G-Mail: fc_desroc@outlook.com
Discord: Francois (Aeldari)#2132
Link to Ledger:
Character Name: Private, First Class Nigel Moot
Alias: None
Race: Human
O.C.C.: Psi-Nullifier
Alignment: Unprincipled
XP Level: 2
XP Points: 2,121
Next Level @ XP: 4,241
Sentiments/Non-Humans: Doesn't like them or trust them and tends to blame them for for everything that goes wrong within CS society. That said, doesn't he doesn't try to hurt, use or abuse them, he just wishes they would go elsewhere.
Sentiments/Coalition: Believes the CS are the heroes for Humankind and their salvation until proven otherwise.
Disposition: Quiet and a little shy, Nigel was dedicated to protecting humanity in his early years. His development at the hands of the CS scientists gave him a gift he feels should be leveraged for the good of humanity. When he was old enough, he happily joined Psi-Net where he likes to think himself a team player and lends his efforts to support his squad, friends and family. Young and loyal to the CS, he is neither blind nor naive to the plight of the various D-Bees he's encountered, particularly in his early days patrolling the 'Burbs. Despite what the broadcasts say, he just wishes D-Bees would find someplace else to go; he has no qualms whatsoever about killing demons and monsters, and hesitates only a little when facing off against mages. Seeing his position as a tool to help better the life of his parents and younger siblings, he hopes to rise through the ranks of Psi-Net, perhaps even become an officer.
Insanity: None
ATTRIBUTES
I.Q.: 14
M.E.: 17
M.A.: 13
P.S.: 12
P.P.: 13
P.E.: 13
P.B.: 12
Speed: 21
PHYSICAL DATA
P.P.E.: 27
I.S.P.: 154 (+ 2D4+2)
H.P.: 23
S.D.C.: 31
Age: 19
Sex: Male
Height: 6'0"
Weight: 185 lbs.
Description: Tall and athletic, has short cropped dark hair and green eyes.
Natural Abilities
Perception: 18% (+3%)
Charm/Impress: 10%
Invoke Trust/Intimidate: 25%
Max. Encumbrance: 75 lbs (34 kg)
Max. Carrying Weight: 120 lbs (54 kg)
Max. Lifting Weight: 240 lbs (108 kg)
Max. Jumping Ability: 6' length / 3' height
Special Abilities
Psi-Nullification & Interference: Magic/psionics directed with 10' (3m) countered (1D6 x I.S.P. = same amount of PPE or 3 times the ISP negated).
Null Void: Cannot sense his presence, see his aura, sense psionics on him, sense his P.P.E. or remotely view him. Roleplay Note: Other psychics in close proximity (less than 10 ft) feel an uncomfortable cold presence, like a void, unless under the power of Alter Aura is active. They can grow used to this, if they are around him enough.
RCC Bonuses: Impervious to vampire bite/mind control, Mind Bleeder powers and any form of possession.
Psionics
Master Psionic
(Phy) Mind Block (4)
(Sup) Mind Block Auto-Defense
(Sup) Psychic Omni-Sight (15)
(Sen) Sixth Sense (2)
(Phy) Alter Aura (2)
(Heal) Psychic Purification (8)
(Sen) Total Recall (2)
(Sen) Object Read (6)
(Heal) Psychic Diagnosis (4)
(Heal) Psychic Surgery (14)
(Sup) Bio-Manipulation
Cybernetics
CS CB-1963 Commando Ear Cybernetic Impant (Implant Package)
Combines the features of a Universal Headjack & Ear Implant with the scrambled radio upgrade, Clock Calendar, and Sound Filtration System into a single unit. it also includes an implanted ID chip keyed to the individual's CS ID. There is also an optional language translator upgrade.
- Scrambled CS Radio Receiver & Transmitter: 3 mile range; transmits standard CS radio encryption. The encryption can be updated via a hand computer and the included headjack.
- IFF Tag: Moot, CSSI, PFC (E3) [Can be deleted or modified by an authorized user, usually an officer, by hand held computer]
- Can tell the time and date down to the 100th of a second.
- Automatically diminishes potentially damaging sounds with filters and/or earplugs. Sounds are muffled to protect the character from deafening or disorienting levels of sound.
O.C.C. Skills
Language: American (Native) 89% (+1%)
Language: Dragonese/Elven 68% (+3%)
Language: Spanish 68% (+3%)
Radio: Basic 55% (+5%)
Lore: Demons & Monsters 50% (+5%)
Lore: D-Bee 40% (+5%)
Climbing/Rappelling 50/40% (+5%)
Running
Boxing
Prowl 30% (+5%)
Pilot: Hover Craft (Ground) 65% (+5%)
Pilot: Automobile 72% (+2%)
Streetwise 34% (+5%)
I.D. Undercover Agent 44% (+4%)
W.P. Blunt
W.P. Energy Rifle
W.P. Energy Pistol
H2H: Expert
O.C.C. Related Skills
Military Etiquette 50% (+5%)
Intelligence 41% (+4%)
Cook 55% (+5%) (taken twice)
Literacy: American (Native) 55% (+5%)
Computer Operation 55% (+5%)
Tailing 35% (+5%)
Secondary Skills
Swimming 55% (+5%)
Athletics (general)
Gardening 40% (+4%)
W.P. Knife
Combat Data
HTH Type: Expert
Number of Attacks: 5
Initiative Bonus: +1
Strike Bonus: --
Parry Bonus: +6
Dodge Bonus: +6
HTH Damage Bonus: --
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +3
Bonus to Disarm: --
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Blunt: +1 to Strike
W.P. Energy Rifle: +1 to Strike
W.P. Energy Pistol: +1 to Strike
W.P. Knife: +1 to Strike, +1 to Parry, +1 to Strike/Thrown
Saving Throw Bonuses
Coma/Death: --
Magic (varies): +3
Lethal Poison (14+): --
Non-Lethal Poison (16+): --
Insanity (12+): +1
Psionics (10+): +1
Horror Factor (varies): +1
Mind Control Drugs: +3