and high radiation
Disposition: Take a scoop of sunny optimism, add a scoop of mischievous glee, and layer them with a rich, creamy love for music. Drizzle with philosophical musings for a touch of depth, and top it all off with a generous maraschino cherry of kindness. Finish with a sprinkle of chopped nuts and you've got the perfect Shazbut sundae – a character that's both sweet and a little bit nutty!
Insanity: Overtrusting: Shazbut too often gives people the benefit of the doubt, believing their lies and getting himself into trouble. The alternative is unthinkable, shutting people out and being mistrustful. Better to be overtrusting.
APS: Void Form
Extraordinary Mental Affinity
Extraordinary Physical Beauty
Vibration / Vibrate Through Substances
Sonic Speed
ATTRIBUTES
I.Q.: 21
M.E.: 21
M.A.: 19 29
P.S.: 22 (Superhuman)
P.P.: 20
P.E.: 20
P.B.: 8 26
Speed: 30 (60/20) / 700 mph (1126 kph)
600 yards per minute (1200 yards per minute/400 yards per minute) / 11.67 miles per min
1800 feet per minute (3600 feet per minute/1200 feet per minute)
450 feet per melee round (900 feet per melee round/300 feet per melee round) / 3078.24 feet per round
PHYSICAL DATA
PPE: 18
ISP: Only if Shazbut uses Mimic on a psionicist.
HP: 31
SDC: 267 (317)
AR: - (10)
Age: Unknown
Sex: Male
Height: 4 feet
Weight: 200 pounds
Description: Forget your average Earth varmint, this is Shazbut – a walking, talking, alien skunk! With the look of a rejected Pokemon and a grin that could disarm a nuclear device, this easygoing charmer usually wins people over. His glossy black fur gleams under the light, and his tail swishes with playful energy. He's got classic skunk stripes running down his back and across his nose, but he stands at 4 feet tall. Short for you, but a giant among skunks! Just as you adjust to this bizarre sight, Shazbut throws you another curveball – he bursts into song.
Mutant Characteristics
Stocky : Exceptionally broad and husky skunk about twice as broad as a normal.
OOC Comments
Natural Abilities Base Stats when using Mimic
- Perception: 52% 22%(+3%) see rules here
- Charm/Impress: 80%
- Invoke Trust/Intimidate: 96% 55% (M.A. 19)
- Max. Encumbrance: 120lbs. see rules here
- Max. Carrying Weight: 4400lbs.
- Max. Lifting Weight: 6600 lbs.
- Max. Jumping Ability: 22' long or 11' high.
- Impervious to radiation that is normally deadly to humans.
- Can see ultraviolet light.
- This alien radiates low levels of radiation that will begin to harm humans exposed to him for more than a few weeks. If the alien does not wear a radiation shielded survival suit, those around him will contract radiation poisoning on a result of 1-30%; roll once per each week of exposure.
- Retractable claws (+1D6) damage from claw attacks.
Major Powers
- Alter Physical Structure: Void
- Illusions (mutated)
- Gravity Waves
- Mimic
- Slime Generation
- Sonic Speed
- Vibration
- Extraordinary Mental Affinity
- Extraordinary Physical Beauty
- Limb Possession (mutated)
- Multi-Tasking (mutated)
- Sense the Supernatural
- Shadow Cloak
- Sticky Globs
- Summon and Command Small Animals
- Vocalization (mutated)
- Warp Sound
Base Stats when using Mimic
Language Skills
Language: English 107% 97%
Language: Italian 107% 97%
Language: Shoshoni 107% 97%
Espionage Skills
(EP Level 3) Computer Hacking 37% (+5%)
Detect Ambush 47% (+5%)
Detect Concealment 42% (+5%)
Impersonation 74%/50% 62%/38%(+3%)
(EP Level 2) Intelligence 49% (+4%)
Interrogation 72% 47%(+5%)
(EP Level 2) Pick Pockets 47% (+5%)
Tracking: People 42% (+5%)
(EP Level 2) Undercover Ops 49% (+5%)
(EP Level 2) Wilderness Survival 47% (+5%)
Military Skills
Field Armorer & Munitions Expert 57% (+5%)
* Basic Mechanics 57% (+5%)
Demolitions 77% (+3%)
Demolitions Disposal 77% (+3%)
(EP Level 2) Find Contraband 43% (+4%)
Trap Construction 37% (+4%)
Trap & Mine Detection 37% (+5%)
Rogue Skills
(EP Level 2) Palming 27% (+5%)
(EP Level 7) Seduction 58% 33%(+3%)
(EP Level 2) Streetwise 32% (+5%)
Other Skills
(EP Level 3) Computer Operation 47% (+5%)
(EP Level 3) Computer Programming 37% (+5%)
(EP Level 3) Mathematics: Basic 52% (+5%)
(EP Level 3) Research 57% (+5%)
(EP Level 2) Wardrobe & Grooming 57% (+4%)
Physical Skills
Hand To Hand Assassin
Boxing
Acrobatics
- Sense of balance 75% 67% (+2%)
- Walk tightrope or high wire 67% (+3%)
- Climb rope 77% (+2%)
- Back flip 57% (+5%)
- Climb 62%
- Prowl 42% (or adds a +5% to prowl skill)
(EP) Fencing
Gymnastics
- Sense of balance 67% 57% (+3%)
- Work parallel bars & rings 67% (+3%)
- Climb rope 67% (+2%)
- Back flip 77% (+2%)
- adds a +5% to prowl skill.
Wrestling
- Body block/tackle does 1d4 damage and the opponent must dodge or parry to avoid being knocked down (lose one melee attack if knocked down).
- Pin/incapacitate on a roll of 18, 19, or 20.
- Crush/squeeze does 1d4 damage per squeeze attack.
Pilot: Hover Craft (Ground) 57% (+5%)
Art 42% (+5%)
Cook 42% 42%(+5%)
Lore: American Indians 32% (+5%)
Performance 47% 37% (+5%)
Philosophy 37% (+5%)
Sing 52% (+5%) (Professional - from Vocalization power)
(3rd) Athletics (General)
(3rd) Running
APS: Void Form
Base Stats when using Mimic (weaponless)
Combat Data
HTH Type: HTH Assassin (level 15)
Number of Attacks: 13 / 14 / 9
Initiative Bonus: +18 /+20 / +6
Strike Bonus: +10 / +11 / +6
Parry Bonus: +14 / +15 / +6
Dodge Bonus: +12/ +16 / +6
Disarm Bonus: +7 / +8 / +4
HTH Damage Bonus: +13 (+1d6 Vibrating Punch, +1d6 Retractable Claws, +1d6 Cold Touch) / +4
Bonus to Roll w/Punch: +24 / +24 / +12
Bonus to Pull a Punch: +13 / +13 / +6
Other:
- Death Blow (if desired; must announce his intention).
- Kick attacks: Karate style kick (does 2D4 damage) and any two of choice, except jump kicks.
- Critical strike on an unmodified roll of 18-20.
- Knockout/stun on an unmodified roll of 17-20.
- Prowl: 132% in darkness (APS: Void/Shadow Cloak/Warp Sound/Skills), 77% (APS: Void/Warp Sound/Skills)
- +7 automatic dodge (+3 vs bullets, energy blasts, projectiles and thrown objects etc)
- W.P. Knife and W.P. Sword +1 strike, +1 parry (Fencing Skill)
- W.P. Sword +1d6 damage (Fencing Skill)
- +3 body flip/throw.
- Shooting while in Void Form
- APS: Void (Depressurize Bolt, Suffocation Attack or Void Bolt) +8 strike
- Slime Generation (Bolts of Slime) +5 strike / shot to eyes requires called shot
- Sticky Globs +11 strike / +9 strike for called shot
- Vibration (shock waves) +7 strike (2 actions)
- Vibration (shock blast) +9 strike
W.P. Axe - +1 to strike and parry at levels 2, 5, 8, 12, and 15. +1 to strike when thrown at levels 5, 8, and 12; not designed for throwing.
(6th) W.P. Knife - +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Paired Weapons (see RUE p. 327) -Axe and Axe (All weapons with Multi-Tasking)
W.P. Heavy MD Weapons +1 to Strike at levels 2, 4, 7, 10, and 13.
(s) W.P. Shotgun +1 to strike at levels 1, 3, 6, 10, and 14.
(5th) W.P. Sword - +1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing.
Saving Throw Bonuses
Coma/Death: +10%
Toxins (15+): +3
Magic (varies): +3 (+1 extra vs supernatural possession)
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+): +4
Psionics (varies): +3
Illusions Major Power: +6 to save vs illusions, +4 to save vs fear/Horror Factor.
+4 to save vs all stench-based attacks and suffers half the penalties for half the duration time.