This standardized list is a reference for characters on which skills are available. Skills from across a range of books are here in one convenient list.
Please note:
- Skills do not stop advancing at 98%.
- A skill roll of 97-00 is always a critical failure regardless of one's level of skill.
- Skills at a level different than that of the character should have the level of the skill noted in parenthesis after the skill percentage.
Key:
- * These skills provide additional percentage bonuses or special skills. Full details can be found under the appropriate skill description.
- + This skill has prerequisites. See skill description for full details.
- (s) Indicates the skill can be taken as a secondary skill.
- Skills in orange can be found in The Rifts Game Master Guide.
- Skills in blue can be found in Robotech: The Shadow Chronicles.
- Skills in green can be found in Robotech: The Macross Saga.
- Skills in Red can be found in PFRPG.
- Skills in pink can be found in After the Bomb (2001 version).
*Advanced Electronic Warfare 30% (+5%)
(s) *Barter 30% (+4%)
(s) + Creative Writing 25% (+5%)
+ Cryptography 25% (+5%)
(s) + Electronic Countermeasures 30% (+5%)
(s) Language: Native Tongue 88% (+1%)
(s) Language: Other 50% (+3%)
- American (English)
- Chinese
- Demogogian (Gargoyles, Brodkil, Daemonix, Deevils, Demons, and other Supernatural Beings)
- Dragonese/Elven
- Euro
- Faerie Speak
- Gobbley
- Japanese
- Russian
- Spanish
- Various Racial Languages
Linguistics 30% (+6%)
(s) Literacy: Native Language 40% (+5%)
(s) Literacy: Other 30% (+5%)
- Techno-can 50% (+3%) [Not a spoken language]
- Braille 50% (+3%) [Not a spoken language]
(s) * Performance 30% (+5%)
(s) * Public Speaking 30% (+5%)
(s) Radio: Basic 45% (+5%)
(s) Sensory Equipment 30% (+5%)
(s) Sign Language 25% (+5%)
(s) Sing 35% (+5%)
+ Surveillance 30% (+5%)
T.V./Video 25% (+5%)
Code: Select all
Advanced Electronic Warfare 30% [size=85](+5%)[/size]
Barter 30% [size=85](+4%)[/size]
Creative Writing 25% [size=85](+5%)[/size]
Cryptography 25% [size=85](+5%)[/size]
Electronic Countermeasures 30% [size=85](+5%)[/size]
Language: Native Tongue 88% [size=85](+1%)[/size]
Language: Other 50% [size=85](+3%)[/size]
Laser Communications 30% [size=85](+5%)[/size]
Literacy: Native Language 40% [size=85](+5%)[/size]
Literacy: Other 30% [size=85](+5%)[/size]
Techno-can 50% [size=85](+3%)[/size]
Optic Systems 30% [size=85](+5%)[/size]
Performance 30% [size=85](+5%)[/size]
Public Speaking 30% [size=85](+5%)[/size]
Radio: Basic 45% [size=85](+5%)[/size]
Sensory Equipment 30% [size=85](+5%)[/size]
Sign Language 25% [size=85](+5%)[/size]
Sing 35% [size=85](+5%)[/size]
Surveillance 30% [size=85](+5%)[/size]
T.V./Video 25% [size=85](+5%)[/size]
Branding 50% (+5%)
Breaking/Taming Wild Horses 20% (+5%)
Herding Cattle 30% (+5%)
Horsemanship: Cowboy 66%/50% (+3%)
Horsemanship: Exotic Animals 30%/20% (+5%)
Lore: American Indians 25% (+5%)
Lore: Cattle & Animals 30% (+5%)
Roping 20% (+5%)
(s) Teamster/Wagoner 45% (+5%)
*Trick Riding (special)
*W.P. Rope
Code: Select all
Branding 50% [size=85](+5%)[/size]
Breaking/Taming Wild Horses 20% [size=85](+5%)[/size]
Herding Cattle 30% [size=85](+5%)[/size]
Horsemanship: Cowboy 66%/50% [size=85](+3%)[/size]
Horsemanship: Exotic Animals 30%/20% [size=85](+5%)[/size]
Lore: American Indians 25% [size=85](+5%)[/size]
Lore: Cattle & Animals 30% [size=85](+5%)[/size]
Roping 20% [size=85](+5%)[/size]
Teamster/Wagoner 45% [size=85](+5%)[/size]
Trick Riding (special; see RUE Page 306)
W.P. Rope - [size=85]+1 to strike at levels 1, 4, 8, 12, and 15. +1 to entangle, and +1 to disarm. Note: the Roping skill gives an additional bonus of +2 to strike and +2 to disarm when using against humanoid targets.[/size]
(s) Bonsai 50% (+4%)
(s) * Brewing: Basic 25%/30% (+5%)
(s) Cook 35% (+5%)
(s) Corroboree 30% (+4%)
(s) Dance 30% (+5%)
(s) Fishing 40% (+5%)
(s) Floral Arrangement (Ikebana) 30% (+3%)
(s) Gardening 36% (+4%)
(s) Go 30% (+5%)
(s) Housekeeping 35% (+5%)
(s) Play Musical Instrument 35% (+5%)
(s) Poetry (Haiku) 35% (+5%)
(s) Recycle 30% (+5%)
(s) Rock Painting and Engraving 36% (+4%)
(s) Sewing 40% (+5%)
(s) Sing 35% (+5%)
(s) Wardrobe & Grooming 50% (+4%)
Code: Select all
Bonsai 50% [size=85](+4%)[/size]
Brewing: Basic 25%/30% [size=85](+5%)[/size]
Cook 35% [size=85](+5%)[/size]
Corroboree 30% [size=85](+4%)[/size]
Dance 30% [size=85](+5%)[/size]
Fishing 40% [size=85](+5%)[/size]
Floral Arrangement (Ikebana) 30% [size=85](+3%)[/size]
Gardening 36% [size=85](+4%)[/size]
Go 30% [size=85](+5%)[/size]
Housekeeping 35% [size=85](+5%)[/size]
Play Musical Instrument 35% [size=85](+5%)[/size]
Poetry (Haiku) 35% [size=85](+5%)[/size]
Recycle 30% [size=85](+5%)[/size]
Rock Painting and Engraving 36% [size=85](+4%)[/size]
Sewing 40% [size=85](+5%)[/size]
Sing 35% [size=85](+5%)[/size]
* Wardrobe & Grooming 50% [size=85](+4%)[/size]
(s) Basic Electronics 30% (+5%)
(s) Computer Repair 30% (+5%)
+ Electrical Engineer 35% (+5%)
+ Electricity Generation 50% (+5%)
+ Robot Electronics 30% (+5%)
Code: Select all
Basic Electronics 30% [size=85](+5%)[/size]
Computer Repair 30% [size=85](+5%)[/size]
Electrical Engineer 35% [size=85](+5%)[/size]
Electricity Generation 50% [size=85](+5%)[/size]
Robot Electronics 30% [size=85](+5%)[/size]
* + Computer Hacking 20% (+5%)
Detect Ambush 30% (+5%)
* Detect Concealment 25% (+5%)
* Disguise 25% (+5%)
* Escape Artist 30% (+5%)
* Forgery 20% (+5%)
* Impersonation 30%/16% (+4%)
Intelligence 32% (+4%)
Interrogation 30% (+5%)
Pick Locks 30% (+5%)
Pick Pockets 25% (+5%)
* Sniper
Surveillance 30% (+5%)
Tracking: People 25% (+5%)
Undercover Ops 30% (+5%)
Wilderness Survival 30% (+5%)
Code: Select all
Computer Hacking 20% [size=85](+5%)[/size]
Detect Ambush 30% [size=85](+5%)[/size]
Detect Concealment 25% [size=85](+5%)[/size]
Disguise 25% [size=85](+5%)[/size]
Escape Artist 30% [size=85](+5%)[/size]
Forgery 20% [size=85](+5%)[/size]
Impersonation 30%/16% [size=85](+4%)[/size]
Intelligence 32% [size=85](+4%)[/size]
Interrogation 30% [size=85](+5%)[/size]
Pick Locks 30% [size=85](+5%)[/size]
Pick Pockets 25% [size=85](+5%)[/size]
Sniper
Surveillance 30% [size=85](+5%)[/size]
Tracking: People 25% [size=85](+5%)[/size]
Undercover Ops 30% [size=85](+5%)[/size]
Wilderness Survival 30% [size=85](+5%)[/size]
(s) * Horsemanship: General 40%/20% (+4%)
* Horsemanship: Cowboy 66%/50% (+3%)
* Horsemanship: Cossack 55%/45% (+5%)
* Horsemanship: Knight 40%/30% (+5%)
* Horsemanship: Cyberknight 70%/50% (+3%)
* Horsemanship: Equestrian 40%/30% (+5%)
(s) Horsemanship: Exotic Animals 30%/20% (+5%)
Code: Select all
Horsemanship: General 40%/20% [size=85](+4%)[/size]
Horsemanship: Cowboy 66%/50% [size=85](+3%)[/size]
Horsemanship: Cossack 55%/45% [size=85](+5%)[/size]
Horsemanship: Knight 40%/30% [size=85](+5%)[/size]
Horsemanship: Cyberknight 70%/50% [size=85](+3%)[/size]
Horsemanship: Equestrian 40%/30% [size=85](+5%)[/size]
Horsemanship: Exotic Animals 30%/20% [size=85](+5%)[/size]
Aircraft Mechanics 25% (+5%)
(s) Automotive Mechanics 25% (+5%)
(s) Basic Mechanics 30% (+5%)
+ Bioware Mechanics 30% (+5%)
* Field Armorer & Munitions Expert 40% (+5%)
+ Locksmith 25% (+5%)
+ Mechanical Engineer 25% (+5%)
+ Robot Mechanics 20% (+5%)
*Drive Repair 30% (+5%)
*Satellite Systems 30% (+5%)
* + Spaceship Mechanics 22% (+5%)
Submersible Vehicle Mechanics 25% (+5%)
* Vehicle Armorer 30% (+5%)
* + Weapons Engineer 25% (+5%)
* Weapon Systems 40% (+5%)
Code: Select all
Aircraft Mechanics 25% [size=85](+5%)[/size]
Automotive Mechanics 25% [size=85](+5%)[/size]
Basic Mechanics 30% [size=85](+5%)[/size]
Bioware Mechanics 30% [size=85](+5%)[/size]
Field Armorer & Munitions Expert 40% [size=85](+5%)[/size]
Locksmith 25% [size=85](+5%)[/size]
Mechanical Engineer 25% [size=85](+5%)[/size]
Robot Mechanics 20% [size=85](+5%)[/size]
Drive Repair 30% [size=85](+5%)[/size]
Satellite Systems 30% [size=85](+5%)[/size]
Spaceship Mechanics 22% [size=85](+5%)[/size]
Submersible Vehicle Mechanics 25% [size=85](+5%)[/size]
Vehicle Armorer 30% [size=85](+5%)[/size]
Weapons Engineer 25% [size=85](+5%)[/size]
Weapon Systems 40% [size=85](+5%)[/size]
(s) Animal Husbandry 35% (+5%)
* Brewing: Medicinal 25%/30% (+5%)
* + Crime Scene Investigation 35% (+5%)
Clinical Genetics 35% (+5%)
+ Cybernetic Medicine 40%/60% (+5%)
Dentistry 50% (+5%)
+ Entomological Medicine 40%/20% (+5%)
* Field Surgery 16% (+4%)
(s) First Aid 45% (+5%)
+ Forensics 35% (+5%)
* Holistic Medicine 30%/20% (+5%)
+ Juicer Technology 40% (+5%)
+ Medical Doctor 60%/50% (+5%)
* + Pathology 40% (+5%)
Paramedic 40% (+5%)
+ Psychology 35% (+5%)
+ Radiology 70% (+3%)
Sea Holistic Medicine 20% (+5%)
+ Veterinary Science 50% (+4%)
Code: Select all
Animal Husbandry 35% [size=85](+5%)[/size]
Brewing: Medicinal 25%/30% [size=85](+5%)[/size]
Clinical Genetics 35% [size=85](+5%)[/size]
Crime Scene Investigation 35% [size=85](+5%)[/size]
Cybernetic Medicine 40%/60% [size=85](+5%)[/size]
Dentistry 50% [size=85](+5%)[/size]
Entomological Medicine 40%/20% [size=85](+5%)[/size]
Field Surgery 16% [size=85](+4%)[/size]
First Aid 45% [size=85](+5%)[/size]
Forensics 35% [size=85](+5%)[/size]
Holistic Medicine 30%/20% [size=85](+5%)[/size]
Juicer Technology 40% [size=85](+5%)[/size]
Medical Doctor 60%/50% [size=85](+5%)[/size]
Pathology 40% [size=85](+5%)[/size]
Paramedic 40% [size=85](+5%)[/size]
Psychology 35% [size=85](+5%)[/size]
Radiology 70% [size=85](+3%)[/size]
Sea Holistic Medicine 20% [size=85](+5%)[/size]
Veterinary Science 50% [size=85](+4%)[/size]
(s) Camouflage 20% (+5%)
Demolitions 60% (+3%)
Demolitions Disposal 60% (+3%)
Demolitions: Underwater 56% (+3%)
Falconry 30% (+5%)
* Field Armorer & Munitions Expert 40% (+5%)
Find Contraband 26% (+4%)
* Forced March
* Heraldry 15%/20% (+5%)
* Leadership
Military Etiquette 35% (+5%)
Military Fortifications 30% (+5%)
Military History 30% (+5%)
- General
- Pre-Rifts
- By Specific Post-Rifts Nation
Military Tactics 35% (+5%)
Naval History (General) 30% (+5%)
Naval Tactics 25% (+5%)
NBC Warfare 35% (+5%)
Parachuting 40% (+5%)
(s) Recognize Weapon Quality 25% (+5%)
* Ship to Ship Combat 25% (+5%)
* Space Defense Systems 30% (+5%)
Trap Construction 20% (+4%)
Trap & Mine Detection 20% (+5%)
Code: Select all
Camouflage 20% [size=85](+5%)[/size]
Demolitions 60% [size=85](+3%)[/size]
Demolitions Disposal 60% [size=85](+3%)[/size]
Demolitions: Underwater 56% [size=85](+3%)[/size]
Falconry 30% [size=85](+5%)[/size]
Field Armorer & Munitions Expert 40% [size=85](+5%)[/size]
Find Contraband 26% [size=85](+4%)[/size]
Forced March
Heraldry 15%/20% [size=85](+5%)[/size]
Leadership
Military Etiquette 35% [size=85](+5%)[/size]
Military Fortifications 30% [size=85](+5%)[/size]
Military History: General 30% [size=85](+5%)[/size]
Military History: Pre-Rifts 30% [size=85](+5%)[/size]
Military History: By Specific Post-Rifts Nation 30% [size=85](+5%)[/size]
Military Sign Language 40% [size=85](+5%)[/size]
Military Tactics 35% [size=85](+5%)[/size]
Naval History (General) 30% [size=85](+5%)[/size]
Naval Tactics 25% [size=85](+5%)[/size]
NBC Warfare 35% [size=85](+5%)[/size]
Parachuting 40% [size=85](+5%)[/size]
Recognize Weapon Quality 25% [size=85](+5%)[/size]
Ship to Ship Combat 25% [size=85](+5%)[/size]
Space Defense Systems 30% [size=85](+5%)[/size]
Trap Construction 20% [size=85](+4%)[/size]
Trap & Mine Detection 20% [size=85](+5%)[/size]
No HTH Training
(s) HTH Basic
HTH Expert
HTH Martial Arts
HTH Commando
HTH Assassin
HTH Aikido
HTH Judo
HTH Jujitsu
HTH Karate
HTH Kendo
HTH Ninjitsu/Tai-Jutsu
HTH Teng Jutsu
HTH Zanji Shinjinken-Ryu
* Acrobatics
* (s) Aerobic Athletics
* (s) Athletics (General)
* (s) Body Building & Weight Lifting
* Boxing
(s) Climbing 40% (+5%)
- Rappelling 30% (+5%)
* + Fencing
* Forced March
* Gymnastics
(s) Ice Skating 35% (+5%)
(s) Snow Skiing 40% (+5%)
* Juicer Football 32% (+4%)
* Juicer Murderthon
* Juggling 35% (+5%)
* Kick Boxing
* + Outdoorsmanship
* Physical Labor
Prowl 25% (+5%)
(s) * Running
* Zero Gravity Combat (Basic)
* Zero Gravity Combat (Advanced)
* Depressurization Training
Movement in Zero Gravity (P.P. multiplied by 5%) (+5%)
* Oxygen Conservation 30% (+5%)
(s) Swimming 50% (+5%)
+ S.C.U.B.A. 25% (+5%)
* Wrestling
Code: Select all
HTH Basic
HTH Expert
HTH Martial Arts
HTH Commando
HTH Assassin
HTH Aikido
HTH Judo
HTH Jujitsu
HTH Karate
HTH Kendo
HTH Ninjitsu/Tai-Jutsu
HTH Teng Jutsu
HTH Zanji Shinjinken-Ryu
Acrobatics
--Sense of Balance 50% [size=85](+3%)[/size]
--Walk Tightrope or High Wire 60% [size=85](+3%)[/size]
--Back Flip 60% [size=85](+2%)[/size]
--Basic Prowl Ability 30% [size=85](or adds +5% to Prowl skill)[/size]
--Basic Climb Ability 40% [size=85](or adds +15% to Climbing skill)[/size]
Aerobic Athletics
--Sense of Balance 30% [size=85](+5%)[/size]
Athletics (General)
Body Building & Weight Lifting
Boxing
Climbing/Rappelling 40/30% [size=85](+5%)[/size]
Deadball
Fencing
Forced March
Gymnastics
--Sense of Balance 50% [size=85](+3%)[/size]
--Work Parallel Bars & Rings 60% [size=85](+3%)[/size]
--Back Flip 70% [size=85](+2%)[/size]
--Basic Prowl Ability 30% [size=85](or adds +5% to Prowl skill)[/size]
--Basic Climb Ability 25% [size=85](or adds +5% to Climbing skill)[/size]
--Climb Rope/Rappel 60% [size=85](+2%)[/size]
Juicer Football 32% [size=85](+4%)[/size]
Juicer Murderthon
Juggling 35% [size=85](+5%)[/size]
Kick Boxing
Outdoorsmanship
Physical Labor
Prowl 25% [size=85](+5%)[/size]
Running
Zero Gravity Combat (Basic)
Zero Gravity Combat (Advanced)
Depressurization Training
Movement in Zero Gravity (P.P. multiplied by 5%) [size=85](+5%)[/size]
Oxygen Conservation 30% [size=85](+5%)[/size]
Swimming 50% [size=85](+5%)[/size]
S.C.U.B.A. 25% [size=85](+5%)[/size]
Wrestling
Civilian
Advanced Deep Sea Diving 40% (+5%)
* Aerobatics
Pilot: Airplane 50% (+4%)
(s) Pilot: Automobile 60% (+2%)
(s) Bicycling 44% (+4%)
(s) Pilot: Boats: Motorboat, Race & Hydrofoil 55% (+5%)
(s) Pilot: Boats: Paddle/Canoe Types 50% (+5%)
(s) Pilot: Boats: Sail Types 60% (+5%)
+ Boats: Ships/Seamanship (Sailing ships 45% (+5%); Motor Driven Ships: 40% (+5%)
Pilot: Contragravity Pack 42% (+4%)
(s) Pilot: EVA 40% (+5%)
Pilot: Helicopter 35% (+5%)
(s) Horsemanship: General 40%/20% (+4%)
(s) Pilot: Hover Craft (Ground) 50% (+5%)
(s) Pilot: Hovercycles, Skycycles & Rocket Bikes 70% (+3%)
Pilot: Jet Aircraft 40% (+4%)
Pilot: Jet Packs 42% (+4%)
(s) Pilot: Motorcycles & Snowmobiles 60% (+4%)
Pilot: Road Train 40% (+4%)
Pilot: Robots and Power Armor 56% (+3%)
* Robot (and Power Armor) Combat: Basic
Pilot: Spacecraft: Small 60% (+3%)
Pilot: Spacecraft General 50% (+4%)
Pilot: Spacecraft Advanced 40% (+4%)
Pilot: Space: Yacht 44% (+4%)
(s) Teamster/Wagoner 45% (+5%)
Pilot: Tracked & Construction Vehicles 40% (+4%)
Pilot: Truck 40% (+4%)
(s) Pilot: Water Scooters 50% (+5%)
(s) Pilot: Water Skiing & Surfing 40% (+4%)
Pilot: Wingrider Flying Wing 15% (+5%)
Code: Select all
[u]Civilian[/u]
Advanced Deep Sea Diving 40% [size=85](+5%)[/size]
Aerobatics
Pilot: Airplane 50% [size=85](+4%)[/size]
Pilot: Automobile 60% [size=85](+2%)[/size]
Bicycling 44% [size=85](+4%)[/size]
Pilot: Boats: Motorboat, Race & Hydrofoil 55% [size=85](+5%)[/size]
Pilot: Boats: Paddle/Canoe Types 50% [size=85](+5%)[/size]
Pilot: Boats: Sail Types 60% [size=85](+5%)[/size]
Boats: Ships/Seamanship (Sailing ships 45% [size=85](+5%)[/size]; Motor Driven Ships: 40% [size=85](+5%)[/size]
Pilot: Contragravity Pack 42% [size=85](+4%)[/size]
(s) Pilot: EVA 40% [size=85](+5%)[/size]
Pilot: Helicopter 35% [size=85](+5%)[/size]
Horsemanship: General 40%/20% [size=85](+4%)[/size]
Pilot: Hover Craft (Ground) 50% [size=85](+5%)[/size]
Pilot: Hovercycles, Skycycles & Rocket Bikes 70% [size=85](+3%)[/size]
Pilot: Jet Aircraft 40% [size=85](+4%)[/size]
Pilot: Jet Packs 42% [size=85](+4%)[/size]
Pilot: Motorcycles & Snowmobiles 60% [size=85](+4%)[/size]
Pilot: Road Train 40% [size=85](+4%)[/size]
Pilot: Robots and Power Armor 56% [size=85](+3%)[/size]
Robot (and Power Armor) Combat: Basic
Pilot: Spacecraft: Small 60% [size=85](+3%)[/size]
Pilot: Spacecraft General 50% [size=85](+4%)[/size]
Pilot: Spacecraft Advanced 40% [size=85](+4%)[/size]
Pilot: Space: Yacht 44% [size=85](+4%)[/size]
Teamster/Wagoner 45% [size=85](+5%)[/size]
Pilot: Tracked & Construction Vehicles 40% [size=85](+4%)[/size]
Pilot: Truck 40% [size=85](+4%)[/size]
Pilot: Water Scooters 50% [size=85](+5%)[/size]
Pilot: Water Skiing & Surfing 40% [size=85](+4%)[/size]
* Combat Driving
* Combat Flying
* Pilot: Combat Flight System 40% (+5%)
Pilot: Combat Helicopters 52% (+3%)
* Pilot: Combat Jump Bike 45% (+5%)
* Pilot: Combat Pod (Naruni Vehicle) 40% (+4%)
Pilot: Jet Fighters 40% (+4%)
Pilot: Robots and Power Armor 56% (+3%)
* Robot (and Power Armor) Combat: Basic
* Robot (and Power Armor) Combat: Elite
Pilot: Space Fighter 50% (+3%)
Pilot: Starships 36% (+4%)
Pilot: Submersibles 40% (+4%)
Pilot: Tanks & APCs 36% (+4%)
Pilot: Warships & Patrol Boats 40% (+4%)
Code: Select all
Combat Driving
Combat Flying
Pilot: Combat Flight System 40% [size=85](+5%)[/size]
Pilot: Combat Helicopters 52% [size=85](+3%)[/size]
Pilot: Combat Jump Bike 45% [size=85](+5%)[/size]
Pilot: Combat Pod (Naruni Vehicle) 40% [size=85](+4%)[/size]
Pilot: Jet Fighters 40% [size=85](+4%)[/size]
Pilot: Robots and Power Armor 56% [size=85](+3%)[/size]
Robot (and Power Armor) Combat: Basic
Robot (and Power Armor) Combat: Elite
Pilot: Space Fighter 50% [size=85](+3%)[/size]
Pilot: Starships 36% [size=85](+4%)[/size]
Pilot: Submersibles 40% [size=85](+4%)[/size]
Pilot: Tanks & APCs 36% [size=85](+4%)[/size]
Pilot: Warships & Patrol Boats 40% [size=85](+4%)[/size]
+ Navigation 40% (+5%)
+ Navigation: Orbital 50% (+5%)
+ Navigation: Space 40% (+5%)
Sensory Equipment 30% (+5%)
* Weapon Systems 40% (+5%)
Code: Select all
Navigation 40% [size=85](+5%)[/size]
Navigation: Orbital 50% [size=85](+5%)[/size]
Navigation: Space 40% [size=85](+5%)[/size]
Sensory Equipment 30% [size=85](+5%)[/size]
Weapon Systems 40% [size=85](+5%)[/size]
* Cardsharp 24% (+4%)
* + Computer Hacking 20% (+5%)
Concealment 20% (+4%)
* Find Contraband, Weapons, & Cybernetics 26% (+4%)
(s) Gambling: Standard 30% (+5%)
+ Gambling: Dirty Tricks 20% (+4%)
I.D. Undercover Agent 30% (+4%)
* Imitate Voice & Sounds 42%/36% (+4%)
* Palming 20% (+5%)
Pick Locks 30% (+5%)
Pick Pockets 25% (+5%)
Prowl 25% (+5%)
Roadwise 26% (+4%)
* + Safe-Cracking 20% (+4%)
* Seduction 20% (+3% plus Attribute bonuses)
* Streetwise 20% (+4%)
Streetwise: Drugs 25% (+5%)
* Tailing 30% (+5%) (Note: also a part of the Surveillance skill)
* Use & Recognize Poison 24%/16% (+4%)
Ventriloquism 16% (+4%)
Code: Select all
Cardsharp 24% [size=85](+4%)[/size]
Computer Hacking 20% [size=85](+5%)[/size]
Concealment 20% [size=85](+4%)[/size]
Find Contraband, Weapons, & Cybernetics 26% [size=85](+4%)[/size]
Gambling: Standard 30% [size=85](+5%)[/size]
Gambling: Dirty Tricks 20% [size=85](+4%)[/size]
I.D. Undercover Agent 30% [size=85](+4%)[/size]
Imitate Voice & Sounds 42%/36% [size=85](+4%)[/size]
Palming 20% [size=85](+5%)[/size]
Pick Locks 30% [size=85](+5%)[/size]
Pick Pockets 25% [size=85](+5%)[/size]
Prowl 25% [size=85](+5%)[/size]
Roadwise 26% [size=85](+4%)[/size]
Safe-Cracking 20% [size=85](+4%)[/size]
Seduction 20% [size=85](+3% plus Attribute bonuses)[/size]
Streetwise 25% [size=85](+5%)[/size]
Streetwise: Drugs 25% [size=85](+5%)[/size]
Tailing 30% [size=85](+5%)[/size]
Use & Recognize Poison 24%/16% [size=85](+4%)[/size]
Ventriloquism 16% [size=85](+4%)[/size]
* Anthropology 30% (+5%)
* Archaeology 30%/20% (+5%)
* + Artificial Intelligence 30% (+3%)
(s) * + Astronomy & Navigation 30% (+5%)
+ Astrophysics 30% (+5%)
Biology 30% (+5%)
Botany 25% (+5%)
Chemistry 30% (+5%)
+ Chemistry: Analytical 25% (+5%)
* Chemistry: Pharmaceutical 30% (+5%)
+ Genetics 30% (+3%)
(s) Mathematics: Basic 45% (+5%)
(s) * Mathematics: Advanced 45% (+5%)
Marine Biology 35/25% (+5%)
Ocean Geographic Surveying 15% (+5%; +15% to read maps)
Oxygen Systems 58% (+4%)
Undersea Farming 35% (+5%)
Xenology 30% (+5%)
* Zoology 30% (+5%)
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Anthropology 30% [size=85](+5%)[/size]
Archaeology 30%/20% [size=85](+5%)[/size]
Artificial Intelligence 30% [size=85](+3%)[/size]
Astronomy & Navigation 30% [size=85](+5%)[/size]
Astrophysics 30% [size=85](+5%)[/size]
Biology 30% [size=85](+5%)[/size]
Botany 25% [size=85](+5%)[/size]
Chemistry 30% [size=85](+5%)[/size]
Chemistry: Analytical 25% [size=85](+5%)[/size]
Chemistry: Pharmaceutical 30% [size=85](+5%)[/size]
Genetics 30% [size=85](+3%)[/size]
Mathematics: Basic 45% [size=85](+5%)[/size]
Mathematics: Advanced 45% [size=85](+5%)[/size]
Marine Biology 35/25% [size=85](+5%)[/size]
Ocean Geographic Surveying 15% [size=85](+5%; +15% to read maps)[/size]
Oxygen Systems 58% [size=85](+4%)[/size]
Undersea Farming 35% [size=85](+5%)[/size]
Xenology 30% [size=85](+5%)[/size]
Zoology 30% [size=85](+5%)[/size]
(s) Advanced Fishing 30% (+5%)
(s) Appraise Antiques 30% (+5%)
(s) * Appraise Goods 30% (+5%)
(s) Art 35% (+5%)
(s) Begging 30% (+3%)
(s) Breed Dogs 40%/20% (+5%)
(s) + Calligraphy 35% (+5%)
(s) + Computer Operation 40% (+5%)
(s) + Computer Programming 30% (+5%)
* + Cyberjacking 50% (+3%)
Cybernetics: Basic 25% (+5%)
(s) Damage Control and Disaster Response 35% (+5%)
(s) * Excavation 30% (+5%)[/color]
(s) Falconry 30% (+5%)
(s) Firefighting 30% (+5%)
(s) * Gemology 25% (+5%)
(s) General Repair & Maintenance 35% (+5%)
(s) History: Pre-Rifts 32%/24% (+4%)
(s) History: Post-Apocolypse 35/30% (+5%)
(s) + Jury-Rig 25% (+5%)
(s) Law: General 35% (+5%)
(s) Law: CS 35% (+5%)
Law: Space: CCW/Phase World 30% (+5%)
(s) Leather Working 40% (+5%)
(s) * Lore: Aborigines 25% (+5%)
(s) * Lore: American Indians 25% (+5%)
(s) Lore: Australian Cities 20% (+5%)
(s) Lore: D-Bee 25% (+5%)
(s) Lore: Cattle & Animals 30% (+5%)
(s) Lore: Demons & Monsters 30% (+5%)
Lore: Dimensions 15% (+5%)
(s) Lore: Dreamtime Culture 20% (+5%)
(s) Lore: Faeries & Creatures of Magic 25% (+5%)
Lore: Galactic Aliens 25% (+5%)
(s) Lore: Geomancy & Ley Lines 30% (+5%)
(s) Lore: Juicers 30% (+5%)
(s) * Lore: Magic
(s) Lore: Psychics & Psionics 25% (+5%)
(s) Lore: Religion 30% (+5%)
(s) Lore: Vampires 20% (+5%)
(s) Masonry 40% (+5%)
(s) Metalwork and Forge 30% (+3%) ((see here))
(s) Mining (also includes Prospecting) 35% (+5%)
(s) * Mythology 30% (+5%)
(s) Philosophy 30% (+5%)
(s) Photography 35% (+5%)
(s) Recycling 30% (+5%)
(s) * Research 40% (+5%)
(s) Rope Works 30% (+5%)
(s) Salvage 35% (+5%)
(s) Shape, Engrave, Etch & Emboss Metal 35% (+3%) ((see here))
Space Contacts 6% (+2%)
(s) Teamster/Wagoner 45% (+5%)
(s) Ventriloquism 16% (+4%)
(s) Whittling & Sculpture 30% (+5%)
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Advanced Fishing 30% [size=85](+5%)[/size]
Appraise Antiques 30% [size=85](+5%)[/size]
Appraise Goods 30% [size=85](+5%)[/size]
Art 35% [size=85](+5%)[/size]
Begging 30% [size=85](+3%)[/size]
Breed Dogs 40%/20% [size=85](+5%)[/size]
Calligraphy 35% [size=85](+5%)[/size]
Computer Operation 40% [size=85](+5%)[/size]
Computer Programming 30% [size=85](+5%)[/size]
Cyberjacking 50% [size=85](+3%)[/size]
Cybernetics: Basic 25% [size=85](+5%)[/size]
Damage Control and Disaster Response 35% [size=85](+5%)[/size]
Excavation & Rescue 30% [size=85](+5%)[/size]
Falconry 30% [size=85](+5%)[/size]
Firefighting 30% [size=85](+5%)[/size]
Gemology 25% [size=85](+5%)[/size]
General Repair & Maintenance 35% [size=85](+5%)[/size]
History: Pre-Rifts 32%/24% [size=85](+4%)[/size]
History: Post-Apocolypse 35/30% [size=85](+5%)[/size]
Jury-Rig 25% [size=85](+5%)[/size]
Law: General 35% [size=85](+5%)[/size]
Law: CS 35% [size=85](+5%)[/size]
Law: Space: CCW/Phase World 30% [size=85](+5%)[/size]
Leather Working 40% [size=85](+5%)[/size]
Lore: Aborigines 25% [size=85](+5%)[/size]
Lore: American Indians 25% [size=85](+5%)[/size]
Lore: Australian Cities 20% [size=85](+5%)[/size]
Lore: D-Bee 25% [size=85](+5%)[/size]
Lore: Cattle & Animals 30% [size=85](+5%)[/size]
Lore: Demons & Monsters 30% [size=85](+5%)[/size]
Lore: Dimensions 15% [size=85](+5%)[/size] [in=Skill Description]The study of various dimensions. Those knowledgeable in this skill will have studied several different dimensions and will know such things as Hades is the home to demons and what demons live there, Wormwood is referred to as the Living Planet, and Phase World resides in the Three Galaxies where the Naruni and Splugorth are known to trade, among other odd tidbits as they relate to various dimensions. Extremely alien dimensions may impose anywhere from a -15% to -50% skill penalty, while places the character has personally visited on three or more occasion provide a +15% skill bonus.[/in]
Lore: Dreamtime Culture 20% [size=85](+5%)[/size]
Lore: Faeries & Creatures of Magic 25% [size=85](+5%)[/size]
Lore: Galactic Aliens 25% [size=85](+5%)[/size]
Lore: Geomancy & Ley Lines 30% [size=85](+5%)[/size]
Lore: Juicers 30% [size=85](+5%)[/size]
Lore: Magic
[size=85]--General Knowledge: 25% (+5%)
--Recog. Magic Circles, Runes, etc: 15% (+5%)
--Recognize Enchantment 10% (+4%)[/size]
Lore: Psychics & Psionics 25% [size=85](+5%)[/size]
Lore: Religion 30% [size=85](+5%)[/size]
Lore: Vampires 20% [size=85](+5%)[/size]
Masonry 40% [size=85](+5%)[/size]
Metalwork and Forge 30% [size=85](+3%)[/size]
Mining (also includes Prospecting) 35% [size=85](+5%)[/size]
Mythology 30% [size=85](+5%)[/size]
Philosophy 30% [size=85](+5%)[/size]
Photography 35% [size=85](+5%)[/size]
Recycling 30% [size=85](+5%)[/size]
Research 40% [size=85](+5%)[/size]
Rope Works 30% [size=85](+5%)[/size]
Salvage 35% [size=85](+5%)[/size]
Shape, Engrave, Etch & Emboss Metal 35% [size=85](+3%)[/size]
Space Contacts 6% [size=85](+2%)[/size]
(s) Teamster/Wagoner 45% [size=85](+5%)[/size]
Ventriloquism 16% [size=85](+4%)[/size]
Whittling & Sculpture 30% [size=85](+5%)[/size]
Ancient Weapons
(s) W.P. Archery
(s) W.P. Axe
(s) W.P. Blunt
(s) W.P. Bola
(s) W.P. Boomerang
(s) W.P. Chain
W.P. Deadball
(s) W.P. Forked
(s) W.P. Grappling Hook
(s) W.P. Knife
W.P. Mouth Weapons
W.P. Paired Weapons (see RUE p. 327)
(s) W.P. Pole Arm
(s) W.P. Quick Draw
(s) W.P. Rope
(s) W.P. Shield
(s) W.P. Spear (rifle equipped with bayonet falls into this category, as do tridents)
(s) W.P. Staff
(s) W.P. Sword
(s) W.P. Targeting
(s) W.P. Whip
Code: Select all
W.P. Archery - [size=85]+1 to strike at levels 1, 2, 4, 6, 8, 10, 12,and 14. +1 to parry with the bow itself at level 1, and +1 to disarm at levels 2, 5, 10,and 15.
[u]Rate of Fire:[/u] As per the character's hand-to-hand attacks per melee.
[u]Range[/u]: Range is listed on page 326 of RUE, but a trained archer can try a shot at 50% greater distance but does so without the benefit of any bonuses to strike or disarm.[/size]
W.P. Axe - [size=85]+1 to strike and parry at levels 2, 5, 8, 12, and 15. +1 to strike when thrown at levels 5, 8, and 12; not designed for throwing.[/size]
W.P. Blunt - [size=85]+1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.[/size]
W.P. Bola - [size=85]+1 to strike, disarm and entangle at levels 2, 5, 10 and 15.[/size]
W.P. Boomerang - [size=85]+1 to strike at levels 1, 3, 5, 7, 10 and 15. +1 to damage at levels 2, 5, 9, 11 and 15.[/size]
W.P. Chain - [size=85]+1 to strike at levels 1, 3, 7, 10, and 13. +1 to parry at levels 4, 8, and 12. Cannot be used to entangle, and cannot be thrown with any accuracy (-3 to strike when thrown). [/size]
W.P. Deadball - [size=85](See GMG p. 80)[/size]
W.P. Forked - [size=85]+1 to Strike or Entangle at levels 1, 3, 5, 8, 11, and 13. +1 to parry at levels, 1, 3, 6, 10, and 13. +1 to strike when thrown at levels 4, 10, and 15; not really designed for throwing. [/size]
W.P. Grappling Hook - [size=85]+1 to Strike or Entangle when thrown/swung at levels 3, 6, 9, and 12. Cannot be used to parry with. [/size]
W.P. Knife - [size=85]+1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13. [/size]
W.P. Mouth Weapons - [size=85]+1 to strike at levels 1, 4, 8 and 12. An extra shot per melee round at levels 3, 7 and 11.[/size]
W.P. Paired Weapons (see RUE p. 327)
W.P. Pole Arm - [size=85]+2 to damage at levels 2 and 8. +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 3, 8, and 12; not designed for throwing. [/size]
W.P. Quick Draw - [size=85]Bonuses depend on P.P. score; 17 or less: +1 to initiative; 18-23: +2 to initiative; 24-30: +3 to initiative; 31+: +4 to initiative[/size]
W.P. Rope - [size=85]+1 to strike at levels 1, 4, 8, 12, and 15. +1 to entangle, and +1 to disarm. Note: the Roping skill gives an additional bonus of +2 to strike and +2 to disarm when using against humanoid targets. [/size]
W.P. Shield - [size=85]+1 to Parry at levels 1, 3, 7, 10, and 13. +1 to strike with shield at levels 4, 8, and 12. Cannot be thrown.[/size]
W.P. Spear (rifle equipped with bayonet falls into this category, as do tridents) - [size=85]+1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 3, 6, 10, and 14. Maximum throwing range: 150 feet[/size]
W.P. Staff - [size=85]+1 to strike at levels 1, 3, 7, 10, and 13. +1 to parry at levels, 2, 5, 8, 11, and 14. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing. [/size]
W.P. Sword - [size=85]+1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing. [/size]
W.P. Targeting - [size=85]+1 to strike at levels, 1, 3, 7, and 10. If you have W.P. Targeting AND another missile W.P. (but not weapons not designed for throwing), then you may combine the bonuses from both proficiencies.[/size]
W.P. Whip - [size=85]+1 to strike, disarm, or entangle at levels 2, 4, 7, 10, and 13. +1 to damage at levels 2, 4, 8, and 12. Cannot be used to parry, nor can it be thrown.[/size]
(s) W.P. Handguns
(s) W.P. Rifles
(s) W.P. Shotgun
W.P. Sub-Machine Gun
W.P. Heavy Military Weapons - Includes grenade launchers, mortars, machine-guns, mini-guns, & S.D.C. and equivalent light M.D. weapon turrets.
W.P. Flame Throwers
W.P. Harpoon/Spear Gun
(s) W.P. Energy Pistol
(s) W.P. Energy Rifle
W.P. Heavy M.D. Weapons - Includes plasma ejectors, rail guns, rocket launchers, mini-missile launchers, & vehicular weapon turrets and cannons.
W.P. Sharpshooting
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[u]Modern Weapons[/u]
(s) W.P. Handguns
[list]+1 to strike at levels 2, 4, 6, 8, 10, 12, and 14. [/list]
(s) W.P. Rifles
[list]+1 to strike at levels 1, 3, 5, 7, 9, 11, and 13. [/list]
(s) W.P. Shotgun
[list]+1 to strike at levels 1, 3, 6, 10, and 14. [/list]
W.P. Sub-Machine Gun
[list]+1 to strike at levels 1, 3, 6, 9, 12, and 15. [/list]
W.P. Heavy Military Weapons
[list]+1 to strike at levels 1, 3, 6, 10, and 14. [/list]
W.P. Flame Throwers
[list]+1 to strike at levels, 2, 5, 10, and 15. [/list]
W.P. Harpoon/Spear Gun
[list]+1 to strike at levels 2, 4, 7, 10, and 15. [/list]
(s) W.P. Energy Pistol
[list]+1 to strike at levels 1, 3, 5, 7, 9, 11, 13, and 15. [/list]
(s) W.P. Energy Rifle
[list]+1 to strike at levels 2, 4, 6, 8, 10, 12, and 14. [/list]
W.P. Heavy M.D. Weapons
[list]+1 to Strike at levels 2, 4, 7, 10, and 13. [/list]
W.P. Sharpshooting
[list][*]Available only to Man-at-Arms O.C.C.s
[*]Must be selected for each weapon type/category of weapon.
[*]Costs two O.C.C. Related skills during character generation. [color=#4000FF]If purchased via EP, this skill costs double.[/color]
[*]This skill is never available to robots, master psionics, practitioners of magic, dragons, demons or any creatures of magic or supernatural beings.
[*]Juicers, Crazies, and 'Borgs are limited to only one Sharpshooting skill.
[*]Characters cannot trade in Secondary Skills for the Sharpshooting skill during character generation.
[*]Can be combined with the W.P Archery & Targeting skill, but is applicable only to the sling, crossbow, and bow and arrow.
[*]See Page 80, New West Worldbook for further bonuses and details.[/list]
Blend 14% (+4%)
Boat Building 25% (+5%)
(s) * Carpentry 25% (+5%)
(s) Dowsing 20% (+5%)
(s) Fasting 40% (+3%)
(s) * Hunting
(s) Identify Plants & Fruit 25% (+5%)
(s) Land Navigation 36% (+4%)
(s) Outback Survival 58% (+2%)
(s) Preserve Foods 30% (+5%)
(s) Roadwise Australia 26% (+4%)
(s) * Skin & Prepare Animal Hides 30% (+5%)
* Spelunking 35% (+5%)
(s) Track & Trap Animals 20%/30% (+5%)
(s) Track and Hunt Sea Animals 35/25% (+5%)
(s) Undersea and Sea Survival 25% (+5%)
Underwater Navigation 30% (+4%)
Use Songlines 20% (+2%)
(s) Wilderness Survival 30% (+5%)
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Blend 14% [size=85](+4%)[/size]
Boat Building 25% [size=85](+5%)[/size]
Carpentry 25% [size=85](+5%)[/size]
Dowsing 20% [size=85](+5%)[/size]
Fasting 40% [size=85](+3%)[/size]
Hunting
Identify Plants & Fruit 25% [size=85](+5%)[/size]
Land Navigation 36% [size=85](+4%)[/size]
Outback Survival 58% [size=85](+2%)[/size]
Preserve Foods 30% [size=85](+5%)[/size]
Roadwise Australia 26% [size=85](+4%)[/size]
Skin & Prepare Animal Hides 30% [size=85](+5%)[/size]
Spelunking 35% [size=85](+5%)[/size]
Track & Trap Animals 20%/30% [size=85](+5%)[/size]
Track and Hunt Sea Animals 35/25% [size=85](+5%)[/size]
Undersea and Sea Survival 25% [size=85](+5%)[/size]
Underwater Navigation 30% [size=85](+4%)[/size]
Use Songlines 20% [size=85](+2%)[/size]
Wilderness Survival 30% [size=85](+5%)[/size]