Search found 352 matches

by Murdoc
Sun Apr 16, 2023 6:16 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Sun Apr 09, 2023 4:25 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Sun Apr 02, 2023 6:42 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Sat Mar 25, 2023 12:30 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Sun Mar 19, 2023 5:59 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Mon Mar 06, 2023 11:07 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Sun Feb 19, 2023 9:10 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Mon Feb 13, 2023 8:38 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Sun Feb 05, 2023 8:21 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Tue Jan 31, 2023 8:17 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

[rolls held] Murdoc makes his way over to Jason and says, "With that spell on us I know we don't need to sleep all that much but I don't think it's a good idea for up to be out on the water at night. Maybe if we were experienced sailors, but we're not." He pauses for a moment, Dark brings ...
by Murdoc
Thu Jan 26, 2023 8:47 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Tue Jan 17, 2023 9:49 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side ...
by Murdoc
Wed Dec 07, 2022 8:39 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Fri Nov 25, 2022 1:12 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Wed Nov 16, 2022 7:59 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Tue Nov 15, 2022 8:13 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Wed Nov 02, 2022 7:25 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Mon Oct 31, 2022 3:16 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Sun Oct 23, 2022 2:05 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Sustain 7/8 days Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effect...
by Murdoc
Sun Oct 16, 2022 12:35 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

[Rolls Held] Murdoc looks to Teres, "This place could have been clean off pretty good when people first came here. Those 'hunters' went out in boats, so I'm guessing that most of their meat is coming from the ocean. And by the size of those boats, I don't think they go out too far." He loo...
by Murdoc
Wed Oct 12, 2022 8:08 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effects [/size] Roll 50...
by Murdoc
Mon Oct 10, 2022 7:58 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effects [/size] Roll 50...
by Murdoc
Wed Sep 28, 2022 7:52 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effects [/size] Murdoc ...
by Murdoc
Sat Sep 24, 2022 12:42 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effects [/size] "Y...
by Murdoc
Sun Sep 11, 2022 4:02 am
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Tiny symbiotic fish that translates language Effect: Automatically translates any language to one the host understands. Will attempt to translate responses at 50% chance. Lifespan: 6 months Notes: Created by a Genesplicer, no side effects [/size] On Jaso...
by Murdoc
Tue Sep 06, 2022 6:14 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Babble Fish Murdoc stays quiet as the group chatters some while they head down the beach toward the village. Its times like these that was should be quiet. Slinking up of this village like we are. No wonder Teres didn't see any native animals while we we...
by Murdoc
Tue Aug 30, 2022 1:49 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Babble Fish Detect Ambush 90%= 1d100 secure area Trap / Mine Detection 80%= 1d100 secure area Now that they are out of the jungle and reforming along the cliffside, Murdoc sees Teres and Rory fussing over Dhaltuun, and says to no one in particular, "...
by Murdoc
Sun Aug 21, 2022 10:15 pm
Forum: Templar Adventure Forum
Topic: Road to Redemption; A play in three parts (part three)
Replies: 700
Views: 159151

Re: Road to Redemption; A play in three parts (part three)

Percep 83%: 1d100 JIC: 1d20 1d100 Conditions: Babble Fish Language: Spanish 100%: 1d100 Language: Euro 100%: 1d100 Language: Dragonese / Elven 91%: 1d100 Detect Ambush 90%: 1d100 (along the march) Trap / Mine Detection 80%: 1d100 (along the march) Land Navigation 86%: 1d100 (to stay aimed to the coa...
by Murdoc
Sun Mar 13, 2022 2:20 pm
Forum: Adventure Archives: The Templars
Topic: Road to Redemption; A play in three parts (part two)
Replies: 169
Views: 67714

Re: Road to Redemption; A play in three parts (part two)

Perception: 83%: 1d100 JIC: 1d20 1d100 Detect Ambush 90%: 1d100 (Locate places around the outside of the farm and remove them) Demolitions 100%: 1d100 (Prep locations for explosives to go) ”What kind of trenches, like how deep, wide, whatnot?” Murdoc turns to look at the man and raises a brow, "...
by Murdoc
Sun Mar 06, 2022 1:57 pm
Forum: Adventure Archives: The Templars
Topic: Road to Redemption; A play in three parts (part two)
Replies: 169
Views: 67714

Re: Road to Redemption; A play in three parts (part two)

Perception: 83%: 1d100 JIC: 1d20 1d100 Detect Ambush 90%: 1d100 (Locate places around the outside of the farm and remove them) Demolitions 100%: 1d100 (Prep locations for explosives to go) ”There were two of them, one was a human man in priest's clothes, and the other was in power armor, a SAMAS I t...
by Murdoc
Thu Feb 24, 2022 11:13 pm
Forum: Adventure Archives: The Templars
Topic: Road to Redemption; A play in three parts (part two)
Replies: 169
Views: 67714

Re: Road to Redemption; A play in three parts (part two)

[rolls held] "Huh. That's weird. I'm not low on juice, I don't think. Yeah... I'll have to find a doc when we get back to Merctown I guess. Maybe my rig got damaged in that fight with Brom Ironsides... I haven't felt right since I got blasted across the field." Murdoc looks at Leo's Bio-Co...
by Murdoc
Mon Feb 21, 2022 8:59 pm
Forum: Adventure Archives: The Templars
Topic: Road to Redemption; A play in three parts (part two)
Replies: 169
Views: 67714

Re: Road to Redemption; A play in three parts (part two)

Perception: 83%: 1d100 JIC: 1d20 1d100 Murdoc takes another look up at Leo after examining the man's Bio-Comp, "I don't mean to pry but something ain't right with either you or your system. I'm trying to remember from my days as a Juicer but I think this thing is reading that there's a build up...
by Murdoc
Tue Feb 15, 2022 8:17 pm
Forum: Adventure Archives: The Templars
Topic: Road to Redemption; A play in three parts (part two)
Replies: 169
Views: 67714

Re: Road to Redemption; A play in three parts (part two)

Perception: 83%: 1d100 JIC: 1d20 1d100 Computer Operation 90%: 1d100 (to read Leo's Bio-Comp) "They're slavers. I'd do the job anyway." Murdoc walks over and pats the big guy on the side of an arm, "Don't worry brother. We'll take care of your family." He squints at the Juicer, g...
by Murdoc
Sun Feb 06, 2022 9:45 pm
Forum: Adventure Archives: The Templars
Topic: Road to Redemption; A play in three parts (part two)
Replies: 169
Views: 67714

Re: Road to Redemption; A play in three parts (part two)

Perception: 83%: 1d100 JIC: 1d20 1d100 "Well, I would not normally side with a thief, but my take, if everything Konnor said is accurate, is that this gang wouldn't settle for just taking Konnor and eventually killing him. If Konnor got a few hundred thousand from a fence, the gang is out over ...
by Murdoc
Tue Jan 25, 2022 10:19 pm
Forum: Adventure Archives: The Templars
Topic: Road to Redemption; A play in three parts (part two)
Replies: 169
Views: 67714

Re: Road to Redemption; A play in three parts (part two)

Perception: 83%: 1d100 JIC: 1d20 1d100 Murdoc enjoys the family meal, trying his best not to eat like the juicer he was. He listens to the conversation around the table and adding in bits here and there, "...yeah, I grew up out in Los Alamos...naw, never really had a family...I was a juicer for...
by Murdoc
Sun Jan 16, 2022 10:27 am
Forum: Adventure Archives: The Templars
Topic: Road to Redemption; A play in three parts (part two)
Replies: 169
Views: 67714

Re: Road to Redemption; A play in three parts (part two)

Perception: 83%: 1d100 JIC: 1d20 1d100 Murdoc grins at the spread as he takes a dish of whatever is closest to him and scoops out a serving. Man, what it woulda been like to grow up at a place like this. I'm sure they had lean years but basically growing up on the street, ever year was a lean year. ...
by Murdoc
Mon Jan 10, 2022 8:47 pm
Forum: Adventure Archives: The Templars
Topic: Road to Redemption; A play in three parts (part two)
Replies: 169
Views: 67714

Re: Road to Redemption; A play in three parts (part two)

Perception: 83%: 1d100 JIC: 1d20 1d100 Tracking: People 70%: 1d100 to track the calf Murdoc grabs a bunk and stows the few things he brought in with him in the footlocker at the end of the bed. Murdoc gives a chuckle at the antics of the Larmac and the Fenodi. Gotta dangle that carrot to get a Larma...
by Murdoc
Tue Jan 04, 2022 8:46 pm
Forum: Adventure Archives: The Templars
Topic: Road to Redemption; A play in three parts (part two)
Replies: 169
Views: 67714

Re: Road to Redemption; A play in three parts (part two)

Perception: 83%: 1d100 JIC: 1d20 1d100 Having change out of the larger flying PA and into his exo-suit, Murdoc still travels under his own power, jogging along beside the other vehicles as they make their way along the route given to them by Leo. Occasionally he puts on a little speed and pulls ahea...
by Murdoc
Fri Dec 17, 2021 9:19 pm
Forum: Adventure Archives: The Templars
Topic: Road to Redemption; A play in three parts (part two)
Replies: 169
Views: 67714

Re: Road to Redemption; A play in three parts (part two)

Perception: 83%: 1d100 JIC: 1d20 1d100 "Proper Combat is rarely long. I am pretty sure you already know that though. You Templars do not strike me as a group unfamiliar with combat. Never know I suppose. Tell me, Murdoc, do you have military experience or are you one of the non-military warrior...
by Murdoc
Thu Dec 09, 2021 9:26 pm
Forum: Adventure Archives: The Templars
Topic: Road to Redemption; A play in three parts (part two)
Replies: 169
Views: 67714

Re: Road to Redemption; A play in three parts (part two)

Perception: 83%: 1d100 JIC: 1d20 1d100 Murdoc trudges back over from the APC after changing into his Combat Exoskeleton. He's twisting and stretching, as he gets used to the change in range of motion between the different armors. Out of the PA he's able to outfit himself a little differently. His Ch...
by Murdoc
Tue Dec 07, 2021 8:29 pm
Forum: Adventure Archives: The Templars
Topic: The Road to Redemption: A play in three parts (Part One)
Replies: 236
Views: 84211

Re: The Road to Redemption: A play in three parts (Part One)

[Rolls Held] "Thirded. After what the big guy's done for us he's more than earned a family visit, especially if we're more or less in the neighborhood. That was our cover story, after all, so might as well make good on it. And if we're close to Murdoc's neighborhood too, why not?" Murdoc c...
by Murdoc
Tue Nov 30, 2021 7:42 pm
Forum: Adventure Archives: The Templars
Topic: The Road to Redemption: A play in three parts (Part One)
Replies: 236
Views: 84211

Re: The Road to Redemption: A play in three parts (Part One)

Perception: 80%: 1d100 JIC: 1d20 1d100 Pilot: Robots and Power Armor 74%: 1d100 (drive the PA) V-SAM Main Body: 312/ 268 Murdoc watches Brom hand something to Rufus then steps forward and excepts the charm that he is handed. With a nod Murdoc steps back as Brom hands out tokens to everyone else. As ...
by Murdoc
Sat Nov 20, 2021 5:17 pm
Forum: Adventure Archives: The Templars
Topic: The Road to Redemption: A play in three parts (Part One)
Replies: 236
Views: 84211

Re: The Road to Redemption: A play in three parts (Part One)

Perception: 80%: 1d100 JIC: 1d20 1d100 Read Sensory Equipment 70% 1d100 (Track the fleeing monsters) Pilot: Robots and Power Armor 74%: 1d100 (drive the PA) First Aid 65%: 1d100 (Check Leo) Conditions: V-SAM Main Body: 312/ 268 (2) Extinguish fire G-Bomb; (20' AOE, p.329, BoM) (4) Smoke Grenades (20...
by Murdoc
Wed Nov 10, 2021 7:48 pm
Forum: Adventure Archives: The Templars
Topic: The Road to Redemption: A play in three parts (Part One)
Replies: 236
Views: 84211

Re: The Road to Redemption: A play in three parts (Part One)

Perception: 80%: 1d100 JIC: 1d20 1d100 Attcks: 11 Init: 1d20+9 Read Sensory Equipment 70% 1d100 (Track the incoming contacts) Pilot: Robots and Power Armor 74%: 1d100 (drive the PA) Lore: Demons & Monsters 75%: 1d100 Conditions: V-SAM Main Body: 312/ 272 (AOI; 80/73 MDC, 12/ 11.75 minutes durati...
by Murdoc
Tue Nov 02, 2021 9:01 pm
Forum: Adventure Archives: The Templars
Topic: The Road to Redemption: A play in three parts (Part One)
Replies: 236
Views: 84211

Re: The Road to Redemption: A play in three parts (Part One)

Perception: 80%: 1d100 JIC: 1d20 [roll1d100[/roll] Attcks: 11 Init: 1d20+9 Read Sensory Equipment 70% 1d100 (Track the incoming contacts) Pilot: Robots and Power Armor 74%: 1d100 (drive the PA) Lore: Demons & Monsters 75%: 1d100 Conditions: V-SAM Main Body: 312/ 272 (AOI; 80/80 MDC, 12/ 12 minut...
by Murdoc
Tue Oct 26, 2021 8:08 pm
Forum: Adventure Archives: The Templars
Topic: The Road to Redemption: A play in three parts (Part One)
Replies: 236
Views: 84211

Re: The Road to Redemption: A play in three parts (Part One)

Perception: 80%: 1d100 JIC: 1d20 1d100 Attcks: 11 Init: 1d20+9 Read Sensory Equipment 70% 1d100 (Track the incoming contacts) Pilot: Robots and Power Armor 74%: 1d100 (drive the PA) Lore: Demons & Monsters 75%: 1d100 Conditions: Murdoc can feel the winds pick up, buffeting around his power armor...
by Murdoc
Mon Oct 18, 2021 8:44 pm
Forum: Adventure Archives: The Templars
Topic: The Road to Redemption: A play in three parts (Part One)
Replies: 236
Views: 84211

Re: The Road to Redemption: A play in three parts (Part One)

Perception: 80%: 1d100 JIC: 1d20 1d100 Read Sensory Equipment 70% 1d100 (Track the incoming contacts) Pilot: Robots and Power Armor 74%: 1d100 (drive the PA) Prowl 110%: 1d100 Detect Ambush 85%: 1d100 Tracking: People 65%: 1d100 (to follow any tracks I find) Demolitions 100% 1d100 (to aid Jason in p...
by Murdoc
Mon Oct 18, 2021 6:57 pm
Forum: The Templar (3 Openings)
Topic: Level Up Sheet.
Replies: 32
Views: 23906

Re: Level Up Sheet.

Murdoc to 7th
HP 1d6
by Murdoc
Thu Oct 07, 2021 8:05 pm
Forum: Adventure Archives: The Templars
Topic: The Road to Redemption: A play in three parts (Part One)
Replies: 236
Views: 84211

Re: The Road to Redemption: A play in three parts (Part One)

Perception: 80%: 1d100 JIC: 1d20 1d100 Read Sensory Equipment 70% 1d100 (Track the incoming contacts) Pilot: Robots and Power Armor 74%: 1d100 (drive the PA) Prowl 110%: 1d100 Detect Ambush 85%: 1d100 Tracking: People 65%: 1d100 (to follow any tracks I find) As Murdoc scouts the way, he clicks on hi...
by Murdoc
Tue Sep 28, 2021 9:05 pm
Forum: Adventure Archives: The Templars
Topic: The Road to Redemption: A play in three parts (Part One)
Replies: 236
Views: 84211

Re: The Road to Redemption: A play in three parts (Part One)

Perception: 80%: 1d100 JIC: 1d20 1d100 Read Sensory Equipment 70% 1d100 (Track the incoming contacts) Pilot: Robots and Power Armor 74%: 1d100 (drive the PA) Prowl 110%: 1d100 Detect Ambush 85%: 1d100 Tracking: People 65%: 1d100 (to follow any tracks I find) Murdoc grins as the group waits for Dhalt...

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